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  1. #51
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by Codek View Post
    Horizontal progression done right -> high development time -> less content successfully released on a regular basis.

    Horizontal progress done wrong (rushed/un-balanced) -> BIS builds come out and large amount of content becomes ignored immediately, everyone picks and chooses their fights.

    Horizontal progress done wrong (elemental resistance gimmick) -> Simply a handful of barriers/gear checks with no added benefit towards game play, basically what we already have.

    Choose your poison...
    Personally, I'd go for option #1. This game needs something to give it depth. Armor variety would only scratch the surface, but every little bit helps

    f
    (2)

  2. #52
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by chrillix View Post
    Couldn't agree more. I don' think I've seen content go obsolete as fast as I have in FFXIV in any other game I've played. The other problem is "new content" being useless at release. We seriously don't need any more level 50 dungeons with i70-i80 gear. ST should have been released before SCOB, or at least at the same time.
    Yes to all of the above.

    "Hey guys this content we spend months developing? Lets get rid of it in 3 or 6 months sound good?" /praises all around.

    And the fact that new dungeons are being released that are STILL below the ilvl of the 1st dungeon gear in the game... Lol?

    At this point in the game we should be seeing something like.

    ilvl 70 = 50 dungeon gear
    ilvl 80 = CT1 gear
    ilvl 90 = CT2 gear
    ilvl 100 = Coil 1 gear
    ilvl 110 = Coil 2 gear

    With primals scattered throughout the 70-100 range.
    (0)

  3. #53
    Player
    Worm's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    491
    Character
    Gulvak Garamonde
    World
    Coeurl
    Main Class
    Pugilist Lv 60
    It's a little funny to see everyone nodding sagely while suggesting an MMO uproot it's current system and completely replace it.
    (1)

  4. #54
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Skivvy View Post
    XI did a lot of things right, and there is nothing wrong with wanting to see things implemented from a successful* game. No one is asking for a XI clone.
    So? WoW was also successful and people scream bloody murder when anything from that game gets implemented. Double Standard much?

    Quote Originally Posted by Codek View Post
    Horizontal progression done right -> high development time -> less content successfully released on a regular basis.
    You at like that's a bad thing. The longer the content gap is the more relevant the current content becomes

    Quote Originally Posted by Worm View Post
    It's a little funny to see everyone nodding sagely while suggesting an MMO uproot it's current system and completely replace it.
    Maybe it's because sages are wise. After all SE already uprooted and replaced XIV's system and look how well that turned out
    (0)

  5. #55
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    >More gear sets
    >Has to be rng chance to drop
    >People already hate atma
    >Atma reborn in the form of gear

    Quote Originally Posted by Morningstar1337 View Post
    Maybe it's because sages are wise. After all SE already uprooted and replaced XIV's system and look how well that turned out
    Would be a good point if current XIV was failing as hard as 1.0 was. But it isn't. So don't try to change everything in case the rework fails just as badly as 1.0. Slow and steady changes, for better or worse. Hopefully not the latter.
    (0)

  6. #56
    Player Taruranto's Avatar
    Join Date
    Aug 2013
    Posts
    697
    Character
    Archs Crysta
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Morningstar1337 View Post
    So? WoW was also successful and people scream bloody murder when anything from that game gets implemented. Double Standard much?

    Successful=/= doing things right. CoD is a successful series, doesn't mean it's very good.
    (2)

  7. #57
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Morningstar1337 View Post
    So? WoW was also successful and people scream bloody murder when anything from that game gets implemented. Double Standard much?

    While your not wrong. The reason is because WoW has systematically destroyed MMOs for the past 10 years or so by pandering to the lowest common denominator.

    Also WoW's "success" can more be attributed to its successful marketing and being the "gateway" MMO (like gateway drug) and releasing rigt when parents started trusting the internet enough to let their kids use their credit cards to play an online game.

    Their retention rate is terrible on all levels of play but everyone who plays MMOs has likely tried it at least once. Not a bad money making model but it is quickly ruining the genre. The same way graphical advancements in general have hurt console games more than they have helped (remember when console games took 50+ hours to finish? Now most games are more like 10)
    (4)

  8. #58
    Player
    Codek's Avatar
    Join Date
    Sep 2013
    Posts
    511
    Character
    Dalek Codex
    World
    Leviathan
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Morningstar1337 View Post
    You at like that's a bad thing. The longer the content gap is the more relevant the current content becomes
    It's a trade off that I view as a bad thing only because I'm a long term player. The plus side is that new players joining the game will have a huge variety of tasks that they can complete, all of which is still relevant towards growing their character. The down side is that new content will come in at a much slower pace. Any player that has been playing for a long period of time and is staying up to date with the latest pieces will now have to wait much longer for something new to do. This can cause a lot of issues with retaining players for the long term.
    (0)
    Always remember the Silver Rule:
    "Treat others as they treat you!" ...or something like that.

  9. #59
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Zarzak View Post
    While your not wrong. The reason is because WoW has systematically destroyed MMOs for the past 10 years or so by pandering to the lowest common denominator.

    Also WoW's "success" can more be attributed to its successful marketing and being the "gateway" MMO (like gateway drug) and releasing rigt when parents started trusting the internet enough to let their kids use their credit cards to play an online game.

    Their retention rate is terrible on all levels of play but everyone who plays MMOs has likely tried it at least once. Not a bad money making model but it is quickly ruining the genre. The same way graphical advancements in general have hurt console games more than they have helped (remember when console games took 50+ hours to finish? Now most games are more like 10)
    It is already happening here. There are very few people I used to raid with logging on anymore. The continued success of the game comes from the release of the ps4 version. The developers are awesome guys and gals who do listen to feedback (the constructive stuff and not the rants, which I'm sometimes guilty of), but they probably wouldn't have added atma and hunts if the usual formula was accomplishing the goal to retain end game players.
    (2)
    Last edited by Fendred; 07-25-2014 at 05:20 AM.

  10. #60
    Player
    Brainberry's Avatar
    Join Date
    Dec 2013
    Posts
    100
    Character
    Sertur Trauner
    World
    Balmung
    Main Class
    Archer Lv 60
    Seems like a complaint from people who just can't keep up with the new content thus falling behind in ilvl.
    (1)

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