I am aware of that, as i already had this conversation. with someone else, the problem is i'm not seeing it, maybe this is just a better game, then a 10+ year old MMO.
Absolutely not, see what A LOT and I mean A LOT of people are doing is seeing if they change with the first expansion and if they do not and it's still the same simplistic, free gear mmo it is, then the game will lose a lot of subscribers
These people are at fault than. Most MMOs offer enough information to let people know the direction of the game early on. It should not take you an expansion to figure out what an MMORPG's goals and directions are. Just look at the PVP system, we knew from day 1 based on gameplay mechanics how it was going to be. We did not have to wait an expansion to figure that out. When SE announced that it would release content every 3 months or so, we knew that SE was going to have to provide freebie gear to keep newer players from being barred back too many tiers and hardcore players from running out of people to recruit. We knew this early on whether or not they told us because we knew FF14 ARR was a vertical progression MMO from day 1.
If we were going to die, we would have looked like Wildstar. I don't think they will make it to an expansion.
Rapidly inflating item and character levels created tremendous strains on all forms of content, from leveling to raids. By the time Cataclysm was released, an attempted revamp of the old areas was completely wasted because people easily out leveled the areas before completing all the quests, so much of the content was never seen by most players. Also, all old dungeons and raids were rendered obsolete. There was literally no reason to do them. The vanity system was an attempted solution to rekindle interest in older content, which really didn't do much at all to accomplish that. You can already see it happening here. Labyrinth of ancients is becoming abandoned. The first coil will be history once 2.4 is released. By expansion all of this early content will be history if he continues to do it the World of Warcraft way. And yes, the game is losing subs. Some vertical progression is okay. Rapid upwards vertical progression is like taking shortcuts to build a skyscraper... it all comes crashing down in the end.
Last edited by Fendred; 08-09-2014 at 07:52 AM.
Because you can not build up!
Normally you can get lets say Level 1 in lower content, 2 Level 1 you can merge to a Level 2, 2 Level 2 merg to a Level 3 and so on...
That way overpowering lower content means faster clearing which means farming more of the Level 1 instead of slower farming Level 2...
Do you see any buildup in this game? All we have is RNG everywhere!
You choose not to see it. It's kind of funny how when I ran Hullbreaker Isle in roulettes so many say: "so many memories of WoW flooding back" - So as much as you want to deny it..the guy behind this game made it perfectly clear. It's like trying to deny Everquest 2 is a sequel to Everquest..it's pretty apparent despite any differences.
You choose not to see it. It's kind of funny how when I ran Hullbreaker Isle in roulettes so many say: "so many memories of WoW flooding back" - So as much as you want to deny it..the guy behind this game made it perfectly clear. It's like trying to deny Everquest 2 is a sequel to Everquest..it's pretty apparent despite any differences.
There is a difference between denial and actual observation, it's simply not there. YOU can deny that all you like, What's perfectly "clear" is that wow was an inspiration, he didn't say we want to make this exactly like wow" learn the difference, it's not denial or "choose" not to see, it's what common sense between the knowledge of the 2 games tells you. It's not there. regardless of how bad you want it to be.
But since the game is pretty successful and shows no signs of declining, doesn't mean it's not a better game.The way the direction is going right now, it isn't and will not be a better game.
When 10,000 people test a new food dish and 2,000 is saying its bad and not good while the other 8,000 are saying it's delicious, and it's fine as is, that means that majority will be fine with it. while the 2000 are simply ignored. That is just the way it is.
We're all entitled to our own opinion.
He did actually - He said as clear as day he wanted to bring a WoW like experience to the Japanese gaming base as none of their MMOs are like it, so they haven't really played MMOs of that style as WoW has no official version in Japan. The guy reiterates that point pretty much everytime, if it was simply 'inspired' they would have done something different rather than stick to all of the same designs..don't you think?
Perfect Example: Tera, it's clearly "the same ole same ole" post WoW era, but they at least tried something different with their battle system for example.
Last edited by Tupsi; 08-09-2014 at 08:23 AM.
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