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  1. #1
    Player
    FallenWings's Avatar
    Join Date
    Nov 2013
    Posts
    520
    Character
    Xyasreau Borlaaq
    World
    Tonberry
    Main Class
    Warrior Lv 80

    WAR flavour proposal

    With how Defiance and Shield Oath being nearly identical in terms of eHP increasing. Would it be plausible to have say, Inner Beast have its effect changed to "Increase maximum health by 25% and healing received by 25% for the duration of the ability (6secs)?" Would there be any cons to having this effect in place of flat 20% mitigation? If not, would you want this instead?

    Personally I think it would be a pretty cool theme for WARs to give them a different style to taking hits while being the same in effectiveness. Although I'd prefer to see this proposition only applied to Inner Beast and not Vengeance. For the sake of having a skill with a different theme, like how PLDs have convalescence in their plethora of mitigation skills.

    Disclaimer: I'm not looking to change WAR's overall effectiveness. 2.1 balance was great and I'm not trying to change that (except for Holmgang, every veteran WAR will tell you that it just doesn't compare to Hallowed Ground).
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    Last edited by FallenWings; 07-29-2014 at 09:52 PM.

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