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  1. #1
    Player Dwill's Avatar
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    Sep 2013
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    Elenath Lanthir
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    Cactuar
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    Arcanist Lv 60
    Quote Originally Posted by Litre View Post
    Not talking about game balance in the sense of combat, neither is the quote I referenced; we are talking about time vs exp/gil balance, which is easily quantifiable. Convenience = time saved, which directly affects the rate of exp/gil accumulation.

    Only a few things affect exp/time balance:

    1. exp/hour as a function of mob stats, player stats
    2. travel time between town and leveling areas, between each mob/FATE/quest etc, increasing travel time through teleports, is a convenience yes, but it also affects exp/time balance by increasing the initial travel time to whereever exp is and back
    3. number of mobs/player (limiting factor) with instancing this is hardly a problem

    I do think I am comparing the same things, by using a "lvl 50 button" as an extreme, a huge convenience for exp accumulation, compared to something major, but not extreme, such as making it harder to accumulate exp by restricting ease of travel. Although I do accept "travel convenience" impacts other areas too, such as gil, questing, etc... So expand my definition to just include game progress if you'd like, same thing.

    Anyways although I reserve my opinion that restricting this "convenience" I feel would improve the game for myself or like minded players. I do accept that it is the way it is already and nothing will change, so give us a server maybe plz SQEnix? Worst case you'll earn some server transfer fees., and if not enough people move, we'd come back too, round-trip fares for all!
    Teleporting around to help alleviate a tight time constraint for quite a few players and decent convenience for people with more playtime is nowhere even close to an instant level 50 function therefore negating a tremendous part of the game. Thinking that they can be compared is ludicrous.
    (0)

  2. #2
    Player Jynx's Avatar
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    Mar 2011
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    Gridania
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    4,964
    Character
    Jynx Masamune
    World
    Diabolos
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    Thaumaturge Lv 100
    Quote Originally Posted by Dwill View Post
    instant level 50 function therefore negating a tremendous part of the game. Thinking that they can be compared is ludicrous.
    Thinking that leveling is a "tremendous" part of the game is ludicrous.
    (2)

  3. #3
    Player
    Litre's Avatar
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    Oct 2011
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    141
    Character
    Litre Taregant
    World
    Durandal
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Dwill View Post
    Teleporting around to help alleviate a tight time constraint for quite a few players and decent convenience for people with more playtime is nowhere even close to an instant level 50 function therefore negating a tremendous part of the game. Thinking that they can be compared is ludicrous.
    I said one is an extreme example, and the other is not, the only reason I am using the example is to illustrate that the same argument people use against the convenience of teleporting, can be applied to any feature in the game that affects exp/hour gain. I used a ludicrous example to illustrate a point. Plus I was only using someone else's analogy


    For example:
    Proposal: I don't like X convenience (time saving feature: teleports/FATE grinding/duty finder), because it diminishes my sense of immersion, enjoyment, skips content, etc
    Argument: Ha! I love that convenience, if you don't like it, just don't use it, nobody is forcing you to use it, so why is it a problem/needs to change

    I'm just arguing that the above argument is flawed, because I can extend it to anything, including increased exp gain conveniences ranging from little things like food (OK) to not ok (eat this food for free exp, pay to win?). Because if they added food that gives exp, would you think it's wrong? If they said, "well if you don't like it, don't buy the food!". Ok maybe it's expensive, what if it wasn't? They can still use that flawed argument, don't buy it if you don't want to!

    Well teleporting is cheap, convenient and it nets you faster exp, I think it should be restrained a bit, I also think it would make the world more immersive - so I'm a bit peeved when someone uses that argument, and I am a bit lost as to why you're being picky about the extremity of my analogies.

    If that example is too extreme for your tastes how about less ludicrous example, how about if they added a convenience that allowed me to level up other jobs while playing another job at an increased rate (to say half my current level). A lot of players would love the convenience, but some would argue that, hey that's too cheap, starter zones would be empty, you're skipping half the world. In that sense we players and developers would come to a consensus that this convenience affects the game's exp gain balance too much. Players who like the convenience can't simply use the flawed argument, that if you can choose to use it or not, the convenience should be left in the game for them.
    (3)
    Last edited by Litre; 07-26-2014 at 09:22 AM.

  4. #4
    Player
    ErBear's Avatar
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    Aug 2013
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    Elu Zaltana
    World
    Sargatanas
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    Archer Lv 50
    Quote Originally Posted by Litre View Post
    snip.
    exactly people don't think on the bigger picture of the game. Everything is connected inside the games universe. One thing effects another even if its not obvious at first.

    Why should the game start at end game? Well because everything has no meaning before level 50. No gear, no dungeons, no nothing. Because everything is in fast mode. Traveling, boost xp, convenience to the player will eventually be an inconvenience for the game to actually grow and become more mature. Because if they do later on do something that does take away a convenience to actually make the game not a once a week mmo. Which, it is. People will flip because they now have to do a little work for their rewards. Logging on once a week to do content is hardly anything.
    (2)

  5. #5
    Player Dwill's Avatar
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    Sep 2013
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    Character
    Elenath Lanthir
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    Cactuar
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    Arcanist Lv 60
    Quote Originally Posted by Jynx View Post
    Thinking that leveling is a "tremendous" part of the game is ludicrous.
    You missed the point. Try again.


    Quote Originally Posted by Litre View Post

    If that example is too extreme for your tastes how about less ludicrous example, how about if they added a convenience that allowed me to level up other jobs while playing another job at an increased rate (to say half my current level). A lot of players would love the convenience, but some would argue that, hey that's too cheap, starter zones would be empty, you're skipping half the world. In that sense we players and developers would come to a consensus that this convenience affects the game's exp gain balance too much. Players who like the convenience can't simply use the flawed argument, that if you can choose to use it or not, the convenience should be left in the game for them.
    See, that's an example that's not exaggerated. Even then, you can't really compare the two of them. One is convenience, the other is content balance.

    Quote Originally Posted by ErBear View Post
    I don't see it as a constructive argument. Because I could go say to you guys, go play vindictus if you don't want a vast open world. It does nothing but degrade the thread.

    So now, please tell me why it's such a terrible thing to have some limitations on how we travel?

    Also I'll be in vegas when the event hits. HIT ME UP YOS!
    It was explained plenty of time why it's a terrible thing. You're just reading this thread with your eyes closed then proceed to say that all the arguments against your ideas aren't good just because.
    (2)
    Last edited by Dwill; 07-26-2014 at 11:29 AM.

  6. #6
    Player
    Sapphic's Avatar
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    Oct 2013
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    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Litre View Post
    For example:
    Proposal: I don't like X convenience (time saving feature: teleports/FATE grinding/duty finder), because it diminishes my sense of immersion, enjoyment, skips content, etc
    Argument: Ha! I love that convenience, if you don't like it, just don't use it, nobody is forcing you to use it, so why is it a problem/needs to change
    Which is an accurate argument. You are comparing two totally different things and trying to use them as a counter-argument. I don't like frontlines, never did. Does that mean they should remove them? No, I don't like it so I ignored it, others who enjoyed it partook of that specific content. Same applies to teleports. No-one is forcing anyone to use them, the option is there to use or not to use, same as every other thing in game.

    Erbear is a troll trying to take the identity of another troll, doesn't even play the game just copies and slightly rewords other peoples complaint posts. To be honest, no active account should block you from posting in the forums.
    (2)

  7. #7
    Player
    ErBear's Avatar
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    Elu Zaltana
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    Sargatanas
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    Archer Lv 50
    Quote Originally Posted by Sapphic View Post
    Which is an accurate argument. You are comparing two totally different things and trying to use them as a counter-argument. I don't like frontlines, never did. Does that mean they should remove them? No, I don't like it so I ignored it, others who enjoyed it partook of that specific content. Same applies to teleports. No-one is forcing anyone to use them, the option is there to use or not to use, same as every other thing in game.
    I don't see it as a constructive argument. Because I could go say to you guys, go play vindictus if you don't want a vast open world. It does nothing but degrade the thread.

    So now, please tell me why it's such a terrible thing to have some limitations on how we travel?

    Also I'll be in vegas when the event hits. HIT ME UP YOS!
    (1)
    Last edited by ErBear; 07-26-2014 at 11:17 AM.

  8. #8
    Player
    Sapphic's Avatar
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    Sapphic Meow
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    Odin
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    Quote Originally Posted by ErBear View Post
    I don't see it as a constructive argument. Because I could go say to you guys, go play vindictus if you don't want a vast open world. It does nothing.
    You want a vast open world with no teleports, go play something with a vast open world and no teleports, well wont be hard as you admit you don't even play FFXIV, so why you on the forums wanting something removed from a game you don't even play? The world doesn't revolve around you, whoever you think you are, you aren't.

    I'm playing FFXIV because it has what I want, I don't play vindictus because I don't want to play vindictus. FFXIV has an open world fyi, just because you can teleport around doesn't make the world disapear, it's still there you know.

    Stupid arguments are stupid. Also fyi, what was a great way of making gil in FFXI because everyone wanted the convenience? Charging for teleports.
    (1)
    Last edited by Sapphic; 07-26-2014 at 11:22 AM.

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