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  1. #10
    Player
    Litre's Avatar
    Join Date
    Oct 2011
    Posts
    141
    Character
    Litre Taregant
    World
    Durandal
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Dwill View Post
    Comparing the balance of the game versus convenience is like comparing apple to oranges. At least get a decent analogy if you're going to have an argument.
    Not talking about game balance in the sense of combat, neither is the quote I referenced; we are talking about time vs exp/gil balance, which is easily quantifiable. Convenience = time saved, which directly affects the rate of exp/gil accumulation.

    Only a few things affect exp/time balance:

    1. exp/hour as a function of mob stats, player stats
    2. travel time between town and leveling areas, between each mob/FATE/quest etc, increasing travel time through teleports, is a convenience yes, but it also affects exp/time balance by increasing the initial travel time to whereever exp is and back
    3. number of mobs/player (limiting factor) with instancing this is hardly a problem

    I do think I am comparing the same things, by using a "lvl 50 button" as an extreme, a huge convenience for exp accumulation, compared to something major, but not extreme, such as making it harder to accumulate exp by restricting ease of travel. Although I do accept "travel convenience" impacts other areas too, such as gil, questing, etc... So expand my definition to just include game progress if you'd like, same thing.

    Anyways although I reserve my opinion that restricting this "convenience" I feel would improve the game for myself or like minded players. I do accept that it is the way it is already and nothing will change, so give us a server maybe plz SQEnix? Worst case you'll earn some server transfer fees., and if not enough people move, we'd come back too, round-trip fares for all!
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    Last edited by Litre; 07-26-2014 at 08:34 AM.

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