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  1. #9
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    Compared to the current IB, FallenWings' proposal would be slightly inferior on paper. Ignoring IB's self-heal, FWs' IB would require ~3% more healing.

    However, the healing requirements would spread further apart when you factor in additional damage reduction. That is, you need exponentially more bonus healing the more damage reduction you have.
    For example, when you take 4/5 the damage (20% DR), you need 5/4 the healing (25% BH). But when you take 3/5 the damage (40% DR), you need 5/3 the healing (~67% BH - NOT 50%).

    The bigger problem would be that you need to receive healing during the period of bonus healing in order to benefit from it. That is, the actual amount of additional healing would depend on how well timed IB and the heals are. With damage reduction, the healing requirement is mitigated absolutely. Also, DR has the benefit of retroactively affecting HoTs, Galvanize, and Stoneskin while it is active. Then again, bonus healing and bonus HP have the benefit of proactively affecting those things even after the bonus is gone, but this tends to be harder to capitalize on (it would be especially difficult with IB's 6 second window).

    FWs' IB would see more use as a self-heal ability, but it would become more dubious as a mitigation ability.

    Personally, I would much prefer the current IB, as it is far more reliable. A 6 second window of bonus healing may or may not be enough, depending on the exact circumstances at the moment. I don't like that uncertainty at all. Also, I don't often find myself in much need of a self-heal.

    TL;DR: no, FallenWings' IB is not equivalent to the current IB. It would be stronger as a self-heal, but weaker as a mitigation tool.
    (2)
    Last edited by Argyle_Darkheart; 07-30-2014 at 02:00 AM.

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