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  1. #1
    Player
    ErBear's Avatar
    Join Date
    Aug 2013
    Posts
    248
    Character
    Elu Zaltana
    World
    Sargatanas
    Main Class
    Archer Lv 50

    Yo Yosh, Can you please disable the ability to teleport?

    Hello, rokien here again, I hope everyone is doing great today. I'm doing ok, just had an interview yesterday, so I hope I get the job!


    Anyways, lets get to the topic at hand. Instant teleportation is the main way of traveling in this game. Not walking, running, airships, mounts. Infact I believe Airships are the least used way of traveling out of these 5, even then it's still a teleport, sooo 4 1/2 ways of travel...?

    Anyways, there's a few reasons why I want to limit the teleport ability. Reason number one and probably the biggest factor. Say you have a world 100 miles long. If you can teleport everywhere within those 100 miles, that world becomes a mile long. So not only does the overall world seem 100xs smaller than what it actually is, your not actually living in this virtual world.

    Second reason is that with your poorly excuse of open world content people can easly crowed to the best one that is up in less than a minute. Thus making it a spam fest of aoes instead of actually having to try to kill something.

    Third reason, why did you even put airships in the game. Airships are an amazing way to show the vastness of the world by making them real time, if you limit the teleporting you can then make players choose, do I want to use my teleport or wait a few minutes for an airship ride. It's a choice with consequences, which is much needed in the game.

    What do you guys think, is this game too friendly with traveling?

    As always jynx has something great to say so I will put it on the front here :
    Quote Originally Posted by Jynx View Post
    Your point? I'm still on time i've spent to play this game and I'm allowed to voice my input. Perhaps it isn't "Funny" that most of the people who dislike teleports no longer actively play the game, it obviously shows that people are willing to leave the game over something others may find inconsequential.

    The thing about FFXI and teleports (There were many and could get you almost anywhere) is there were restrictions on said systems, your character was not born with the inate abillity to fly around the world, NPC didn't shout for us to "Hurry run to the next city before the garleans invade!" for us to giggle and teleport there instead.

    Every type of teleport was earned, regulated, and had a cost of some sort attatched to it wether it be a previous time investment to earn the teleports via spells and quests, or actuall currency being spent such as silver peices, hell some were free but had risks attatched (lol freetaru warp). The game had a great curve to the adventuring experience, as you started out you had to crawl through the world learning about it, and the dangers that lurked around every corner.

    As you grow in leveling travel becomes more open, you first earn your airship pass, Craig teleports start to open up to you as you explore the world and reach the distant and sometimes difficult to reach craigs. You can now teleport or get a teleport taxi, blackmages around the same time learn warp (Or you can spend currency to get warp scrolls or cudgels) allowing party members a avenue to (a certain extent) venture further into the more dangerous areas of the game with an escape plan other than death. All the while the Campaign systems is ever flowing allowing keen players to earn outpost warps than can unlock a vast network of travel to treacharous areas. Chocobos all the while have been a indespensible companion, they don't fight by your side but (For a price) Allow you to traverse open areas with impunity (You are not attacked while on a chocobo) it was wise to use them to your advantage to learn the area and surrounding flora/fauna. When you reached the end of the game you had a massive list of locations to travel too, nothing felt too far away to get too but some far (or dangerous) enough to make sure you were always prepared for your adventure when you stepped outside the relative safety of the nearest outpost.

    The game did adventure right, it unfolded the world to players in a logical manner giving players more options as they earned them. FFXIV had the potential to do much the same, but with a heavy focus on instancing content the overworld (I'm sure the team that designed it is sad) is pretty much pointless, and all the detail that went into it is no more than mere fluff. No more are there areas of the map that mystify players, wondering what could be around the bend what challenges await them in the next zone they are going to level in or hunt in.

    No more finding remote farming locations teeming with dangerous beasts that can offset competition, or just plainly allow skilled players to earn their farmed rewards instead of infestations of bots camping any monster foolish enough to drop something worth money and allow a player to stand motionless farming them with impunity while AFK.

    XIV does alot of things right, but they really let me down in the open world, and giving players a feeling a place in the game. In the open world we are overpowering monsters nothing can stand in our way, even the most ferocious beasts that can harm us spawn in isolated bubbles on the world map and dissapear lest some poor fool be accidentally be killed by one, punishing them with....nothing because death has no repurcussions, unless you mean the inconvience of teleporting 5 feet from your last death and the 100 gill you so tragically lost....

    I will admit I AM being selfish, I don't understand why I shouldn't be selfish when I'm looking to pay for a game I want to play, the Final Fantasy universe is my ideal MMO world, there are few games that even try to break the WoW mold and I was dissapointed (Both times 1.0 and more so with 2.0) that Square Enix decided that FFXIV was destined to run the same course most MMO's these days seem to do is try and wrap their game around a WoW model and pray for the best.

    When I play I use teleports liberaly because you would be stupid not to, there is no reward for traversing the world on foot, no danger, nothing to find, nothing to explore. What I want is a game that makes the open world feel as dangerous as the NPC's tell me it is. Wether I'm level 1 or 50 they tell me "Dangerous beasts" lurk around every corner, I have yet to find anything remotly dangerous in the world even the feared garleans stand no chance against me as I can one man soldier into their base of operations and decimate every living and non living thing inside.

    But as soon as I step into the tightly controlled instanced content, that is the only place anyone will ever be able to find a challenge in the game, and with the linear progression, time limits, lockouts, and limited content found within...I am highly disheartened by.

    That... is why I wish teleports were not so liberal, and it's part of a larger problem in my opinion.
    (65)
    Last edited by ErBear; 07-27-2014 at 02:58 AM.

  2. #2
    Player
    taepoppuri's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    44
    Character
    Sieg Reiner
    World
    Tonberry
    Main Class
    Pugilist Lv 90
    Think about The hunt without teleport....
    /fliptable
    (21)

  3. #3
    Player
    Atrious's Avatar
    Join Date
    Aug 2013
    Posts
    220
    Character
    Atriese Lolo
    World
    Lamia
    Main Class
    Archer Lv 72
    It proably be much better....
    (16)

  4. #4
    Player
    Eissels's Avatar
    Join Date
    Aug 2013
    Posts
    152
    Character
    Faedra Braddock
    World
    Balmung
    Main Class
    Pugilist Lv 50
    First of all, congratulations on your interview.

    Second of all, while I agree the world does feel small, I'd be pretty frustrated if teleporting was disabled. The world IS small, period - Like... Even without teleport, it would only take you 45 minute to run the length of it, at most, probably way less, so removing convenience wouldn't make it feel bigger; it'd just add tedium. You don't HAVE to use the teleports.
    (31)

  5. #5
    Player
    elreed's Avatar
    Join Date
    Mar 2011
    Posts
    810
    Character
    Don Elreed
    World
    Excalibur
    Main Class
    Archer Lv 50
    agree 100% the world feels small and a spam fest thanks to the easy teleport system
    (9)

  6. #6
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    I think it is too late to change. It's a major design decision where convenience is placed above exploration. It's like DF having a list of all the dungeons and you teleport right in. That's just what ARR is gonna be.
    (1)

  7. #7
    Player
    elreed's Avatar
    Join Date
    Mar 2011
    Posts
    810
    Character
    Don Elreed
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by Eissels View Post
    First of all, congratulations on your interview.

    Second of all, while I agree the world does feel small, I'd be pretty frustrated if teleporting was disabled. The world IS small, period - Like... Even without teleport, it would only take you 45 minute to run the length of it, at most, probably way less, so removing convenience wouldn't make it feel bigger; it'd just add tedium. You don't HAVE to use the teleports.
    Is not the same thing to have the option than being forced to something, why not give a teleport in a middle zone, like The Black Shroud having only the central shroud teleport point, you want to get to north shroud fast from uldah? Well you can get to central shroud and walk to the north shroud, you can get the idea for the rest of the zones, think of them as Teleport Holla, etc
    (4)

  8. #8
    Player
    chrillix's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    215
    Character
    Chrillix Khross
    World
    Hyperion
    Main Class
    Armorer Lv 80
    I'm hoping any new zones added with the expansion will be tough to traverse. Less aetherytes and tougher mobs would be awesome!
    (15)

  9. #9
    Player
    Nukocafe's Avatar
    Join Date
    Aug 2013
    Posts
    743
    Character
    Yurika Huin
    World
    Gilgamesh
    Main Class
    Fisher Lv 80
    Quote Originally Posted by ErBear View Post
    What do you guys think, is this game too friendly with traveling?
    (99)

  10. #10
    Player
    Black91CRX's Avatar
    Join Date
    Sep 2013
    Posts
    685
    Character
    Femke Fisker
    World
    Leviathan
    Main Class
    Archer Lv 56
    Would work wonders for the hunt system. Would force groups to camp zones individually and give everyone more time to get in on the action.
    (11)

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