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  1. #11
    Player
    Ryel's Avatar
    Join Date
    Sep 2011
    Posts
    610
    Character
    Ryel Altaria
    World
    Excalibur
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Gaddes View Post
    .... How has Youtube ruined the game?
    I'll bite.

    I'm guessing they're referring to the abundance of bosses / endgame fight mechanics relying on scripted move sets instead of an open available move pool.

    This leads to Youtube videos becoming more like manuals for fights in the sense that they boil down to "Do this at X time, at X% HP, dodge this at X time and it will always be followed by X move" as opposed to actual guides that would function more like "The boss has the ability to do X move so be aware if it happens"

    This trend has led more to players learning the "script" of most fights as opposed to learning how to properly deal with varying and changing mechanics.

    The reason they have gone this route however is most likely an attempt to boost the overall success rate of the DF, allowing players to learn a script probably yields better results within the time limit due to the random player environment that the DF is based around, as opposed to putting the stress on players to grow accustomed to a wider range of mechanics.

    Ideally they could have solved this issue by making guildhests both mandatory as part of the main scenario and worthwhile by steadily introducing players to various types of boss mechanics that they might come across in future content.
    (34)

  2. #12
    Player Yoninxi's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Durst
    Posts
    329
    Character
    Kaiser Yonin
    World
    Siren
    Main Class
    Arcanist Lv 60
    I don't know why people are so against watching a vid to get an idea of how the fight is. You still have no idea about the timing of the fight until you experience it yourself. I don't find walking into a fight blind and dying to every mechanic fun. All it does is waste your/their time and make the party rage at you. Nothing makes me rage more than joining a farm party only to have people join that have no idea about what to do in a fight
    (8)

  3. #13
    Player

    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,201
    Quote Originally Posted by Yoninxi View Post
    I don't know why people are so against watching a vid to get an idea of how the fight is. You still have no idea about the timing of the fight until you experience it yourself. I don't find walking into a fight blind and dying to every mechanic fun. All it does is waste your/their time and make the party rage at you. Nothing makes me rage more than joining a farm party only to have people join that have no idea about what to do in a fight
    I have never watched a video before a fight and i will never do so.
    Gaming has always been about exploring and learning to me, not look up guides how to complete stuff.
    (39)
    http://websta.me/n/kiaraicencroft.ffxiv (Kiaraicencroft.ffxiv@instagram)

  4. #14
    Player
    Mugiawara's Avatar
    Join Date
    Jul 2014
    Posts
    1,460
    Character
    Yoku Dekimashita
    World
    Faerie
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Renik View Post
    I already posted a lot of times my feelings about this game, but you have a resume of it in my sig, lets just say this game feels like an insult to our intelligence.
    This game was made for "First time MMO'ers" in mind.
    They've watered this game down to a core, where even a Simepleton as myself, knows what to do. That's why.

    Here's my problem: They re-use content, many...many times. I am ready for an expansion to explore other places to be honest.
    See new things. The HM dungeons are basically a re-hashed to of the NM dungeons...What gives? I was happy when we got Hullbreaker Isle.
    Something new.

    I'm also so tired of fighting Primal's already in x different amounts of level's.
    You also got Gear Treadmill [I think I am using this term correctly?] As Kiara said.
    Every 3 months, time to gear up. Please...just please give me Golden Saucer and Personal Housing.
    Glamour is kinda fun...but with any restrictions and I can't dye other pieces like in GW2 it's meh.
    (22)

  5. #15
    Player Yoninxi's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Durst
    Posts
    329
    Character
    Kaiser Yonin
    World
    Siren
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Kiara1 View Post
    I have never watched a video before a fight and i will never do so.
    Gaming has always been about exploring and learning to me, not look up guides how to complete stuff.
    I'm all for exploration and learning things. Just not on something when im playing with other players. I'd rather have an idea about an encounter instead of becoming an MP sponge. That's just me
    (4)

  6. #16
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Aylis View Post
    You're not alone, like it feels the devs only method to rewarding players is with just more gear. The game is just nearly one year old and it already feels like it has the mudflation that took Warcraft I think 5 years to achieve?
    Yeah, things aren't doing so good. Its hard to get a run for Labyrinth of Ancients anymore, so those vanity sets are going to be hard to complete. Also, I've seen them plain out delete threads that try drawing comparisons to the success and failures of other games with statistical data. Someone brought out the chart for WoW subscription numbers and asked a legitimate question of how the overall success and failure of arguably one of the biggest influences on MMORPGs might effect the content in FFXIV. The thread was deleted, which generally makes it look like they are trying to remove any criticism of substance from the boards.
    (13)
    Last edited by Fendred; 08-07-2014 at 08:08 AM.

  7. #17
    Player
    Renik's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    821
    Character
    Ren'li Heise
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Mugiawara View Post
    This game was made for "First time MMO'ers" in mind.
    They've watered this game down to a core, where even a Simepleton as myself, knows what to do. That's why.
    And i respect that, but tell me, are you fully satisfied with being railed through the game? i mean, everything and everyone should have a learning curve, but this game feels like if it were permanently stuck in the tutorial phase.
    (13)

  8. #18
    Player WeiShan's Avatar
    Join Date
    Apr 2014
    Posts
    54
    Character
    Wei Shan
    World
    Aegis
    Main Class
    Gladiator Lv 25
    Quote Originally Posted by Aylis View Post
    *
    You don't know what you are talking about....ARR is a 2004 wow clone theme park,
    XI/ UO /EQ,even the XIV 1.23, are very different games
    a lot of XI/1.23 players have quit ARR
    (19)
    Last edited by WeiShan; 08-07-2014 at 08:56 AM.

  9. #19
    Player
    Sonofbaldo's Avatar
    Join Date
    Jun 2014
    Posts
    73
    Character
    Mafra Telli
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Aylis View Post
    In 1.0 Tanaka had vision, but no direction. In ARR Yoshida has direction, but no vision. Unfortunately based on his cataloge of played MMO's his direction is all the old 1996 era grind fest MMO's with I wanna say no real grasp on modern generation MMO games.
    This game is nothing like the MMOs of old. In older MMO's there were challenges and communities. You could actually die. XIV is the Care Bear Land modern MMOers demand. Us old timers long for games like the old days.
    (19)

  10. #20
    Player
    Krr's Avatar
    Join Date
    Sep 2013
    Posts
    741
    Character
    Murah Jhida
    World
    Cactuar
    Main Class
    Lancer Lv 50
    Too much item level padding, not enough real content. Encounter design holds promise, but it hasn't been tapped because nearly every fight comprises of DDR or Dodgeball in an effort to be "more complex" or "more challenging" than the last. Too much development time spent on half-assed attempts to woo XI and 1.x fanboys longing for "epic" grinds that don't fit in the game world they set up.
    (4)

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