So, we have had 5 end game item levels since launch, Ilvl70 (darklight), Ilvl80 (CT), Ilvl90 and now Ilvl100 and Ilvl110 in around a year. Although I praise SE for giving us frequent updates, perhaps the frequency of Ilvl updates has created this problem. SE is hell bent on having gear upgrades available to everyone before the next major patch, which is great for those casual or fresh 50 players. The problem is the frequency.
So lets say that 50% of the player base has cleared T9. There is a limited number of oils and sands that drop in SCOB, plus a weekly lockout, so to expect all the player base to have all the current Ilvl110 gear by 2.4 is unreasonable at best and that is for those who have or can actually clear SCOB.
The only expeditious way to get this done was by doing the hunt system or something equivalent. SE always seems to be scrambling to level the playing field so everyone can enjoy the new content. On one hand I think this is a lofty idea on the other it is a self perpetuating nightmare. If they cannot create content that can be cleared by at least 90% of the player base before the next major, Ilvl raising release, then we will always have this scenario.
They can do one of 2 things, IMO. Make end game face roll easy or slow down the gear progression. They cannot keep this pace in perpetuity without seriously degrading the game and the erosion has already begun.

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