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  1. #1
    Player
    Raikki's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Raikki Zero
    World
    Jenova
    Main Class
    Ninja Lv 90
    Quote Originally Posted by TirionCrey View Post
    This is an MMO and content is limited to certain sizes of groups, as in every other MMO, so you have to play favourite every now and then. It's your responsibility though to keep it fair and give people who have to sit out the priority on the next run, so nobody sits out twice in a row.
    I'm bracing for this but I don't believe it's a necessary evil of MMO design. For example, when December NMs came out, you could go with up to 15 people, but you could also succeed with 8 or fewer. This gave you a large window so that you could have an LS activity that did not exclude people but that was also not contingent upon EVERYONE being online. In FFXI, you could do Fafnir (and many others) with up to a full alliance, but if you were skilled you could beat him with only half that many people (or fewer), again giving you wiggle room in fielding a team.

    I am fearful of introducing stress and potential drama when we shouldn't be feeling anything other than excitement about these dungeons. I don't want the WoW system where successful guilds sit players on the "bench" and give them DKP as a consolation prize for not being allowed to participate. Still, I'll do my best to try to keep stuff fun for everyone no matter what they throw at us.
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  2. #2
    Player
    TirionCrey's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    705
    Character
    Tirion Crey
    World
    Phoenix
    Main Class
    Gladiator Lv 86
    Quote Originally Posted by Raikki View Post
    I'm bracing for this but I don't believe it's a necessary evil of MMO design. For example, when December NMs came out, you could go with up to 15 people, but you could also succeed with 8 or fewer. This gave you a large window so that you could have an LS activity that did not exclude people but that was also not contingent upon EVERYONE being online. In FFXI, you could do Fafnir (and many others) with up to a full alliance, but if you were skilled you could beat him with only half that many people (or fewer), again giving you wiggle room in fielding a team.

    I am fearful of introducing stress and potential drama when we shouldn't be feeling anything other than excitement about these dungeons. I don't want the WoW system where successful guilds sit players on the "bench" and give them DKP as a consolation prize for not being allowed to participate. Still, I'll do my best to try to keep stuff fun for everyone no matter what they throw at us.
    I'm totally fine with being able to low man stuff, but overall I'd rather have content be tuned around the "max" amount of people you can bring and doing it with anywhere less then that would either be impossible or only limited to the really skillful people who can make up for a whole person missing.

    That's how you implement challenging content in MMOs, tune it for max or close to maximum performance and that's what I want to see(not neccesarily on everything but at least some mobs who should be tuend around that)
    (0)