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  1. #161
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Sylentmana View Post
    Well, it is small because Eorzea is only one continent. With more expansions they can gradually open up the entire world and then you'll be glad you have those teleports.
    Eorzea is actually a country within the entire Aldenard continent. I can only imagine how big the world will be ten years from now.
    (3)

  2. #162
    Player
    Shadex's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    215
    Character
    Shadex De'marr
    World
    Seraph
    Main Class
    Gladiator Lv 62
    Quote Originally Posted by Velhart View Post
    Eorzea is actually a country within the entire Aldenard continent. I can only imagine how big the world will be ten years from now.
    I hope so. Then with instant teleports it will feel more like DisneyWORLD!
    (3)

  3. #163
    Player
    Asakura93's Avatar
    Join Date
    Aug 2013
    Posts
    137
    Character
    Asakura Ny'en
    World
    Shiva
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by ErBear View Post
    Actually from my understanding of Hunts, unless I'm in the same area if I wanna have a chance at getting points I do have to use teleprot. Also, the game forces me to teleport when using duty finder. So really, whos forcing who again?
    The game does not force you. You force yourself to teleport. You don't even play the game anymore, so why are you complaining? lol

    I mean.. YOU'RE the one who has to click on Teleport and not interrupt the teleport to teleport. I don't see how "the game" forces you, I only see the person forcing himself by using it for his/her own (unless you have party members) convenience.

    You're also NOT forced to accept teleports. YOU'RE the one in CONTROL of your own mouse and keyboard, or controller.

    So do not tell me "the game forces me to" - Because it doesn't.

    You can also walk to a dungeon and queue up there, and then just STAY at the entrance to have your immersion. Not hard. But you'd rather do other stuff on the side while waiting on the queue, now wouldn't you? Well, too bad, just sit there and wait to accept instead of going out to do dailies to have it the way you want to. No one's forcing you to, let's say, do dailies while in a dungeon queue. You can simply wait at the entrance if you want to.

    In short: Play as you like to. But you don't even play anymore, right? So, why bother?
    (4)
    Last edited by Asakura93; 07-26-2014 at 06:52 AM.

  4. #164
    Player
    Join Date
    Sep 2013
    Posts
    305
    The reason why the world feels small is because it IS small. Seriously, Eorzea's like a tiny Pacific Island compared to Vana'diel. Of course, it also helped that their "dungeons" were interconnected with the rest of the world. Plus, having to find a teleport was yet another way FFXI was a ridiculous time sink and anything that reduces amount of time wasted in FFXIV is a much needed - and coveted - feature. Instant teleports should stay.
    (0)

  5. #165
    Player
    Anatha's Avatar
    Join Date
    Aug 2013
    Posts
    249
    Character
    Ana Nuann
    World
    Jenova
    Main Class
    Summoner Lv 100
    Stop trying to make people play the way you want them to. Know your place.

    That's all that needs to be said in reply to people who support restrictions.
    (5)

  6. #166
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Anatha View Post
    Stop trying to make people play the way you want them to. Know your place.

    That's all that needs to be said in reply to people who support restrictions.
    Cool, that's basically an excuse to ANY SUGGESTION EVER. It's dumb and doesn't add anything to the conversation.
    (3)

  7. #167
    Player
    MageBlack's Avatar
    Join Date
    Oct 2013
    Posts
    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Whats stopping someone from running where they want to go?
    (2)

  8. #168
    Player
    Litre's Avatar
    Join Date
    Oct 2011
    Posts
    141
    Character
    Litre Taregant
    World
    Durandal
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Asakura93 View Post
    The game does not force you. You force yourself to teleport. You don't even play the game anymore, so why are you complaining? lol?
    At least read back a couple pages:

    Quote Originally Posted by Jeckyl_Tesla View Post
    You harp on about how you should be able to play the game as you want to and others don't have to use that service [...] If I want to get an instant lvl 50, what is it to you? What if I was confident in my ability to play a class and just wanted to hit 50 to skip all the leveling? You don't have to use the service just because I am. That was your original argument wasn't it?

    And who are you to say what is good for the game. If the developers turned around and changed a part of the game you liked, could you then say that it was wrong and your choice was the good of the game?
    Actually my life is really busy and I only have one level 50 job, can I get a free lvl 50 button - you don't need to use it either if you want to enjoy the 1-50 grind, hey nobody is forcing you to. In short restrictions are required, it should take some work to accomplish anything, and it's that balance we are talking about.

    I do sympathize with those who miss the grandeur world of FFXI, but I also agree that the world is already accustomed to the current way it is with teleports.

    Just like we all agree, not having free exp is a valid restriction on the game, we definitely don't all agree that limited teleports be a valid restriction - personally I think a light restriction such as teleports between major hubs only be a valid trade-off.

    Pro: the world feels a bit bigger
    Con: travelling to a new location takes a bit longer

    The question is, is the PRO in this case worth it? We have lots of people in both camps, so we'll never agree on this and since it's already the way it is it isn't going to change, so which brings up a thought.

    Can't we have RP servers etc where teleports were restricted a bit? As well as making certain things more legacy like? If they did such a thing I'd probably transfer over. I love MMOs because of the immersion factor, I don't mind playing for 2 hours and not getting much done, as long as I enjoy myself and I forget a bit about RL - and I know I'm not the only one. Sure levequests would be too tedious, but I suspect most people will switch over to regular mob grinding and FATEs which is pretty relaxing for me anyways and still not as boring as FFXI camping.
    (3)

  9. #169
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Quote Originally Posted by KiriA500 View Post
    Says the person playing said line simulation.
    Who said I still play?

    I payed for a large chunk if time and pretty much log in one a month to check my affairs and log back out.

    I play a lot.
    (2)

  10. #170
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    They're not likely to make major changes to how the teleports work simply because people are used to their current behavior and expect it now. They could tweak it, though, to make people give a little thought to whether they should teleport or not, and at least consider other alternatives.

    There's already a charge for the teleports, but once you're into the upper levels of the game that charge becomes so completely trivial that it might as well not exist. What if it scaled by level (using your character's highest-leveled class), with the current costs being used up to level 15 or so, but gradually higher costs as you go further up towards endgame? That pattern would allow raising the costs to something players might at least give some thought to, without being so high as to make it inaccessible at any point.
    (0)

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