Havn't seen any noticeable difference in que times from pre hunts to the present, still get 5-10 min ques as MNK for roulettes,
Havn't seen any noticeable difference in que times from pre hunts to the present, still get 5-10 min ques as MNK for roulettes,
The whole point of hunts is to get Sands/Oil of Time. Because it's quicker, easier and faster than doing the content you're supposed to get it from. Whatever their intended point was, that's pretty much the point now.
Cough cough , achoo*who cares if you can't down twintania or titan ex
i110 unweathered is the new hardcore, have fun sitting for 3 hours waiting for your static to get on in fallgourd while I load up on sands and exceed your ilevel, lmao. Actually playing the game? what a waste at this point when I can get unweathered and be the baddest boy in brayflox.
coilers 0 hunters 1
You need to beat them to progress the story right?
You can be ilvl110-115
And still not be able to do new content due to not clearing the old content tht is gating the newer ones.
Ilvl is kinda useless and only creates d-bags like you lol that think ilvl = better.
Coilers 1 Hunters 1
Who cares, though? Evidently fun in this game is getting high level gear than sitting in Mor Dohna, not actually running content with it.
I mean, you've probably heard it on these very forums. There's no point to coil 2 now!!!!!!!!




I think that was satire, Yumi... I'm hoping.
I love hunts.
Because of hunts the more active members in our raid group can pass on all sands/oils in coil to let those who can't play as often catch up on gear.
Because of hunts we have tons of new and awesome looking glamour choices.
Because of hunts I have seen hundreds more players on at all times of the day
Because of hunts the game has become significantly more social, and discussed
Because of hunts I can start stockpiling the things I will need to have an i100+ Ninja day one. Muahahahaha
Ok lets stop on my Thread ._. I don't want to lure a Mod/Dev into this now.
What do you expect?
T5 and Titan ex nobody want's to do this because nobody likes dying 50 times and not winning, it becomes boring as hell and people would rather go get hunt points to get books or have a sands of time drop to them from hunts.
plus to deal with players who leave after one person dies and sit there for 30 minutes or longer waiting for them to be replaced.
because they don't like retrying the fight with same people.
I said this before, people who do that it will catch up to you, treating people poorly, calling them dumb or telling them they suck and once they stop and this goes for all servers they will stop doing the runs and you wont have slots to fill.
Last edited by HeroSamson; 08-03-2014 at 05:04 PM.
Also to add to that.
1. The very same people don't wanna party with people who have a hard time doing it.
2. On top of that they don't want nerf so they can't get passed it.
3. Same people complain the fight is fine and they shouldn't get nerfed.
4. Leading back to #1 not wanting to play with the people and helping them cause they die once.
5. Then the same players make PF runs which in title excludes those very same players who mess up.
This is all your guys faults sorry but its the truth.
Reminds me of chains of prom. when it first came out everyone beat it, then moved on to other stuff, then people had a hard time finding people to help them because they couldn't make it through the sewers or how to fight prom 5.1 against all 3 bosses or even make it through the stages to get there.
people stopped doing it and then SE gimped it.
Last edited by HeroSamson; 08-03-2014 at 05:47 PM.
most of all it is because the game is not very well-designed. for example, you can see this when you get weird phase-transitions from dpsing too much (either from echo, or because you have good dps) that can lead to not salvageable situations. it's just one of those things that stand out. the game is still comparatively young, but after a year they should start getting a grip. instead they threw out the most unbalanced thing yet and called it a day.
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