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  1. #71
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Jynx View Post
    I gave up on this ages ago, people seem to enjoy their line simulation games instead of adventure games.
    Says the person playing said line simulation.
    (7)

  2. #72
    Player
    Phyllo's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    786
    Character
    Phyllo Tia'ristel
    World
    Phoenix
    Main Class
    Machinist Lv 77
    Quote Originally Posted by Eissels View Post
    Eight minutes adds up, and it's eight minutes spent doing something that has no point vs something you actively want to be doing. Look, I'm all for immersion, but don't try to ruin other people's convenience.
    i'm not especially for removing teleport, i said i liked the idea that someone had, that the game's a little bit too teleport friendly imo, but i also know that forcing stuff on people is not the best option, all i said is that her argument is not valid when this game is concerned, for another one i don't say but this one is too small for that.

    that said, those eight minutes running are the same as when you do nothing while waiting for the DF/PF, It's a MMO we're talking about, there'll always be a time when you do nothing/waste time doing something you don't like.
    for some it's traveling, others it's grinding etc... you can't please everyone, you just gotta pick your target.
    there is no wrong nor right answers.
    (1)

  3. #73
    Player
    Black91CRX's Avatar
    Join Date
    Sep 2013
    Posts
    685
    Character
    Femke Fisker
    World
    Leviathan
    Main Class
    Archer Lv 56
    Quote Originally Posted by Worm View Post
    So instead of a bunch of people waiting on 19 3 hour timers it'd be 19 groups of people waiting on individual 3 hour timers who then have to wait for the people from adjacent zones to come in before they pull?
    That's the point. Forcing groups to split up so only people in the immediate area would be able to engage the mark in time. The whole dang server teleporting to a single zone is a huge problem at the moment.
    (2)

  4. #74
    Player
    Lionhand's Avatar
    Join Date
    Oct 2013
    Posts
    45
    Character
    Gael Monsoon
    World
    Mateus
    Main Class
    Thaumaturge Lv 50
    Players with tight schedules for gathering logs, soil, seeds, rocks, etc. will hate this idea. Running from Horizons aethryte to Gd 3 thanalan soils node feels like forever already soooo NO.
    (0)

  5. #75
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    Reason why removing teleport is stupid:

    You don't actually have to use it.
    (6)

  6. #76
    Player
    Nicobo's Avatar
    Join Date
    Nov 2013
    Posts
    1,602
    Character
    Nico Nico
    World
    Goblin
    Main Class
    Alchemist Lv 70
    Quote Originally Posted by ErBear View Post
    ....What do you guys think, is this game too friendly with traveling?
    I think in all RPG, players will be enable to teleport to every main towns/citis,
    in ARR, teleport even cost $, it was a little bit expansive previously.

    Maybe you forget you need to explore the map, find the aetherytes and activate it for further teleport?
    Maybe you have missed a lot of experience before you got lv50,
    I explored the world when I was easily being killed by trash mob, it was very nice when I found an new aetheryte as a save point! ^^;
    (0)

  7. #77
    Player
    Nicobo's Avatar
    Join Date
    Nov 2013
    Posts
    1,602
    Character
    Nico Nico
    World
    Goblin
    Main Class
    Alchemist Lv 70
    Quote Originally Posted by ErBear View Post
    Third reason, why did you even put airships in the game....
    Apparently "this function" is called as air-ships just bcoz it is FF. ^^;
    Actually they can just turn the air-ship into a device for teleporting between 3 countries (in fact now it is),
    At the moment I will suggest everyone just consider "air-ship" as an event of the main story quest (lv20?) ^^;
    (0)

  8. #78
    Player
    Gardthorne's Avatar
    Join Date
    Sep 2012
    Posts
    117
    Character
    Vanas Genei
    World
    Excalibur
    Main Class
    Botanist Lv 90
    Quote Originally Posted by Nukocafe View Post
    A thousand times.
    (2)

  9. #79
    Player
    ZephyrAM's Avatar
    Join Date
    May 2011
    Location
    Ul'dah
    Posts
    244
    Character
    Lynia Celeste
    World
    Hyperion
    Main Class
    Gladiator Lv 52
    So you believe teleporting makes the world feel small, because you instantly move between points, skipping everything in between. But does it matter how large or small the world is if there's nothing you need between point A and point B? You're implying that we should walk simply for the sake of burning off our time doing so, to no added value. We would accomplish nothing during the travel. We would gain nothing during the travel. We would see nothing new during the travel.

    If you're in Ul'dah, and you get a quest that takes place in Upper La Noscea, of what value would be Western Thanalan, Limsa Lominsa, Middle La Noscea, and Eastern La Noscea? You've been through all of those zones more then enough times before. You've seen all of the sights, fought in all of the FATE's, and done all of the side quests in between. You know where the gathering points are, you've activated all of the Aetherytes and Chocobo Porters, and you've killed every type of monster across all of the maps.

    So why?

    You keep asking for a larger world, but the world only serves a purpose if it has a purpose 'at that present time'. Even if the world were dangerous, that would simply make the trip take more time where you're 'still' not accomplishing any sort of purpose. Even if the world were filled with all sorts of fantastic sights and interesting NPC's, you'd 'still' have seen all of them gods know how many times before.

    Simply extending game life and play time by adding travel does not improve the game, it simply burns off the time that people have to play the game by instead making them spend more time getting from point A to point B then actually doing anything of merit.


    Edit:
    As a side note, I would be all for making the air ships and ferries take actual travel time, rather then being instant snaps between zones. We already have teleporting to take us anywhere and everywhere, let people use a more scenic option if they so choose.
    (7)
    http://na.finalfantasyxiv.com/lodestone/character/1556132 ~ Lynia Celeste

  10. #80
    Player
    Ooshima's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    1,925
    Character
    Rui Ooshima
    World
    Tonberry
    Main Class
    Bard Lv 100
    Restrict my ability to teleport?

    Yes if you give me an airship and allow me to fly the overworld like how it should be in FF7/FF8 etc.
    (5)

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