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  1. #1
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Like all things, complexity needs to be added where it will add depth to game systems.

    You can streamline thing too much (What I think of the current state of FFXIV)
    You can also overcomplicate things (Christ look at something like 1.0's quest system that allowed crafters to join in)

    To me the game as it stands is a very blank slate, and the developers so far have decided to not do anything with it yet. The game has potential, vast ammounts of it to be correct it's up to the developers to see if they can tap it or let the game slide like every other MMO that has seen a flash of sucsess only to be shortly migrated away for the next new flavor of the month.

    Without any depth this game is just a gear treadmill every update and the developers are even gating people from playing that the way they want too. Evnetually people are going to throw their arms in the air when they have nothing to do but a few raids a week.
    (7)

  2. #2
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Jynx View Post
    Like all things, complexity needs to be added where it will add depth to game systems.

    You can streamline thing too much (What I think of the current state of FFXIV)
    You can also overcomplicate things (Christ look at something like 1.0's quest system that allowed crafters to join in)

    To me the game as it stands is a very blank slate, and the developers so far have decided to not do anything with it yet. The game has potential, vast ammounts of it to be correct it's up to the developers to see if they can tap it or let the game slide like every other MMO that has seen a flash of sucsess only to be shortly migrated away for the next new flavor of the month.

    Without any depth this game is just a gear treadmill every update and the developers are even gating people from playing that the way they want too. Evnetually people are going to throw their arms in the air when they have nothing to do but a few raids a week.

    Good points all.

    As you allude to, the issues with ARR are not due to a lack of Complexity, but are actually the result of a severe lack of Depth. Conversely, 1.0 had solid Depth, but it was mired down in excess and needless Complexity and tedium (eg crafting 'item parts').

    More about depth vs complexity HERE
    (6)
    Last edited by Zantetsuken; 07-29-2014 at 12:48 AM.