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  1. #1
    Player
    Valthein's Avatar
    Join Date
    Aug 2013
    Posts
    132
    Character
    Hardrock Curashield
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    why is it difficult? maybe not cross all servers and data centers but perhaps just within the designated data center, since they are already connected via roulette friends list could for instance look like (character name - siren) instead of just a characters name. then you could allow people to add within their given data center and que up together. leave out the allowing other players to "zone" in to another server that would make it very difficult and create stability problems, wow did this instead of merging servers and imo failed everything lags because of it. But being able to communicate and que up since the system is already in place defiantly should be worth looking in to.
    (1)
    Last edited by Valthein; 07-30-2014 at 10:10 AM.

  2. #2
    Player
    EinherjarLucian's Avatar
    Join Date
    Apr 2013
    Location
    Seattle
    Posts
    151
    Character
    Chalyss Hearthglenne
    World
    Hyperion
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Valthein View Post
    why is it difficult? maybe not cross all servers and data centers but perhaps just within the designated data center, since they are already connected via roulette friends list could for instance look like (character name - siren) instead of just a characters name. then you could allow people to add within their given data center and que up together. leave out the allowing other players to "zone" in to another server that would make it very difficult and create stability problems, wow did this instead of merging servers and imo failed everything lags because of it. But being able to communicate and que up since the system is already in place defiantly should be worth looking in to.
    "Difficult" doesn't mean "impossible". The question is whether the cost of adding this feature justifies moving resources off of a different, possibly-more-important feature. Is it worth it for them to solve the problem, or not.
    (0)

  3. #3
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by EinherjarLucian View Post
    "Difficult" doesn't mean "impossible". The question is whether the cost of adding this feature justifies moving resources off of a different, possibly-more-important feature. Is it worth it for them to solve the problem, or not.
    Sadly, this game has WAY more issues that are 100x more important to fix than this. Nothing is impossible, however their whole goal was to hurt RMT from the start so they'd have to revise the core pretty much which isn't worth doing. As said it's literally:

    "Do we revise the core and bring them better gameplay?"

    or

    "Do we revise the core and allow them cross world friendlist?"
    (0)

  4. #4
    Player
    Chasely's Avatar
    Join Date
    Feb 2014
    Posts
    401
    Character
    Yawn Alexander
    World
    Behemoth
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by EinherjarLucian View Post
    "Difficult" doesn't mean "impossible". The question is whether the cost of adding this feature justifies moving resources off of a different, possibly-more-important feature. Is it worth it for them to solve the problem, or not.
    Considering the fact that a strong community is the single most important aspect of maintaining long term subscribers, there's nothing more important than this type of thing.
    (2)

  5. #5
    Player
    Valthein's Avatar
    Join Date
    Aug 2013
    Posts
    132
    Character
    Hardrock Curashield
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by EinherjarLucian View Post
    "Difficult" doesn't mean "impossible". The question is whether the cost of adding this feature justifies moving resources off of a different, possibly-more-important feature. Is it worth it for them to solve the problem, or not.
    exactly, which is why i pose the question why? and it should be in squares favor, If players have access to people they enjoyed running one thing or another in DF then it expands that players social network and maybe keep them more involved with the game. Look at the demand for people who want to have their chocobo out while in que. this is a huge thing that should have been resolved before launch but its the same thing the sooner they get this done the better it is for the game. I would rather have all these things taken care of before new content release and i know im not alone. honestly the game still feels so incomplete without things like this that its hard to believe they're even talking about an actual expansion.
    (3)

  6. #6
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,377
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    FFXI's Friend List was also handled differently though - it was part of the external Playonline Viewer and not the game client itself, so it could connect remotely to all servers (and even cross game, well, the few games that actually used POL that is.

    So unless SE similarly moved the Friend List into the launcher client (which would probably just be too much trouble than it's worth), I don't see it happening sadly. It would be great if SE could do this though - I've met lots of friendly people through Duty Finder which I would have loved to have connected with but couldn't due to being on other servers.
    (0)

  7. #7
    Player
    Arrak's Avatar
    Join Date
    Aug 2013
    Posts
    213
    Character
    Arrak Skeiron
    World
    Midgardsormr
    Main Class
    Gladiator Lv 90
    Similar to what WoW did... instead of friend list they had "Real ID", which is basically now your battle net account ID. So if S/E could create a system where you could create another alias for your account outside of your email and create an S/E account friend list, it'd be possible. But that would require them to work with more than just the FF14 team probably.
    (1)

  8. #8
    Player Lithera's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,225
    Character
    Randolont Althoreaux
    World
    Midgardsormr
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Arrak View Post
    Similar to what WoW did... instead of friend list they had "Real ID", which is basically now your battle net account ID. So if S/E could create a system where you could create another alias for your account outside of your email and create an S/E account friend list, it'd be possible. But that would require them to work with more than just the FF14 team probably.
    This would be a feature added to the Lodestone and wouldn't be useful in-game at all without expanding the Lodestone beyond a simple webservice.
    (0)

  9. #9
    Player
    Arrak's Avatar
    Join Date
    Aug 2013
    Posts
    213
    Character
    Arrak Skeiron
    World
    Midgardsormr
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Lithera View Post
    This would be a feature added to the Lodestone and wouldn't be useful in-game at all without expanding the Lodestone beyond a simple webservice.
    S/E account isn't lodestone. But that's one of this game's issues. Your game characters, S/E account, and lodestone/forums (for each game) are all separate. The S/E account webpage is horribly confusing, especially if you still play FF11. S/E, not the FF14 dev team, needs a complete overhaul of their account system. And if they consolidate it appropriately, they could add the ability to communicate between accounts in their games.

    And yeah, WoW did it. Cross Realm Zones, ability to queue to certain things cross realm, and cross realm/game communication. They're all good things. The FC I was recently in just left our low-med pop server for better raid opportunities on a high pop server. Its like losing an entire group of friends. I'm happy that WoW is going to a design where servers are only meant to separate the load and not the community. Hell, even Runescape does it lol. It'd be a huge technical challenge for FF14, but so was rebuilding the entire game.
    (3)

  10. #10
    Player
    saeedaisspecial's Avatar
    Join Date
    Sep 2013
    Posts
    290
    Character
    Kool Kat
    World
    Excalibur
    Main Class
    Alchemist Lv 50
    http://guildwork.com/
    You should try it, OP.
    (1)

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