frontlines standings are a joke.. based on total wins even with low low win rates and you can still be top 5.. it should be based on total games played in conjunction with win rate.
frontlines standings are a joke.. based on total wins even with low low win rates and you can still be top 5.. it should be based on total games played in conjunction with win rate.
The first tab is the number of times winning first place, second tab is the winning ratio, and third tab is number of games. Even you can manipulate the 2nd tab, the 3rd tab will show the truth. But, yeah, they need to post withdrawl as loss automatically for this.
Last edited by Divinemight; 08-09-2014 at 03:36 AM.
yeah it shows win rates too.. but look at the people and the matches played, most of them have only played 10 matches/100% win rate.. i mean i guess I understand what your saying about motivation, but as it stands right now, the current system is just meh
and win rates will always be topped by players who do premades and have no where near as many games played as players who solo or just play with 1-2 friends and just leave it up to luck for a win. players who solo queue or play with 1-2 of their friends will always be at the bottom despite that they've played hundreds of games, while someone who majority of the time only does premades only has a few dozen games but a higher chance to win will be at the top. for instance, I have the most wins on my datacenter but 99.9% of the time i queue solo or duo with my friend. but my win rate is 56% because i don't run in a premade that would increase my chances of winning so i am nowhere on the win rate list.
Last edited by Gor; 08-09-2014 at 04:44 AM.
Would be ideal to perhaps factor in Kills - death , damage done / healing done etc into the "Overall" rankings. Will be a tricky algorithm though to be honest, what they done is just the easiest and simplest way to do it.and win rates will always be topped by players who do premades and have no where near as many games played as players who solo or just play with 1-2 friends and just leave it up to luck for a win. players who solo queue or play with 1-2 of their friends will always be at the bottom despite that they've played hundreds of games, while someone who majority of the time only does premades only has a few dozen games but a higher chance to win will be at the top. for instance, I have the most wins on my datacenter but 99.9% of the time i queue solo or duo with my friend. but my win rate is 56% because i don't run in a premade that would increase my chances of winning so i am nowhere on the win rate list.
Wow, I suppose this is the reason why a lot of people have been leaving matches when they knew they were going to lose which is pretty silly as these rankings have no serious bearing at all. I wish it was based on individual ELO but I can see that being difficult to implement given all the variables that occur in matches between zergs.
It will be very interesting to see the next iteration of this because I recognize almost all the names on the rankings for my cluster/GC but I do not see most of those people any more and Adders has been a hot mess of losses ever since. I am certain I won't know any of the names in the next update.
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