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  1. #1
    Player
    silvach's Avatar
    Join Date
    Jul 2014
    Location
    Poland, Warsaw
    Posts
    57
    Character
    Silvach Dakwhil
    World
    Zodiark
    Main Class
    Gladiator Lv 50
    You already surpass PLD in many ways, adding 25% MHP selfheal (because as I assume, when the max HP is buffed, you heal the difference - like using it at 10000 puts you in 12500 and heal the 2,5k so you are not 10000/12500) is just pure madness. And if you want the Holmgang be as effective as Hallowed Ground, give us Steel Cyclone that is at the moment best enmity generation skill in game (over 17% better than Flash as AoE without Berserk / Maim).

    Really mate. 25% sealfheal is just too freaking much.
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  2. #2
    Player
    FallenWings's Avatar
    Join Date
    Nov 2013
    Posts
    520
    Character
    Xyasreau Borlaaq
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by silvach View Post
    You already surpass PLD in many ways, adding 25% MHP selfheal (because as I assume, when the max HP is buffed, you heal the difference - like using it at 10000 puts you in 12500 and heal the 2,5k so you are not 10000/12500) is just pure madness. And if you want the Holmgang be as effective as Hallowed Ground, give us Steel Cyclone that is at the moment best enmity generation skill in game (over 17% better than Flash as AoE without Berserk / Maim).

    Really mate. 25% sealfheal is just too freaking much.
    Well yeah, I mean the point is that it still retains the same effectiveness as current IB but with a different approach. I don't necessarily see how this is in any form better than current IB since the logic behind it is that Defiance = Shield Oath in terms of eHP. So 25% maxhp+ 25% healing received = 20% damage mitigation in terms of eHP.

    Holmgang change is more QoL if anything. It still has its uses. Just not every WAR will rely on it like PLD's would on Hallowed Ground. CoS has its uses in terms of Higher Damage dealt, Off-GCD, and doesn't consume any resource. I agree it'd be nice to have an enimty tag to it but thats a different subject altogether and is offtopic.
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  3. #3
    Player
    silvach's Avatar
    Join Date
    Jul 2014
    Location
    Poland, Warsaw
    Posts
    57
    Character
    Silvach Dakwhil
    World
    Zodiark
    Main Class
    Gladiator Lv 50
    Do you want it to work as Thrill of Battle or just like Defiance? That is quite a BIG difference. If you want it to work as Defiance - then 6 second uptime will not be enough to even heal WAR to MAXHP (like he has 8000/10000HP hits inner beast and gets to 8000/12500), if you would like to be it like Thrill of Battle (like he has 8000/10000 and then 10500/12500) it would be OP as hell because it would give you Defiance buff and Thrill of Battle heal. It would be those 2 combined.
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  4. #4
    Player
    FallenWings's Avatar
    Join Date
    Nov 2013
    Posts
    520
    Character
    Xyasreau Borlaaq
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by silvach View Post
    Do you want it to work as Thrill of Battle or just like Defiance? That is quite a BIG difference. If you want it to work as Defiance - then 6 second uptime will not be enough to even heal WAR to MAXHP (like he has 8000/10000HP hits inner beast and gets to 8000/12500), if you would like to be it like Thrill of Battle (like he has 8000/10000 and then 10500/12500) it would be OP as hell because it would give you Defiance buff and Thrill of Battle heal. It would be those 2 combined.
    If it doesn't heal the amount then it doesn't raise the eHP, so naturally yes it would work similiar to Thrill of Battle albeit with an additional +25% healing received tag to have it at the same effectiveness as 20% damage mitigation. I'm truly failing to understand how this is in any way OP.
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    Last edited by FallenWings; 07-29-2014 at 10:29 PM.

  5. #5
    Player
    FallenWings's Avatar
    Join Date
    Nov 2013
    Posts
    520
    Character
    Xyasreau Borlaaq
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by FallenWings View Post
    ...the same effectiveness as 20% damage mitigation...
    ... and its every 20 seconds if stacks are gained normally(heavy swing doesn't give you a wrath stack). It effectively doesn't change from 2.1 IB(atleast I assume so, hence why I'm asking).
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    Last edited by FallenWings; 07-29-2014 at 10:28 PM. Reason: mein grammer suks

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