i'm not especially for removing teleport, i said i liked the idea that someone had, that the game's a little bit too teleport friendly imo, but i also know that forcing stuff on people is not the best option, all i said is that her argument is not valid when this game is concerned, for another one i don't say but this one is too small for that.
that said, those eight minutes running are the same as when you do nothing while waiting for the DF/PF, It's a MMO we're talking about, there'll always be a time when you do nothing/waste time doing something you don't like.
for some it's traveling, others it's grinding etc... you can't please everyone, you just gotta pick your target.
there is no wrong nor right answers.
That's the point. Forcing groups to split up so only people in the immediate area would be able to engage the mark in time. The whole dang server teleporting to a single zone is a huge problem at the moment.
Players with tight schedules for gathering logs, soil, seeds, rocks, etc. will hate this idea. Running from Horizons aethryte to Gd 3 thanalan soils node feels like forever already soooo NO.
Reason why removing teleport is stupid:
You don't actually have to use it.
I think in all RPG, players will be enable to teleport to every main towns/citis,
in ARR, teleport even cost $, it was a little bit expansive previously.
Maybe you forget you need to explore the map, find the aetherytes and activate it for further teleport?
Maybe you have missed a lot of experience before you got lv50,
I explored the world when I was easily being killed by trash mob, it was very nice when I found an new aetheryte as a save point! ^^;
Apparently "this function" is called as air-ships just bcoz it is FF. ^^;
Actually they can just turn the air-ship into a device for teleporting between 3 countries (in fact now it is),
At the moment I will suggest everyone just consider "air-ship" as an event of the main story quest (lv20?) ^^;
So you believe teleporting makes the world feel small, because you instantly move between points, skipping everything in between. But does it matter how large or small the world is if there's nothing you need between point A and point B? You're implying that we should walk simply for the sake of burning off our time doing so, to no added value. We would accomplish nothing during the travel. We would gain nothing during the travel. We would see nothing new during the travel.
If you're in Ul'dah, and you get a quest that takes place in Upper La Noscea, of what value would be Western Thanalan, Limsa Lominsa, Middle La Noscea, and Eastern La Noscea? You've been through all of those zones more then enough times before. You've seen all of the sights, fought in all of the FATE's, and done all of the side quests in between. You know where the gathering points are, you've activated all of the Aetherytes and Chocobo Porters, and you've killed every type of monster across all of the maps.
So why?
You keep asking for a larger world, but the world only serves a purpose if it has a purpose 'at that present time'. Even if the world were dangerous, that would simply make the trip take more time where you're 'still' not accomplishing any sort of purpose. Even if the world were filled with all sorts of fantastic sights and interesting NPC's, you'd 'still' have seen all of them gods know how many times before.
Simply extending game life and play time by adding travel does not improve the game, it simply burns off the time that people have to play the game by instead making them spend more time getting from point A to point B then actually doing anything of merit.
Edit:
As a side note, I would be all for making the air ships and ferries take actual travel time, rather then being instant snaps between zones. We already have teleporting to take us anywhere and everywhere, let people use a more scenic option if they so choose.
http://na.finalfantasyxiv.com/lodestone/character/1556132 ~ Lynia Celeste
Restrict my ability to teleport?
Yes if you give me an airship and allow me to fly the overworld like how it should be in FF7/FF8 etc.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.