
Originally Posted by
Litre
Not talking about game balance in the sense of combat, neither is the quote I referenced; we are talking about time vs exp/gil balance, which is easily quantifiable. Convenience = time saved, which directly affects the rate of exp/gil accumulation.
Only a few things affect exp/time balance:
1. exp/hour as a function of mob stats, player stats
2. travel time between town and leveling areas, between each mob/FATE/quest etc, increasing travel time through teleports, is a convenience yes, but it also affects exp/time balance by increasing the initial travel time to whereever exp is and back
3. number of mobs/player (limiting factor) with instancing this is hardly a problem
I do think I am comparing the same things, by using a "lvl 50 button" as an extreme, a huge convenience for exp accumulation, compared to something major, but not extreme, such as making it harder to accumulate exp by restricting ease of travel. Although I do accept "travel convenience" impacts other areas too, such as gil, questing, etc... So expand my definition to just include game progress if you'd like, same thing.
Anyways although I reserve my opinion that restricting this "convenience" I feel would improve the game for myself or like minded players. I do accept that it is the way it is already and nothing will change, so give us a server maybe plz SQEnix? Worst case you'll earn some server transfer fees., and if not enough people move, we'd come back too, round-trip fares for all!