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  1. #11
    Player
    Rustyhagun's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    465
    Character
    Usagi Yojimbo
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    The OP has some neat ideas, if SE were planning to simply work out the kinks, but they are not. They are scrapping the system we are playing with now, you don't believe me? Then we will see. This is the only way to attract the old players and the new ones, for them to hear "We have put in a totally, different and new battle system, traditional FF classes are back!" People hearing this will come back in droves. The old players that left know how the system plays like now, if Yoshi was just to tinker around with what we have now, it wouldn't change any ones feeling for the game. Plus that was Tanaka's vision. I'm sure Yoshi wants his vision to come to fruition, or they would have been no point to remove Tanaka from "office".

    Like I have said in the past, the armory system just make everyone a hybrid type RedMage or DrkKnight, but without the cool factor, and at level cap everyone would have the same hybrid abilities equip, but each will be holding a different weapon. 'yawns' boring.

    ........... the idea is just plan silly for a Final Fantasy, when you already have classes in the lore that do that..eg DrkKnight takes some influence from blkmage/warrior, Paladin takes some influence from whtmage/warrior, Redmage takes some influence from blkmage/whtmage/warrior..etc <- these are your hybrid jobs, they borrow from a fighting/casting style of another class.

    While Your pure classes like...eg WhtMage, Blkmage, Warrior/Gladiator/Soldier, Monk, Samurai, Ninja, Thief, Dragoon, Summoner, Geomancer, Beastmaster/Animalist,..etc that only specialize in one style of fighting/casting technique, they borrow from no one.


    Yoshi-p knows this, which is why the battle system(which includes the armor we put on) is getting a total face lift. If this wasn't case, the dev team would have simple added some skills hear and there for the various jobs and said "Ok people, play with these new additions for the class and enjoy"....'yawn' boring, no change has happened.

    From the concept art he gave us, I know this game is going back to tradition FF1 & 3 type job situations, which would put this game back on track.

    Which is why I am not even playing this game anymore until the big changes hit. Because a lot of us are going to be doing this over(in regards to class picks and re-stating), and might want to start a new class to learn it progression properly, because we won't have the option to swap abilities from other jobs anymore, if anything we will have a huge list of abilities 30+ and lets say, a Dragoon would be able to pick from that pool of abilities and place them in the amount of slots we have available to us(think of GW or DCUO, as reference to what I'm trying to get across). The only thing that will cross over from the current system is assigning stats, but now we will have a separate stat sheet for each job class to assign points for, so no more re-assigning point every 2 hrs because you want to play a different role.
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    Last edited by Rustyhagun; 03-11-2011 at 08:49 PM.

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