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  1. #21
    Player
    Sonofbaldo's Avatar
    Join Date
    Jun 2014
    Posts
    73
    Character
    Mafra Telli
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Yoninxi View Post
    I don't know why people are so against watching a vid to get an idea of how the fight is. You still have no idea about the timing of the fight until you experience it yourself. I don't find walking into a fight blind and dying to every mechanic fun. All it does is waste your/their time and make the party rage at you. Nothing makes me rage more than joining a farm party only to have people join that have no idea about what to do in a fight
    Because its boring and takes all the fun out of the game. It's literally that simple. Why do I want to know how the movie ends before i even see the beginning?
    (23)

  2. #22
    Player
    Volcano's Avatar
    Join Date
    Sep 2013
    Posts
    386
    Character
    Infernia Heart
    World
    Famfrit
    Main Class
    Conjurer Lv 87
    Quote Originally Posted by Kiara1 View Post
    I have never watched a video before a fight and i will never do so.
    Gaming has always been about exploring and learning to me, not look up guides how to complete stuff.
    That's all well and good but you end up wasting other peoples time if you do not know at least SOME of the fight. I don't like it either, but as a primary healer i kind of have to if i don't want to be useless to the group. Try walking into titan ex full blind< don't know about you but wiping a group non-estop because i have no idea what to do isn't very fun for me.
    (5)

  3. #23
    Player
    Wobble's Avatar
    Join Date
    Mar 2011
    Location
    GRIDANIA
    Posts
    1,343
    Character
    Wobble Wibblewobb
    World
    Balmung
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Ryel View Post
    I'll bite.

    I'm guessing they're referring to the abundance of bosses / endgame fight mechanics relying on scripted move sets instead of an open available move pool.

    This leads to Youtube videos becoming more like manuals for fights in the sense that they boil down to "Do this at X time, at X% HP, dodge this at X time and it will always be followed by X move" as opposed to actual guides that would function more like "The boss has the ability to do X move so be aware if it happens"

    This trend has led more to players learning the "script" of most fights as opposed to learning how to properly deal with varying and changing mechanics.

    The reason they have gone this route however is most likely an attempt to boost the overall success rate of the DF, allowing players to learn a script probably yields better results within the time limit due to the random player environment that the DF is based around, as opposed to putting the stress on players to grow accustomed to a wider range of mechanics.

    Ideally they could have solved this issue by making guildhests both mandatory as part of the main scenario and worthwhile by steadily introducing players to various types of boss mechanics that they might come across in future content.
    (13)

  4. #24
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Renik View Post
    And i respect that, but tell me, are you fully satisfied with being railed through the game? i mean, everything and everyone should have a learning curve, but this game feels like if it were permanently stuck in the tutorial phase.
    There were concerns expressed during the beta about the classes being too simplistic at low levels, as well as the difficulty of content being so easy. The response was that the difficulty was set at that level as part of a greater learning curve. So the response was to tell us what we already knew. I don't think our opinions from the beta have really shaped the content all that much since then.

    I don't mean none of our feedback is listened to. Clearly they listened to us about adding more stuff to the open world and delivered on it (with mixed results). They are making some new classes as asked. I think the lockouts are a major issue right now, as well as static party sizes. Parties need to be able to accommodate varying numbers of people to deal with the damage dealer bloat.
    (5)
    Last edited by Fendred; 08-07-2014 at 09:40 AM.

  5. #25
    Player
    Aylis's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    801
    Character
    Aylis Tessier
    World
    Balmung
    Main Class
    Scholar Lv 80
    Quote Originally Posted by WeiShan View Post
    You don't know what you are talking about....ARR is a 2004 wow clone theme park,
    XI/ UO /EQ,even the XIV 1.23, are very different games
    a lot of XI/1.23 players have quit ARR
    I'm pretty sure I do and no its not a WoW clone. At least WoW was entertaining past its opening year.
    (4)

  6. #26
    Player
    Yukiko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Nominsa
    Posts
    2,435
    Character
    Yukihko Kuroshima
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    SE have the problem with the gear treadmill...
    Its a fixed set of finished gear you have to take or trash...
    There is no customization...

    I wish a bit more like "Monster Hunter" where you can build up your individual armor from pieces...
    When i remember correctly SE answer was:
    Too much database or serverload needed because too many same and yet different piecs will be needed for only one piece of armor... also the result needs to have many more mods...
    (3)

  7. #27
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Aylis View Post
    I'm pretty sure I do and no its not a WoW clone. At least WoW was entertaining past its opening year.
    WoW was a "classical" MMO past it's first year. WoW post-Wrath is a much different game.
    (3)

  8. #28
    Player
    AldoVonAlexandros's Avatar
    Join Date
    Sep 2013
    Posts
    444
    Character
    Aldo Von'alexandros
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    i like ARR as it is, maybe i cant uderstand u cause im not a mmo player at all, i played a f2p some years ago and then ARR and i dont feel that i want to play another mmo, i just dont have time for more am i wrong?
    (3)

  9. #29
    Player
    Doraymon_Prime's Avatar
    Join Date
    Aug 2013
    Posts
    24
    Character
    Plus Minus
    World
    Tonberry
    Main Class
    Conjurer Lv 60
    ARR is good but after 2.2, i think they went in the wrong way
    (7)

  10. #30
    Player
    Jasiwel's Avatar
    Join Date
    Aug 2013
    Posts
    100
    Character
    Aren Jasiwel
    World
    Coeurl
    Main Class
    Lancer Lv 50
    I think the direction is fine, but they need to tidy up a lot of small issues and listen to all playerbases a bit more. I personally find nothing wrong with combat until you roflstomp most everything and then it becomes a tedious chore. Example: Levequests. They're basically the same thing over and over. It's boring, it truly is and it's one of the only efficient ways to grind levels now. Dungeons can be good IF you're okay with queuing up for 20+ minutes leveling a DPS class or have FC/friends that can run them with you without being bored from the redundancy. Regardless, the game is in a right direction, but the direction of Main Scenario Quests is pitiful. I'm not drawn into the Quests at all and it's all incredibly predictable, not mentioning how it feel like a waste of time before you fight X Primal.

    On a light note, they've done everything right with Hildebrand, Sidequests in general and Crystal Tower. Please, more of that stuff.
    (10)

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