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  1. #191
    Player
    ErBear's Avatar
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    Aug 2013
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    248
    Character
    Elu Zaltana
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by A_Magical_Unicorn_Rider View Post
    Really makes me think OP is using this to vent a personal problem like "I want a car but I can't afford it, so if I can't afford it, then you don't get to have a car either (even though you probably worked to actually earn said car)."

    I don't know whether to lul or ¬_¬
    what does that even.... what?
    (2)

  2. #192
    Player

    Join Date
    Dec 2012
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    1,132
    First of all, it's ridiculous that you try to dismiss my argument by saying "airships are teleports as well". No they aren't. Taking an airship requires me to actually run to the airship docks, while teleports and warps can be used from anywhere. They are also cheaper.

    While I also think that the leveling in FFXIV is way too fast, I don't really agree with your argument about "everything being handed to us" and that we didn't "earn it". If there's one thing that FFXI did bad it was locking pretty much everything behind a grind. The ease of travel that we have in FFXIV feels fantastic compared to what we had in FFXI, and I don't think it should be locked behind a huge grind just because you think we should "work for it".

    Hell, I'm also very happy that gear takes a lot less time to obtain in FFXIV after what we had to go through in FFXI to get sidegrades. I much prefer this model where we get new upgrades in a timely manner. I don't care if people can't be a unique snowflake with their relics like they could be in FFXI. It's a hell of a lot more fun to actually be able to obtain stuff in a reasonable amount of time. More so when you're a completionist.

    But going back to the original issue: You don't even play the game and you're here demanding SE to screw everyone that actually plays just because you think we need to "earn our stuff".
    (5)

  3. #193
    Player
    Moriix's Avatar
    Join Date
    Aug 2013
    Posts
    140
    Character
    Rin Natrix
    World
    Odin
    Main Class
    White Mage Lv 60
    Disabling it wont solve any problem it will make it worst actually , I dont want to spend time walking from city to another so I can get few quests (which are sometime stupid ) done :/
    (0)

  4. #194
    Player
    ErBear's Avatar
    Join Date
    Aug 2013
    Posts
    248
    Character
    Elu Zaltana
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Gilthas View Post
    First of all, it's ridiculous that you try to dismiss my argument by saying "airships are teleports as well". No they aren't. Taking an airship requires me to actually run to the airship docks, while teleports and warps can be used from anywhere. They are also cheaper.

    While I also think that the leveling in FFXIV is way too fast
    Ok when you go on an airship what happens? There's a little cut scene that you can skip and poof, without travel you are in a new area. I would call that insta-teleporting.

    I'm happy you agree that FFXIV is a little fast on the leveling, it's one of my issues.

    How is stuff not being handed to us? You can play through the whole game without buying one piece of gear from other players and have the best gear with little to no effort in a good months worth of playing. FFXI did lock stuff behind a grind, a leveling grind that I enjoyed, if you hate grinding so much, why you grinding for atmas, doing the same dungeons over again on this game? See, it's this mentality that hurts games because the developers think.."if we need players to come..." they need LOOTS FAST! Though, what happens is it becomes a once a week mmo. Do your dailys log off and be done with it for the rest of the week and still have the same gear that the person who does play it everyday. I think that's unfair. This game does need a horizontal progression, I mean, I believe there is a thread on it for asking it.

    I'm sorry you can't see this game is lacking in many ways, I mean... It doesn't even have an elemental wheel for gods sake and this is a FF game. But we don't want to inconvenience the player in ANYWAY!
    (1)

  5. #195
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Quote Originally Posted by Gilthas View Post
    I find it funny that several people in this thread that want teleports removed don't even play the game...
    Your point? I'm still on time i've spent to play this game and I'm allowed to voice my input. Perhaps it isn't "Funny" that most of the people who dislike teleports no longer actively play the game, it obviously shows that people are willing to leave the game over something others may find inconsequential.

    The thing about FFXI and teleports (There were many and could get you almost anywhere) is there were restrictions on said systems, your character was not born with the inate abillity to fly around the world, NPC didn't shout for us to "Hurry run to the next city before the garleans invade!" for us to giggle and teleport there instead.

    Every type of teleport was earned, regulated, and had a cost of some sort attatched to it wether it be a previous time investment to earn the teleports via spells and quests, or actuall currency being spent such as silver peices, hell some were free but had risks attatched (lol freetaru warp). The game had a great curve to the adventuring experience, as you started out you had to crawl through the world learning about it, and the dangers that lurked around every corner.

    As you grow in leveling travel becomes more open, you first earn your airship pass, Craig teleports start to open up to you as you explore the world and reach the distant and sometimes difficult to reach craigs. You can now teleport or get a teleport taxi, blackmages around the same time learn warp (Or you can spend currency to get warp scrolls or cudgels) allowing party members a avenue to (a certain extent) venture further into the more dangerous areas of the game with an escape plan other than death. All the while the Campaign systems is ever flowing allowing keen players to earn outpost warps than can unlock a vast network of travel to treacharous areas. Chocobos all the while have been a indespensible companion, they don't fight by your side but (For a price) Allow you to traverse open areas with impunity (You are not attacked while on a chocobo) it was wise to use them to your advantage to learn the area and surrounding flora/fauna. When you reached the end of the game you had a massive list of locations to travel too, nothing felt too far away to get too but some far (or dangerous) enough to make sure you were always prepared for your adventure when you stepped outside the relative safety of the nearest outpost.

    The game did adventure right, it unfolded the world to players in a logical manner giving players more options as they earned them. FFXIV had the potential to do much the same, but with a heavy focus on instancing content the overworld (I'm sure the team that designed it is sad) is pretty much pointless, and all the detail that went into it is no more than mere fluff. No more are there areas of the map that mystify players, wondering what could be around the bend what challenges await them in the next zone they are going to level in or hunt in.

    No more finding remote farming locations teeming with dangerous beasts that can offset competition, or just plainly allow skilled players to earn their farmed rewards instead of infestations of bots camping any monster foolish enough to drop something worth money and allow a player to stand motionless farming them with impunity while AFK.

    XIV does alot of things right, but they really let me down in the open world, and giving players a feeling a place in the game. In the open world we are overpowering monsters nothing can stand in our way, even the most ferocious beasts that can harm us spawn in isolated bubbles on the world map and dissapear lest some poor fool be accidentally be killed by one, punishing them with....nothing because death has no repurcussions, unless you mean the inconvience of teleporting 5 feet from your last death and the 100 gill you so tragically lost....

    I will admit I AM being selfish, I don't understand why I shouldn't be selfish when I'm looking to pay for a game I want to play, the Final Fantasy universe is my ideal MMO world, there are few games that even try to break the WoW mold and I was dissapointed (Both times 1.0 and more so with 2.0) that Square Enix decided that FFXIV was destined to run the same course most MMO's these days seem to do is try and wrap their game around a WoW model and pray for the best.

    When I play I use teleports liberaly because you would be stupid not to, there is no reward for traversing the world on foot, no danger, nothing to find, nothing to explore. What I want is a game that makes the open world feel as dangerous as the NPC's tell me it is. Wether I'm level 1 or 50 they tell me "Dangerous beasts" lurk around every corner, I have yet to find anything remotly dangerous in the world even the feared garleans stand no chance against me as I can one man soldier into their base of operations and decimate every living and non living thing inside.

    But as soon as I step into the tightly controlled instanced content, that is the only place anyone will ever be able to find a challenge in the game, and with the linear progression, time limits, lockouts, and limited content found within...I am highly disheartened by.

    That... is why I wish teleports were not so liberal, and it's part of a larger problem in my opinion.
    (7)

  6. #196
    Player
    BoltNixter's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    133
    Character
    Bolt Narshe
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    lmao this thread is basicaly Eekiki VS Rokien.! FIGHT Internet geniuses!
    (0)

  7. #197
    Player
    Cutie_McSnuggles's Avatar
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    Aug 2013
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    738
    Character
    Cutie Mcsnuggles
    World
    Masamune
    Main Class
    White Mage Lv 60
    Ok, so let me see if I've got this thread figured out.

    OP: I started playing this game and the decided I don't really like it. But rather then find a game that I do like I'm going to moan and groan on the forums until they fix it. Anyone that doesn't agree with me is: Wrong, ignorant, stupid, blind, misinformed, wants everything handed to them, probably has a coconut for a head, doesn't understand my point, lives in their parents basement, Has never played a 'real' MMO, a white knight, a troll, probably some type of farm animal, a filthy casual, has less then desirable parentage.

    Well I guess I'm one of those things too. May I choose "has a coconut for a head"? That just sounds fun for some reason. ^_^
    (6)

  8. #198
    Player
    Asakura93's Avatar
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    Aug 2013
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    137
    Character
    Asakura Ny'en
    World
    Shiva
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Gramul View Post
    Ironic you should bring that up. Because easy teleports are a big reason why hunts are having a problem.

    Quite sure that even without teleports hunts would be a problem as is.
    (0)

  9. #199
    Player
    ErBear's Avatar
    Join Date
    Aug 2013
    Posts
    248
    Character
    Elu Zaltana
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Asakura93 View Post
    Quite sure that even without teleports hunts would be a problem as is.
    Pretty sure the whole server wouldn't be in one area to kill a single mob....
    (2)

  10. #200
    Player
    Sapphic's Avatar
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    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Jynx View Post
    Your point? I'm still on time i've spent to play this game and I'm allowed to voice my input. Perhaps it isn't "Funny" that most of the people who dislike teleports no longer actively play the game, it obviously shows that people are willing to leave the game over something others may find inconsequential.
    Because not every game is for everyone. Those who left didn't like aspects of the game. Those who play are happy with them. Theres a helluva lot more playing than left because of teleports. So if they removed teleports for those who left. How many would you think would leave if they did? Probably more than what they would get back.

    Just because you had to "walk uphill both ways through torrential snow and wind" (figuratively) in FFXI, doesn't mean you have to in every other game.

    You can't please everyone, and teleports as they are please the majority, so do the maths.
    (1)

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