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  1. #1
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100

    Stop Raising Item Level and build foundation with Horizontal Progression first

    We are not even at the first expansion yet and we've already seen the first three extreme primals as well as the first floor of crystal tower completely invalidated. People only care about the item level because the artificial inflation of it means we need to get higher item levels to play the new content. Since it is so time consuming to acquire, old content is utterly abandoned, thus pidgeonholing players into specific set of activities instead of building a diverse set of options.

    The only problem with FFXI's rate of progression was that it was painfully slow, which doesn't need to be carried over nowadays because MMORPG developers have gotten a lot faster at being able to put out content. Please consider making the next few patches of content (past 2.4) the same item level, but perhaps use different kinds of mechanics for preventing players from bowling through them (like atunement quests).
    (38)

  2. #2
    Player
    Saccharin's Avatar
    Join Date
    Aug 2013
    Posts
    1,128
    Character
    Blue Kitty
    World
    Moogle
    Main Class
    Conjurer Lv 84
    Please explain this 'horizontal' progression as I'd love to see what you imagine it would be like. Too many asking for 'horizontal' progression but don't specify what it should consist of.
    (11)

  3. #3
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Fendred View Post
    We are not even at the first expansion yet and we've already seen the first three extreme primals as well as the first floor of crystal tower completely invalidated. People only care about the item level because the artificial inflation of it means we need to get higher item levels to play the new content. Since it is so time consuming to acquire, old content is utterly abandoned, thus pidgeonholing players into specific set of activities instead of building a diverse set of options.

    The only problem with FFXI's rate of progression was that it was painfully slow, which doesn't need to be carried over nowadays because MMORPG developers have gotten a lot faster at being able to put out content. Please consider making the next few patches of content (past 2.4) the same item level, but perhaps use different kinds of mechanics for preventing players from bowling through them (like atunement quests).


    Mhmm, instead of just incrementing ilvl, make itemization more complex and interesting. The stats really don't mean anything right now, it's just the big ilvl number that is important. Give bonus stats and buff individual abilities, and spread items across different dungeons, mobs, etc. Right now it's: Go to coil for ilvl 110, Go to Syrcus for ilvl 100. Why not have players go to different dungeons to mix and match to create a set that are best for certain fights and ok for others. Instead of a generic BiS, have optimal items for different fights.

    Also, start putting materia slot into dungeon items. You already have a way to expand itemization farther, yet only use it on DoL/DoH classes and crafted gear?
    (12)
    Last edited by Magis; 07-25-2014 at 12:07 AM.

  4. #4
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Magis View Post
    The stats really don't mean anything right now, it's just the big ilvl number that is important.
    Mostly true.

    But there is one stat that does matter: Accuracy. If you haven't made sure you have enough accuracy, that big ilvl won't mean much when you start whiffing.
    (5)

  5. #5
    Player
    Lyrinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,524
    Character
    M'kael Jin
    World
    Tonberry
    Main Class
    Conjurer Lv 3
    Quote Originally Posted by Magis View Post
    Why not have players go to different dungeons to mix and match to create a set that are best for certain fights and ok for others. Instead of a generic BiS, have optimal items for different fights.
    I want to start off by saying that I'm 100% in favour of having more choices/horizontal progression but I also want to point out there is a host of problems that come with it as well. No system is perfect. As you pointed out, itemization would need a massive overhaul. If I remember correctly, one of the Live Letters said that would not be explored until expansion.

    Second, lockouts. If you have a separate "BiS" for different fights, you can potentially lock people out of those fights if they don't have said BiS. If they can clear it without BiS, then what is the point of farming up a separate set? That needs to be addressed.

    Finally (since it's the most trivial), space. Those of us who play multiple classes and/or have all crafts/gathers maxed are already tight on armoury space. Carrying around multiple sets for just one class is simply unfeasible unless they give us more space to work with, and given their excuse of server stress, that likely won't happen - for free anyways.
    (4)

  6. #6
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Lyrinn View Post
    Finally (since it's the most trivial), space. Those of us who play multiple classes and/or have all crafts/gathers maxed are already tight on armoury space. Carrying around multiple sets for just one class is simply unfeasible unless they give us more space to work with, and given their excuse of server stress, that likely won't happen - for free anyways.
    Yeah, the inventory management system needs some changes to accomodate large amounts of gear. They might as well make the armory chest unlimited and let you put any kind of armor or weapons inside of it. We aren't going to vendor our raid sets if they can be used for vanity.
    (1)

  7. #7
    Player
    odintius's Avatar
    Join Date
    Mar 2011
    Posts
    901
    Character
    Odintius Baelsar
    World
    Coeurl
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Fendred View Post
    Yeah, the inventory management system needs some changes to accomodate large amounts of gear. They might as well make the armory chest unlimited and let you put any kind of armor or weapons inside of it. We aren't going to vendor our raid sets if they can be used for vanity.
    The gear for the game can stay the same just use a different type of materia system were crafters can open slots for end game gear and make it to were the materia is detachable but at a certain stage like relic materia and have a preset materia armory feature to save different sets by click of button you have a differnt build no new gear required just the effort we have with the current system of course this is a vague example more indepth would be required for something like this just a thought.
    (0)

  8. #8
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Magis View Post
    Why not have players go to different dungeons to mix and match to create a set that are best for certain fights and ok for others. Instead of a generic BiS, have optimal items for different fights.
    Because it's a bad idea? Can imagine it now, primal X fight, must have these certain pieces of gear that are rare drops or gtfo. Content is gated by ilvl and players require minimum ilvl to join PF parties (no I dont PF, I have a static). Now you want to add even more gear checks to content?



    Imagine how many sets you would need if you like to play multiple jobs?

    So basically you want it like FFXI with macro gear swaps for practically every ability, but instead for every fight?. Thanks but noway thanks. That trash can stay in FFXI and those who want that can take that option of playing FFXI.

    Having more options of gear so you can go heavy crit, or skill/spell speed etc. WOuld be a welcome addition (not to mention making all secondary stats as desirable as each other). But different sets for different bosses (or abilities) newp!
    (0)

  9. #9
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Sapphic View Post
    Because it's a bad idea? Can imagine it now, primal X fight, must have these certain pieces of gear that are rare drops or gtfo. Content is gated by ilvl and players require minimum ilvl to join PF parties (no I dont PF, I have a static). Now you want to add even more gear checks to content?
    I said best not required. People still do T6 in ilvl 90 gear and can clear it. However it does mean that an item from 3 patches ago is still viable and gives a reason to do that old content, because it gives you a bonus to killing a boss or completing a duty.

    Quote Originally Posted by Sapphic View Post
    So basically you want it like FFXI with macro gear swaps for practically every ability, but instead for every fight?. Thanks but noway thanks. That trash can stay in FFXI and those who want that can take that option of playing FFXI.
    How dare people want the game to have a bit more complexity than "make this number be big (ilvl)". Having just base stats isn't going to fix the problem, because people will just get w.e is BiS (the biggest stats). You haven't really fixed anything at that point.
    (4)
    Last edited by Magis; 07-25-2014 at 12:47 AM.

  10. #10
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Sapphic View Post
    Because it's a bad idea? Can imagine it now, primal X fight, must have these certain pieces of gear that are rare drops or gtfo.
    It's a bad idea to play an MMORPG. Let me ask you as a question:

    Do people largely accept you going into Primal X or Coil 1/2 undergeared? Hm? No? Well then, there's no difference. People already require you to have certain pieces or they'll want you out, that won't change just because of other gear addition lol. Meeting requirements is a standard of any kind of raiding in MMOs, that hasn't changed.
    (5)

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