How?
You gain 25% selfheal, 25% max HP and 25% more heal received. This is Thrill of Battle + Convalescence (but more powerful) available (at worst) every 12,5seconds.
You still think this is ok?

How?
You gain 25% selfheal, 25% max HP and 25% more heal received. This is Thrill of Battle + Convalescence (but more powerful) available (at worst) every 12,5seconds.
You still think this is ok?
The change FallenWings proposed is slightly less potent than the current IB (Inner Beast) in that it doesn't give the additional 100% damage dealt returned as HP. What it effectively does to IB is give it more viability used as a reactive skill without taking away it's ability to be used actively.
Last edited by Skull_Angel; 07-30-2014 at 01:00 AM.



Compared to the current IB, FallenWings' proposal would be slightly inferior on paper. Ignoring IB's self-heal, FWs' IB would require ~3% more healing.
However, the healing requirements would spread further apart when you factor in additional damage reduction. That is, you need exponentially more bonus healing the more damage reduction you have.
For example, when you take 4/5 the damage (20% DR), you need 5/4 the healing (25% BH). But when you take 3/5 the damage (40% DR), you need 5/3 the healing (~67% BH - NOT 50%).
The bigger problem would be that you need to receive healing during the period of bonus healing in order to benefit from it. That is, the actual amount of additional healing would depend on how well timed IB and the heals are. With damage reduction, the healing requirement is mitigated absolutely. Also, DR has the benefit of retroactively affecting HoTs, Galvanize, and Stoneskin while it is active. Then again, bonus healing and bonus HP have the benefit of proactively affecting those things even after the bonus is gone, but this tends to be harder to capitalize on (it would be especially difficult with IB's 6 second window).
FWs' IB would see more use as a self-heal ability, but it would become more dubious as a mitigation ability.
Personally, I would much prefer the current IB, as it is far more reliable. A 6 second window of bonus healing may or may not be enough, depending on the exact circumstances at the moment. I don't like that uncertainty at all. Also, I don't often find myself in much need of a self-heal.
TL;DR: no, FallenWings' IB is not equivalent to the current IB. It would be stronger as a self-heal, but weaker as a mitigation tool.
Last edited by Argyle_Darkheart; 07-30-2014 at 02:00 AM.
I completely overlooked the fact that FallenWings's proposed change had a much more limited mitigation value, thanks for pointing that out. I'm not too sure losing out on the bonus healing [after it's duration] would be a large detriment, unless the HP gained [through the buff] is surpassed by damage taken at a certain point (this is where the current IB model will surpass FW's in almost every case). It would change it's (IB's) function from a time limited damage reducer to a shield with a set value; that would not be too unlike it's original model, but weaker than the current model in most instances.



Pretty much; it would be in between the old IB and the current IB. It would likely end up being OP for weaker content (like old IB). Above all else, I think it would be pretty ridiculous to put a healing bonus on such a short duration.
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