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  1. #1
    Player
    Cairdeas's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Thanks Gifthorse
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    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  2. #2
    Player
    Rustyhagun's Avatar
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    Mar 2011
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    Ul'dah
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    Character
    Usagi Yojimbo
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    The OP has some neat ideas, if SE were planning to simply work out the kinks, but they are not. They are scrapping the system we are playing with now, you don't believe me? Then we will see. This is the only way to attract the old players and the new ones, for them to hear "We have put in a totally, different and new battle system, traditional FF classes are back!" People hearing this will come back in droves. The old players that left know how the system plays like now, if Yoshi was just to tinker around with what we have now, it wouldn't change any ones feeling for the game. Plus that was Tanaka's vision. I'm sure Yoshi wants his vision to come to fruition, or they would have been no point to remove Tanaka from "office".

    Like I have said in the past, the armory system just make everyone a hybrid type RedMage or DrkKnight, but without the cool factor, and at level cap everyone would have the same hybrid abilities equip, but each will be holding a different weapon. 'yawns' boring.

    ........... the idea is just plan silly for a Final Fantasy, when you already have classes in the lore that do that..eg DrkKnight takes some influence from blkmage/warrior, Paladin takes some influence from whtmage/warrior, Redmage takes some influence from blkmage/whtmage/warrior..etc <- these are your hybrid jobs, they borrow from a fighting/casting style of another class.

    While Your pure classes like...eg WhtMage, Blkmage, Warrior/Gladiator/Soldier, Monk, Samurai, Ninja, Thief, Dragoon, Summoner, Geomancer, Beastmaster/Animalist,..etc that only specialize in one style of fighting/casting technique, they borrow from no one.


    Yoshi-p knows this, which is why the battle system(which includes the armor we put on) is getting a total face lift. If this wasn't case, the dev team would have simple added some skills hear and there for the various jobs and said "Ok people, play with these new additions for the class and enjoy"....'yawn' boring, no change has happened.

    From the concept art he gave us, I know this game is going back to tradition FF1 & 3 type job situations, which would put this game back on track.

    Which is why I am not even playing this game anymore until the big changes hit. Because a lot of us are going to be doing this over(in regards to class picks and re-stating), and might want to start a new class to learn it progression properly, because we won't have the option to swap abilities from other jobs anymore, if anything we will have a huge list of abilities 30+ and lets say, a Dragoon would be able to pick from that pool of abilities and place them in the amount of slots we have available to us(think of GW or DCUO, as reference to what I'm trying to get across). The only thing that will cross over from the current system is assigning stats, but now we will have a separate stat sheet for each job class to assign points for, so no more re-assigning point every 2 hrs because you want to play a different role.
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    Last edited by Rustyhagun; 03-11-2011 at 08:49 PM.

  3. #3
    Player
    Rebellion's Avatar
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    Mar 2011
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    15
    Character
    Master Rebellion
    World
    Masamune
    Main Class
    Conjurer Lv 50
    Great explanation on this. You have won me over on this 1, lets see how SE handles this or responds
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  4. #4
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    Sounds great... Now we just need you fine developer folks to make it happen.
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  5. #5
    Player
    Rhomagus's Avatar
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    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    The OP's concept is indeed a great comprise and a great way of looking to incorporate the thematic Final Fantasy staples into this game.

    The great thing about it is that it still maintains a character's identity, without pigeon-holing them into a predefined role. Being a single job doesn't make anyone different form anyone else. It only makes someone identify with people who are exactly like them. Needing to be a job from the premise of wanting to be unique is a wash in light of the OP's system and even from the current system already in place.

    How many people leveled Samurai after they gave them the two handed weapon buff in FFXI?

    How many of those players who were playing Samurai had the same gear or were on their way to acquiring the same gear?

    How many people leveled Red Mage or Bard after Treasures of Aht Urghan?

    How many viable tanks were there?

    How important was having a tank?

    How many cookie cutter players played those jobs?

    Every player is less unique in a strict class system ala FFXI or WoW. The only thing that differentiates a player from others is their name and accomplishments. They literally play the game like everyone else considering the limited options that are either available or viable. Cutting the armory stifles the options and tools necessary in which to think outside the box. Incorporating the OP's concepts provides the aesthetic and class uniqueness from those systems.

    By going to a strict class system with locked gear and abilities, everyone loses the potential to fill open roles in a party whilst never gaining any true uniqueness.

    Take the following scenario into account if the armory system is scrapped and a strict talent tree is put into place:

    You are one of two mages in a party and you're currently spec'd to nuke. Your healer co-mage leaves because they have to attend to their children, go to work, don't feel like playing, etc. etc. You are now stuck looking for a healer ala FFXI or the alternative. In a strict class system with gear locks, you get to "go back to town". Not many pick up parties survive that venture, and it's useless time spent not playing the game.

    In the current system, you can respec yourself on the fly and still fulfill that role if you need to. You can adapt to whatever party context in which you find yourself in, and do it on the fly. The downside is the stat distribution cool-downs. At the very least, they are too harsh if not completely unnecessary and make it borderline less convenient than switching jobs in XI, but even then there are workarounds through the stat trait guildmarks which must be earned.

    Now I'd love a way to represent myself in a party too. Even better if I can do so in a way in which I can identify. I'm a fan of aesthetics and I'm also a fan to throwbacks from past Final Fantasy games. I'd love to wear armor to look like a Black Mage or a Dragoon. I'd love that gear to reflect my playstyle to boot, by giving me stats that support that role. I also want to have the title and familiar lore as well, but I need the flexibility that the current system offers now for when people with a life leave my party in the middle of a grinding session. I'd also like to create my own interpretation of that job by setting the abilities that I want, which would clearly differentiate me from everyone else.

    As of right now, the armory system is better than the subjob system in XI. It's better than WoW trees. It's only lacking the aesthetic and stat distribution values reminiscent of a strict role system, but the OP provides a more than ample compromise.

    On the concept of lore, your character has to start somewhere. Not only that, but implementing the classic jobs the way the OP recommends gives players a goal to work towards. In XI Balasiel required you to do three tasks before you could be a Paladin. While it was a pain for some to have to level another job when all they wanted to do was be a Paladin from the beginning, it still provided those who obtained it a sense of gratification for achieving that status. Not any rookie could just be a Paladin, you had to earn it. That made being a Paladin a greater accomplishment. Now just implement a similar system for every classic job and not only do you have your class uniqueness and nostalgia, but you can still be proud of any role you decide to pick because you had to earn it, much like AF in XI.

    I know the term cookie cutter is thrown around a lot but I'm going to use it in a different fashion in order to represent what I think the OP is proposing.

    The job system is a cookie cutter, the armory system is the dough. I can't eat cookie cutters and a bowl of cookie dough lacks the aesthetic appeal and flavor of a well baked cookie. My suggestion to the chefs is to use the tools available to them and finish the recipe through to it's completion.

    Though I must say I've been known to snack on the cookie dough, and take great pleasure in doing so, while the chefs are cleaning their tools and prepping for the next step.

    Like many of the respondents in this thread, I picked XIV, and to an extent XI, because of the flexibility of their systems and the attachment it created between my character and I. XI suffered a backlash from community pressures and XIV's system lacks the nostalgic reminiscence of other Final Fantasy games and fantasy MMOs in general.

    I can't guarantee I'd stay if they scrap the armory. I believe the OP's proposal provides ample concessions to those who want the class uniqueness that is provided by other strict role systems. In terms of uniqueness, it differentiates both XIV and us from our respective peers while still providing the thematic elements that connect us.
    (0)
    Last edited by Rhomagus; 03-12-2011 at 06:36 AM. Reason: grammar

  6. #6
    Player
    Cairdeas's Avatar
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    Julie Nymphiel
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    Balmung
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    Marauder Lv 60
    Well said Rhomagus ^_^ Good to see you.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  7. #7
    Player
    Rhomagus's Avatar
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    Rhomagus Asclepiot
    World
    Ragnarok
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    Weaver Lv 51
    Quote Originally Posted by Cairdeas View Post
    Well said Rhomagus ^_^ Good to see you.
    Likewise ^_^b
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  8. #8
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    I've been saying what the OP has stated since release. It is wholeheartedly the reason I picked the game up.

    Unfortunately many of the players are incapable of seeing anything outside of a single class.

    This does lead to the problem of a lot of skills working poorly or not at all; they desperately need to fix them. Canning the system is not the answer, as far as I'm concerned. It's shortsighted and kneejerk and the kind of solution you'd expect from masses rather than individuals capable of rational thought.

    All I hear is how the armory system fails because the class titles aren't white mage, black mage etc. I know mages who focus on offensive magic, I know one who never heals at all. I hear that you can't magic burst yet if you put your magic attack at the end of a WS BR, it does massive damage... I mean, L2P.
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  9. #9
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    Agreed Rhomagus. On All counts. The main thing that attracted me to this game(among other false promises) actually is the great thing about this game. It just needs to be completed. I loved XI but the sub job system added no uniqueness. Few had options to use another except for jobs like DRG. Everybody of most jobs was the same in the end. The sub job system sounded great on paper until I joined XI and realized how limited(strict) it became. For example pouring hard earned gil into nin just so i could stop seeing? Do you have /nin? No? Ok so you can't join. Then as the years went on it was like almost every party wanted you to have it for everything. Things like this was some of FFXI's weaknesses. I see XIV's armory system as an evolved form of that and with the OP it still keeps that unique feel with abolishing it(in my opinion).
    (0)
    Want to have more freedom on how you look!? Support this thread!:

    http://forum.square-enix.com/ffxiv/threads/39544-To-The-Devs-A-World-of-Individuals

  10. #10
    Player
    MagicofGaia's Avatar
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    Mar 2011
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    Limsa-Lominsa
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    Character
    Kino Fatale
    World
    Ultros
    Main Class
    Gladiator Lv 52
    I have points in both OP's post and Shazaam's that I have to agree with. I don't really see the point in getting super defensive anymore about what I think is the right way or the wrong way. The forums have launched, and right now I would like to see what/if the developers actually take anything I've seen out of here and actually implement it in regards to the class/ability system.
    (0)

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