The first tab is the number of times winning first place, second tab is the winning ratio, and third tab is number of games. Even you can manipulate the 2nd tab, the 3rd tab will show the truth. But, yeah, they need to post withdrawl as loss automatically for this.
Last edited by Divinemight; 08-09-2014 at 03:36 AM.
yeah it shows win rates too.. but look at the people and the matches played, most of them have only played 10 matches/100% win rate.. i mean i guess I understand what your saying about motivation, but as it stands right now, the current system is just meh
and win rates will always be topped by players who do premades and have no where near as many games played as players who solo or just play with 1-2 friends and just leave it up to luck for a win. players who solo queue or play with 1-2 of their friends will always be at the bottom despite that they've played hundreds of games, while someone who majority of the time only does premades only has a few dozen games but a higher chance to win will be at the top. for instance, I have the most wins on my datacenter but 99.9% of the time i queue solo or duo with my friend. but my win rate is 56% because i don't run in a premade that would increase my chances of winning so i am nowhere on the win rate list.
Last edited by Gor; 08-09-2014 at 04:44 AM.
Would be ideal to perhaps factor in Kills - death , damage done / healing done etc into the "Overall" rankings. Will be a tricky algorithm though to be honest, what they done is just the easiest and simplest way to do it.and win rates will always be topped by players who do premades and have no where near as many games played as players who solo or just play with 1-2 friends and just leave it up to luck for a win. players who solo queue or play with 1-2 of their friends will always be at the bottom despite that they've played hundreds of games, while someone who majority of the time only does premades only has a few dozen games but a higher chance to win will be at the top. for instance, I have the most wins on my datacenter but 99.9% of the time i queue solo or duo with my friend. but my win rate is 56% because i don't run in a premade that would increase my chances of winning so i am nowhere on the win rate list.
Wow, I suppose this is the reason why a lot of people have been leaving matches when they knew they were going to lose which is pretty silly as these rankings have no serious bearing at all. I wish it was based on individual ELO but I can see that being difficult to implement given all the variables that occur in matches between zergs.
It will be very interesting to see the next iteration of this because I recognize almost all the names on the rankings for my cluster/GC but I do not see most of those people any more and Adders has been a hot mess of losses ever since. I am certain I won't know any of the names in the next update.
I was wondering something similar. But one thing I was thinking about, since successive GC losses gives you a bonus to your PVP score with each match, if you're in a GC with multiple losses (i.e. noTwin Adders) that resets after a win, then if you spend time queuing and battling, and quit when it's clear it's a loss, you're just screwing yourself out of PVP rank points right? I'd always rather win than lose, but the last match I played we came in last and I got almost as many points as when we come in first.Wow, I suppose this is the reason why a lot of people have been leaving matches when they knew they were going to lose which is pretty silly as these rankings have no serious bearing at all. I wish it was based on individual ELO but I can see that being difficult to implement given all the variables that occur in matches between zergs.
It will be very interesting to see the next iteration of this because I recognize almost all the names on the rankings for my cluster/GC but I do not see most of those people any more and Adders has been a hot mess of losses ever since. I am certain I won't know any of the names in the next update.
If someone was on a many-game winning streak, sure quitting might keep that streak artificially inflated... and the benefits of extra points from an initial loss would be negligible...but being in Twin Adders, they're going to have to quit a lot of matches to keep that up and either their PVP rank is so high they don't care, or it's lower than it could be- meaning less action points to buy skill upgrades to be more effective with. Either way they're a liability by not sticking things out to do their best over the short and long haul.
Last edited by Buff_Archer; 08-10-2014 at 10:39 AM.
no ppl leave matches when they know its an obvious loss because they got mad at being on Team Suck. they got sick of ppl's ish and can't bear being in a match full of bads. they came in to have fun with a real match but then get linked up with derps, feel like the match is a waste of their time so they'd rather take a 30 to get as far away from them as fast as possible rather than trying to play with a ruined gaming experience. who wants to play a game where you KNOW you're not going to get a heal. where you know you're team is not going to be able to capture flags, or kill the drones, or they know they're just going to get steamrolled at every attempt they make to achieve something in the game, because their team is so bad.
And besides, people were long doing that before anyone knew about the rankings coming out. Some ppl play FL for fun, and thus don't care about the points, so if there is no fun, why stay? they leave.
Last edited by Gor; 08-10-2014 at 12:29 PM.
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