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  1. #171
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Ashgarth View Post
    If I recall correctly, wasnt Rokien the guy that opened about 5 posts a day during 1.0 / ARR Beta complaining about every single thing, from grass quality to character voices?
    Copying other peoples posts, as done with this one. Complaining about something that doesn't even play.

    Also, previous posts talks as if Rokien is another person.
    Quote Originally Posted by ErBear View Post
    You know he was famous before beta right? And all that was brought up in beta was brought up by him in 1.0.
    Attention seeker and acting as if someone important or that anyone cares who they are outside their tiny little group of sycophants.
    (2)

  2. #172
    Player
    Asakura93's Avatar
    Join Date
    Aug 2013
    Posts
    137
    Character
    Asakura Ny'en
    World
    Shiva
    Main Class
    Conjurer Lv 60
    I mean: If you really miss FFXI... The servers are still up and running y'know..
    (1)

  3. #173
    Player
    Litre's Avatar
    Join Date
    Oct 2011
    Posts
    141
    Character
    Litre Taregant
    World
    Durandal
    Main Class
    Gladiator Lv 50
    FFXIV does a lot of things right, heck can't we get a different server already, lets start a rebel separatist group! Just no shooting down airliners ( too soon? xD )
    (1)

  4. #174
    Player Dwill's Avatar
    Join Date
    Sep 2013
    Posts
    915
    Character
    Elenath Lanthir
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Litre View Post
    At least read back a couple pages:



    Actually my life is really busy and I only have one level 50 job, can I get a free lvl 50 button - you don't need to use it either if you want to enjoy the 1-50 grind, hey nobody is forcing you to. In short restrictions are required, it should take some work to accomplish anything, and it's that balance we are talking about.

    I do sympathize with those who miss the grandeur world of FFXI, but I also agree that the world is already accustomed to the current way it is with teleports.

    Just like we all agree, not having free exp is a valid restriction on the game, we definitely don't all agree that limited teleports be a valid restriction - personally I think a light restriction such as teleports between major hubs only be a valid trade-off.

    Pro: the world feels a bit bigger
    Con: travelling to a new location takes a bit longer

    The question is, is the PRO in this case worth it? We have lots of people in both camps, so we'll never agree on this and since it's already the way it is it isn't going to change, so which brings up a thought.

    Can't we have RP servers etc where teleports were restricted a bit? As well as making certain things more legacy like? If they did such a thing I'd probably transfer over. I love MMOs because of the immersion factor, I don't mind playing for 2 hours and not getting much done, as long as I enjoy myself and I forget a bit about RL - and I know I'm not the only one. Sure levequests would be too tedious, but I suspect most people will switch over to regular mob grinding and FATEs which is pretty relaxing for me anyways and still not as boring as FFXI camping.
    Comparing the balance of the game versus convenience is like comparing apple to oranges. At least get a decent analogy if you're going to have an argument.
    (2)

  5. #175
    Player
    Zohnax's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    141
    Character
    Zohnax Sinaly
    World
    Sargatanas
    Main Class
    Monk Lv 100
    Quote Originally Posted by Enthy View Post
    Back in my day we didn't get maps and telleports just handed to us, we braved the wilderness and banned together with people we met along the way.
    At the beginning, sure. Then you had WHM Tele-Taxi's, all over the map and then past! Then BLMs with Warp, Warp II, and Retrace. Then Outpost Warps, Wildcat warps, warps to Jeuno from Whitegate, Warp Cudgels, and the Nexus cape. Chocobos, boats, airships, which took about fifteen minutes to get places and warps to the moon from the Crags.

    For as, "massive," as Vana'diel is, there was a whole lot of nothing and nothing memorable in most of its expansiveness. 1.0 was pretty much the same with winding labyrinths that lead to an area loaded with Lv80-90 mobs. If you expanded the world back out, I'd bet there would be another thread complaining about how fetch quests are taking hours and hours of running back and forth in the same one zone.


    Quote Originally Posted by Enthy View Post
    P.S. ...I hope you get the job and that it's for a game development position for FFXIV ARR.
    I'd rather not have the game ruined, thanks.
    (2)

  6. #176
    Player
    Litre's Avatar
    Join Date
    Oct 2011
    Posts
    141
    Character
    Litre Taregant
    World
    Durandal
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Dwill View Post
    Comparing the balance of the game versus convenience is like comparing apple to oranges. At least get a decent analogy if you're going to have an argument.
    Not talking about game balance in the sense of combat, neither is the quote I referenced; we are talking about time vs exp/gil balance, which is easily quantifiable. Convenience = time saved, which directly affects the rate of exp/gil accumulation.

    Only a few things affect exp/time balance:

    1. exp/hour as a function of mob stats, player stats
    2. travel time between town and leveling areas, between each mob/FATE/quest etc, increasing travel time through teleports, is a convenience yes, but it also affects exp/time balance by increasing the initial travel time to whereever exp is and back
    3. number of mobs/player (limiting factor) with instancing this is hardly a problem

    I do think I am comparing the same things, by using a "lvl 50 button" as an extreme, a huge convenience for exp accumulation, compared to something major, but not extreme, such as making it harder to accumulate exp by restricting ease of travel. Although I do accept "travel convenience" impacts other areas too, such as gil, questing, etc... So expand my definition to just include game progress if you'd like, same thing.

    Anyways although I reserve my opinion that restricting this "convenience" I feel would improve the game for myself or like minded players. I do accept that it is the way it is already and nothing will change, so give us a server maybe plz SQEnix? Worst case you'll earn some server transfer fees., and if not enough people move, we'd come back too, round-trip fares for all!
    (1)
    Last edited by Litre; 07-26-2014 at 08:34 AM.

  7. #177
    Player Dwill's Avatar
    Join Date
    Sep 2013
    Posts
    915
    Character
    Elenath Lanthir
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Litre View Post
    Not talking about game balance in the sense of combat, neither is the quote I referenced; we are talking about time vs exp/gil balance, which is easily quantifiable. Convenience = time saved, which directly affects the rate of exp/gil accumulation.

    Only a few things affect exp/time balance:

    1. exp/hour as a function of mob stats, player stats
    2. travel time between town and leveling areas, between each mob/FATE/quest etc, increasing travel time through teleports, is a convenience yes, but it also affects exp/time balance by increasing the initial travel time to whereever exp is and back
    3. number of mobs/player (limiting factor) with instancing this is hardly a problem

    I do think I am comparing the same things, by using a "lvl 50 button" as an extreme, a huge convenience for exp accumulation, compared to something major, but not extreme, such as making it harder to accumulate exp by restricting ease of travel. Although I do accept "travel convenience" impacts other areas too, such as gil, questing, etc... So expand my definition to just include game progress if you'd like, same thing.

    Anyways although I reserve my opinion that restricting this "convenience" I feel would improve the game for myself or like minded players. I do accept that it is the way it is already and nothing will change, so give us a server maybe plz SQEnix? Worst case you'll earn some server transfer fees., and if not enough people move, we'd come back too, round-trip fares for all!
    Teleporting around to help alleviate a tight time constraint for quite a few players and decent convenience for people with more playtime is nowhere even close to an instant level 50 function therefore negating a tremendous part of the game. Thinking that they can be compared is ludicrous.
    (0)

  8. #178
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Dwill View Post
    instant level 50 function therefore negating a tremendous part of the game. Thinking that they can be compared is ludicrous.
    Thinking that leveling is a "tremendous" part of the game is ludicrous.
    (2)

  9. #179
    Player
    Litre's Avatar
    Join Date
    Oct 2011
    Posts
    141
    Character
    Litre Taregant
    World
    Durandal
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Dwill View Post
    Teleporting around to help alleviate a tight time constraint for quite a few players and decent convenience for people with more playtime is nowhere even close to an instant level 50 function therefore negating a tremendous part of the game. Thinking that they can be compared is ludicrous.
    I said one is an extreme example, and the other is not, the only reason I am using the example is to illustrate that the same argument people use against the convenience of teleporting, can be applied to any feature in the game that affects exp/hour gain. I used a ludicrous example to illustrate a point. Plus I was only using someone else's analogy


    For example:
    Proposal: I don't like X convenience (time saving feature: teleports/FATE grinding/duty finder), because it diminishes my sense of immersion, enjoyment, skips content, etc
    Argument: Ha! I love that convenience, if you don't like it, just don't use it, nobody is forcing you to use it, so why is it a problem/needs to change

    I'm just arguing that the above argument is flawed, because I can extend it to anything, including increased exp gain conveniences ranging from little things like food (OK) to not ok (eat this food for free exp, pay to win?). Because if they added food that gives exp, would you think it's wrong? If they said, "well if you don't like it, don't buy the food!". Ok maybe it's expensive, what if it wasn't? They can still use that flawed argument, don't buy it if you don't want to!

    Well teleporting is cheap, convenient and it nets you faster exp, I think it should be restrained a bit, I also think it would make the world more immersive - so I'm a bit peeved when someone uses that argument, and I am a bit lost as to why you're being picky about the extremity of my analogies.

    If that example is too extreme for your tastes how about less ludicrous example, how about if they added a convenience that allowed me to level up other jobs while playing another job at an increased rate (to say half my current level). A lot of players would love the convenience, but some would argue that, hey that's too cheap, starter zones would be empty, you're skipping half the world. In that sense we players and developers would come to a consensus that this convenience affects the game's exp gain balance too much. Players who like the convenience can't simply use the flawed argument, that if you can choose to use it or not, the convenience should be left in the game for them.
    (3)
    Last edited by Litre; 07-26-2014 at 09:22 AM.

  10. #180
    Player
    ErBear's Avatar
    Join Date
    Aug 2013
    Posts
    248
    Character
    Elu Zaltana
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Litre View Post
    snip.
    exactly people don't think on the bigger picture of the game. Everything is connected inside the games universe. One thing effects another even if its not obvious at first.

    Why should the game start at end game? Well because everything has no meaning before level 50. No gear, no dungeons, no nothing. Because everything is in fast mode. Traveling, boost xp, convenience to the player will eventually be an inconvenience for the game to actually grow and become more mature. Because if they do later on do something that does take away a convenience to actually make the game not a once a week mmo. Which, it is. People will flip because they now have to do a little work for their rewards. Logging on once a week to do content is hardly anything.
    (2)

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