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  1. #1
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Morningstar1337 View Post
    So? WoW was also successful and people scream bloody murder when anything from that game gets implemented. Double Standard much?

    While your not wrong. The reason is because WoW has systematically destroyed MMOs for the past 10 years or so by pandering to the lowest common denominator.

    Also WoW's "success" can more be attributed to its successful marketing and being the "gateway" MMO (like gateway drug) and releasing rigt when parents started trusting the internet enough to let their kids use their credit cards to play an online game.

    Their retention rate is terrible on all levels of play but everyone who plays MMOs has likely tried it at least once. Not a bad money making model but it is quickly ruining the genre. The same way graphical advancements in general have hurt console games more than they have helped (remember when console games took 50+ hours to finish? Now most games are more like 10)
    (4)

  2. #2
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Zarzak View Post
    While your not wrong. The reason is because WoW has systematically destroyed MMOs for the past 10 years or so by pandering to the lowest common denominator.

    Also WoW's "success" can more be attributed to its successful marketing and being the "gateway" MMO (like gateway drug) and releasing rigt when parents started trusting the internet enough to let their kids use their credit cards to play an online game.

    Their retention rate is terrible on all levels of play but everyone who plays MMOs has likely tried it at least once. Not a bad money making model but it is quickly ruining the genre. The same way graphical advancements in general have hurt console games more than they have helped (remember when console games took 50+ hours to finish? Now most games are more like 10)
    It is already happening here. There are very few people I used to raid with logging on anymore. The continued success of the game comes from the release of the ps4 version. The developers are awesome guys and gals who do listen to feedback (the constructive stuff and not the rants, which I'm sometimes guilty of), but they probably wouldn't have added atma and hunts if the usual formula was accomplishing the goal to retain end game players.
    (2)
    Last edited by Fendred; 07-25-2014 at 05:20 AM.

  3. #3
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Zarzak View Post
    While your not wrong. The reason is because WoW has systematically destroyed MMOs for the past 10 years or so by pandering to the lowest common denominator.

    Also WoW's "success" can more be attributed to its successful marketing and being the "gateway" MMO (like gateway drug) and releasing rigt when parents started trusting the internet enough to let their kids use their credit cards to play an online game.
    Their retention rate is fine. They have Patch-Hoppers the same as here, but this idea that somehow WoW ruined mmos when it practically DEFINED then and KEEPS INNOVATING is ridiculous. I get it - you hate WoW, anything to do with WoW and you think that Final Fantasy can do no wrong. However, I cringe whenever I see someone act like that game is somehow "easybake oven" compared to this one. Feel free to link your Heroic Garrosh kill or your Brawler's Guild achievements or even your Arena rating.

    This is a good game - I play it and enjoy it - but WoW is a freaking hard one at high levels of gameplay. There are a lot of good lessons there that SE could learn. They have already implemented some of them to the playerbase's collective delight. Look around you at some of the systems you are just now getting to enjoy. 90%+ of them had already been thought up, tested, implemented, and bugfixed somewhere else.
    (2)

  4. #4
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Souljacker View Post
    Their retention rate is fine. They have Patch-Hoppers the same as here, but this idea that somehow WoW ruined mmos when it practically DEFINED then and KEEPS INNOVATING is ridiculous. I get it - you hate WoW, anything to do with WoW and you think that Final Fantasy can do no wrong. However, I cringe whenever I see someone act like that game is somehow "easybake oven" compared to this one. Feel free to link your Heroic Garrosh kill or your Brawler's Guild achievements or even your Arena rating.
    Go search the wide world of WoW and find how many raiding guilds have been around from MC - Garrosh. Then see how many of the people in those raid teams have been around from MC - Garrosh.

    Defined what? MMOs were around for LONG before that game came out and made pandering to the lowest common denominator mainstream. "They don't want to play a MULTIPLAYER game? Oh poor them lets let them solo their way right into raids!"


    FFXIV can do no wrong? When did I say this? FFXIV 2.0 is making the same mistakes 90% of MMOs have done since WoW made money. And look at how many of those MMOs lasted more than a year or 2. Easybake oven? No WoW is an easybake oven. FFXIV is little debbies. Don't even have to plug in the easy bake oven to get your snacks.


    Arena? Congratz they have a good pvp system? Did I say anything about their pvp? Actually as someone who played original I have said time and time again the one thing WoW did right was their pvp. The high end of the game wasn't bad at all really. Then BC hit and they gave in to every crying 12 year old on the internet.

    Quote Originally Posted by Fendred View Post
    It is already happening here. There are very few people I used to raid with logging on anymore. The continued success of the game comes from the release of the ps4 version. The developers are awesome guys and gals who do listen to feedback (the constructive stuff and not the rants, which I'm sometimes guilty of), but they probably wouldn't have added atma and hunts if the usual formula was accomplishing the goal to retain end game players.
    Because although every serious MMO player has the common sense to know it.. Devs still haven't figured out that "give everyone everything in 20 hours or less!!!!" does not keep players playing.

    Same here. The only people left who have been around since relaunch that I know are.... 2 people. And they are friends of mine from EQ. We have all raided together for years.

    Quote Originally Posted by Brainberry View Post
    Seems like a complaint from people who just can't keep up with the new content thus falling behind in ilvl.

    Either your being sarcastic or you play a different game. They THROW top end raid gear at you how is it even possible to fall behind unless you don't play.

    Quote Originally Posted by Ehayte View Post
    Mmmm... Fungi Tunic is still used TODAY as a twink item and still sells for A LOT. CoF was used well into Luclin if not beyond, plus it was tradable so it was always worth a ton of pp. Items like the fungi tunic and the clicky masks were always hugely in demand, and kept old items relevant for years (literally...what...20 expansions later people are still camping the DE mask in Lower Guk).
    Truth.
    (4)