Completely in support of more depth in just about all areas of the game, especially the itemization.
Completely in support of more depth in just about all areas of the game, especially the itemization.
Guys, yosh does not want the game to be too complex, stop!
Like all things, complexity needs to be added where it will add depth to game systems.
You can streamline thing too much (What I think of the current state of FFXIV)
You can also overcomplicate things (Christ look at something like 1.0's quest system that allowed crafters to join in)
To me the game as it stands is a very blank slate, and the developers so far have decided to not do anything with it yet. The game has potential, vast ammounts of it to be correct it's up to the developers to see if they can tap it or let the game slide like every other MMO that has seen a flash of sucsess only to be shortly migrated away for the next new flavor of the month.
Without any depth this game is just a gear treadmill every update and the developers are even gating people from playing that the way they want too. Evnetually people are going to throw their arms in the air when they have nothing to do but a few raids a week.
Like all things, complexity needs to be added where it will add depth to game systems.
You can streamline thing too much (What I think of the current state of FFXIV)
You can also overcomplicate things (Christ look at something like 1.0's quest system that allowed crafters to join in)
To me the game as it stands is a very blank slate, and the developers so far have decided to not do anything with it yet. The game has potential, vast ammounts of it to be correct it's up to the developers to see if they can tap it or let the game slide like every other MMO that has seen a flash of sucsess only to be shortly migrated away for the next new flavor of the month.
Without any depth this game is just a gear treadmill every update and the developers are even gating people from playing that the way they want too. Evnetually people are going to throw their arms in the air when they have nothing to do but a few raids a week.
Good points all.
As you allude to, the issues with ARR are not due to a lack of Complexity, but are actually the result of a severe lack of Depth. Conversely, 1.0 had solid Depth, but it was mired down in excess and needless Complexity and tedium (eg crafting 'item parts').
More about depth vs complexity HERE
Last edited by Zantetsuken; 07-29-2014 at 12:48 AM.
Could someone explain horizontal gear progression? I am not familiar with that term.
In ffxi let us take White Mage for an example. In FFXI you could be a DD whm, melee whm, or just pure casting. There was gear that let you choose how you wanted to play, of course if your a white mage you are probbably going to be healing, though for a small party you could do what ever you liked, I know my friend did.
Another example. I was a thf in FFXI, I didn't focus on dex like most people did, instead I went with STR and att with a little dex added. Reason being is I wanted to more damage per hit at level 75 I was doing up to 50 damage per hit rather than 15-20, though some weapon skills took a hit in damage because of it. I also never subbed Ninja, so I got a boost in str and att by subbing warrior.
This was all done through gear at same levels or even lower levels. Because levels in FFXI meant something. Leaping boots anyone? Level 7(or whatever) gear that you could use till end game.
It's these types of combinations that made FFXI great and where you could actually be unique from other players in how you played. Especially with the sub job system, that just added that much more customization.
I'm not a person who gives into people telling me how to play, if I like a style of play I'll do it, I don't conform, but in here everyone has no choice on what type of mage they wanna be, or melee class. There is no customization with that.
You can do some gear choices now but it's not very much. I wouldn't want it now unless we get triple the inventory space for armoury otherwise will have to make trips to the retainer every time you want to play a class for any stretch of time. Could you imagine having 3 sets of 3 different classes, in addition to your crafter's and gatherer's gear? Ridiculous.
This games gear progression is too one way street and then there's little to no options to make them different from anyone else in this game...I also agree, that this game
is watered down. I've never played XI or WoW but I've played plenty of MMO's and this is nice change of pace but I wouldn't mind a bit more complexity all around the boards here...
I feel like they had to do this because they needed to play it safe from the fall of 1.0...so end the end, you have this...again, it still has time to grow.
It's a good game but it really is super simple. Game has plenty of potential all in due time...whether not it gets better is up to SE.
I'm down for theorycrafting which gear is the best setup and following that. I would not object.
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