Page 2 of 18 FirstFirst 1 2 3 4 12 ... LastLast
Results 11 to 20 of 171
  1. #11
    Player

    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    35
    Chocobo knight for the win!!!!
    (2)

  2. #12
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    Quote Originally Posted by giftforce View Post
    But it's a chocobo, it's not a ferral beast.

    Maybe if it could only walk, not run?
    Everyone says the game needs more of a final fantasy feel, chocobos have never been able to go in towns or dungeons, which is why I say they shouldnt beable to now, we dont need chocobos in towns so dont allow it imo

    Quote Originally Posted by Sorel View Post
    I personally don't see how the Development Team would be able to prevent chocobos riders from entering towns. But then again, they do manage to keep rain out of cities, so I guess it's theoretically possible to extend that game logic to chocobos.
    Its a quite easy if/else statement in the programming, basicly if a pc is on foot allow entery else insert an invisible wall.

    Or they could say if pc is on foot allow entery else open chocobo menu/prompt to dismount
    (1)

  3. #13
    Player
    DurtiMonkeyToe's Avatar
    Join Date
    Mar 2011
    Posts
    903
    Character
    Durti Monkeytoe
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Delsus View Post
    Everyone says the game needs more of a final fantasy feel, chocobos have never been able to go in towns or dungeons, which is why I say they shouldnt beable to now, we dont need chocobos in towns so dont allow it imo



    Its a quite easy if/else statement in the programming, basicly if a pc is on foot allow entery else insert an invisible wall.

    Or they could say if pc is on foot allow entery else open chocobo menu/prompt to dismount
    Not only ^THIS but wouldn't the addition of rideable chocobos in the cities make them even laggier?

    As far as how they would keep them out: Isn't there already a natural zoning area right outside the cities? Simply do what they did in FFXI, have the player automatically dismount at zoning points if they want to continue.
    (2)

  4. #14
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    Quote Originally Posted by DurtiMonkeyToe View Post
    Not only ^THIS but wouldn't the addition of rideable chocobos in the cities make them even laggier?

    As far as how they would keep them out: Isn't there already a natural zoning area right outside the cities? Simply do what they did in FFXI, have the player automatically dismount at zoning points if they want to continue.
    In FFXI it just zoned you back on a chocobo, to dismount while zoning you had to hit the dismount button then zone, if you were still on chocobo it would dismount you while you were zoning
    (3)

  5. #15
    Player
    DurtiMonkeyToe's Avatar
    Join Date
    Mar 2011
    Posts
    903
    Character
    Durti Monkeytoe
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Delsus View Post
    In FFXI it just zoned you back on a chocobo, to dismount while zoning you had to hit the dismount button then zone, if you were still on chocobo it would dismount you while you were zoning
    It's been awhile since I have played FFXI. Either way, it is the same as what I meant. When the player hits that zone for the city, the game could just force them to dismount, losing their rental.
    (0)

  6. #16
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    Quote Originally Posted by DurtiMonkeyToe View Post
    It's been awhile since I have played FFXI. Either way, it is the same as what I meant. When the player hits that zone for the city, the game could just force them to dismount, losing their rental.
    It would work, not sure which would need less programming because an invisible wall would need to be drawn over the gate. Either way I dont mind which tehy choose, as long as you can only ride them to the chocobo stables furthest
    (1)

  7. #17
    Player
    DurtiMonkeyToe's Avatar
    Join Date
    Mar 2011
    Posts
    903
    Character
    Durti Monkeytoe
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Delsus View Post
    It would work, not sure which would need less programming because an invisible wall would need to be drawn over the gate. Either way I dont mind which tehy choose, as long as you can only ride them to the chocobo stables furthest
    I only mentioned it the way I did so that we could keep immersion intact rather than just having our chocobos ramming against invisible walls.
    (0)

  8. #18
    Player
    Join Date
    Jun 2011
    Posts
    710
    People on the FFXIV forum have a weird way of seeing the world.

    "it never happened in a previous Final Fantasy so why now?"

    Um, to answer that: Maybe because that ^ is your only objection.
    (3)
    Last edited by giftforce; 07-16-2011 at 10:12 PM.

  9. #19
    Player
    Sorel's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    Quote Originally Posted by Delsus View Post
    It would work, not sure which would need less programming because an invisible wall would need to be drawn over the gate. Either way I dont mind which tehy choose, as long as you can only ride them to the chocobo stables furthest
    All the chocobo stables are currently a good bit into each city's zone. Without the benefit of the zoning-fade-to-black that we had in FFXI, I'm not sure how the Development Team will be able to pull off the actually mounting and dismounting process within cities.
    (0)

  10. #20
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    The only problem I could see with chocobos in towns is limsa. There are a lot of narrow staircases/ramps there. It would be hard to get a chocobo up there.
    (1)

Page 2 of 18 FirstFirst 1 2 3 4 12 ... LastLast

Tags for this Thread