Greetings,
As it would be very difficult to register friends across Worlds we do not currently have any plans to introduce this feature.
Greetings,
As it would be very difficult to register friends across Worlds we do not currently have any plans to introduce this feature.
Colby "Grekumah" Casaccia - Community Team
I dunno since Duty Finder is limited via x number of servers how hard would this actually be?
Bout 8-12 servers per DF group so let's say even if you don't make something in game why not something online?
DF ticket reserve. For friends on different servers that would like to play together (because servers were full and getting groups to actually get into certain servers became an issue because SE never really setup a way for friends just entering a game to join servers with 1.0 players stuck on 1.0 servers) It would be nice if there was a method to create tickets for DF and then have the player insert the code and then you just wait for the other players to put in the code and then everyone can play together even if they are on different servers.
Something like this.
Instance(with dungeon do you want to reserve)
Party Members(amount of players being invite to this instance)
Player name/Server/RolePlayer name on this line, then a server drop list on the line next to it, Drop list of which role the player would be using)
"Register"
The system will put in the variables and create a code for all players to use to enter the same instance or instead of making a code the system could register and place a "premade" instance in game and once the player logs in they can select DF and select the "DF Reservation"
Upon clicking it the info would look as followed
"Duty Name, Players involved, amount of time left on registration"
Each Registration would stay active for 1-2hrs depending on the restrirction but honestly I feel like a website/in game integration would be better than nothing. I can understand them not wanting to put everything into the game itself because it would be a bit harder to keep having to do the checks and send the info between servers however with DF and servers being in the same cluster, this system would just imo use less resources checking for 1-7 players in xyz server rather than DF which currently checks for x amount of players and attempts to properly set them up together.
All they would have to do in game is create a code to alter the DF to have a check for reserved instances that a player could click on and "ready" themselves for and when the player "readies" themselves it would just keep waiting til the other members were rdy and once everyone was ready it would start the instance.
Maybe you could suggest working on it to the dev team it would be a good feature. This is a standard feature in a lot of mmos. In that you can put in someones user id or email that they gave you and add them to your friendlist which is cross server. Then you can invite them to your server and they are teleported temporary to your server so you can play do dungeons and raids together.
A feature that is built in from the start. If the framework for it isn't there, then it takes years to implement properly.Maybe you could suggest working on it to the dev team it would be a good feature. This is a standard feature in a lot of mmos. In that you can put in someones user id or email that they gave you and add them to your friendlist which is cross server. Then you can invite them to your server and they are teleported temporary to your server so you can play do dungeons and raids together.
BTW boys and girls "we do not currently have any plans to" is not "no". It's MMO speak for "maybe, but not right now".
Having an opinion does not make you right or wrong, it simply means you have an opinion. Don't get irritated when people don't agree.
In fact I interpret it as "our current plan is just no" ^^;
maybe the requested feature is beyond the original system design...
Remember Zumi: FFXI let you chat with your cross world friends via messaging and I thought we wanted nothing XI did in this game?Maybe you could suggest working on it to the dev team it would be a good feature. This is a standard feature in a lot of mmos. In that you can put in someones user id or email that they gave you and add them to your friendlist which is cross server. Then you can invite them to your server and they are teleported temporary to your server so you can play do dungeons and raids together.![]()
Can we at least have the team look into the possibility of either re-queuing the same instance or queuing for another with the same party that the Duty Finder has matched us with?
This would greatly help out groups that have found compatible players who may wish to do multiple dungeons together or give players a better chance in runs of Primals that make significant progress but run out of time, instead players are basically left to start over with a fresh group when they have to re-queue.
Many of which are structurally different than FFXIV. How would you suggest they handle a situation where your friend on the other server shares a name with one on your home server? Duty Finder likely does this by simply having a condition that doesn't allow for identical names to be matched, but the way people are describing what they want you'd be able to force a party with two people with identical names. Many of the MMOs that allow this sort of thing reserve your name across ALL servers and for some the "servers" are more like channels. The only tool they have to link Worlds right now is the Lodestone and that doesn't interact with the game other than to ping the database for character sheets.
Hi Grekumah,
This is very unfortunate. Can you please pass along our reaction to their reply that we *would* like them to seriously consider this in the future?
One of the most critical aspects of a successful MMORPG is a strong COMMUNITY. We already know how Instancing and Duty Finder have made FFXIV feel a lot more empty and lifeless in a lot of ways. But with a real Cross-Server Friends List and Cross-Server Parties w/ Friends, etc., this would be a huge boon to the feeling of Community and create stronger bonds, especially for those that had to make a difficult choice to go to different servers for Latency choices (or other reasons).
Yoshi P and the Dev Team are always looking to other MMOs for interesting / innovative things to adapt into FF XIV. Cross-Server Friends Lists, Cross-Server Parties are things many MMOs have, like Guild Wars 2.
I know it was PlayOnline, but back in FF XI, *years ago* Square-Enix already had the ability to message your Friends on Other Servers.
It may seem like something not worth doing, but in reality this would be HUGE if Square could implement it.
Thanks.
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