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  1. #1
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    Quote Originally Posted by Exstal View Post
    I think they want full of a certain secondary stat while maintaining accuracy cap, if DPS, and maximum main stat for their class if full i110. I don't think this desire will work with the limited amount of dungeons we have now. So this whole thread is just a complaint thread because we simply do not have the content in-game to cater to it.
    No, that's what Sapphic wants and he's against horizontal progression. What he's describing is letting players only have 2 secondary stats on a character, no extras. That means all your gear would be, if you're a dragoon or monk, STR, VIT, Just enough ACC, and PURE DET. The only reason we're taking crit rate too is because we cant have a piece of gear that has +STR, +VIT, +DET and another +DET. None of your pieces would have any skill speed or crit hit and that's what everyone will do, the only difference between each of them would be their ilvl quality.
    (0)

  2. #2
    Player
    Arkine's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    889
    Character
    Arkine Vanrien
    World
    Balmung
    Main Class
    Gladiator Lv 70
    I'd personally love to see less of the current 4 stats on gear formula.

    Maybe add unique gear with special stats like instead of:

    20STR/20VIT/15ACC/15S.Speed

    We'll see something like:

    -20STR/+40VIT/15ACC/15S.Speed.

    Or new stats all together like Enmity, Damage taken -/+, or straight up skill specific gear like "Enhanced Bersek"
    (3)

  3. #3
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,439
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    Quote Originally Posted by Arkine View Post
    I'd personally love to see less of the current 4 stats on gear formula.

    Maybe add unique gear with special stats like instead of:

    20STR/20VIT/15ACC/15S.Speed

    We'll see something like:

    -20STR/+40VIT/15ACC/15S.Speed.

    Or new stats all together like Enmity, Damage taken -/+, or straight up skill specific gear like "Enhanced Bersek"
    That honestly sounds over complicated/something no one would use once the novelty wears off.
    (0)

  4. #4
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Arkine View Post
    I'd personally love to see less of the current 4 stats on gear formula.

    Maybe add unique gear with special stats like instead of:

    20STR/20VIT/15ACC/15S.Speed

    We'll see something like:

    -20STR/+40VIT/15ACC/15S.Speed.

    Or new stats all together like Enmity, Damage taken -/+, or straight up skill specific gear like "Enhanced Bersek"
    FFXI is that way. --->
    (2)

  5. #5
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by Eekiki View Post
    FFXI is that way. --->
    XI did a lot of things right, and there is nothing wrong with wanting to see things implemented from a successful* game. No one is asking for a XI clone.

    *This point will obviously be debated, but XI has stood the test of time, and is still going strong, eleven years later.
    (4)

  6. #6
    Player
    odintius's Avatar
    Join Date
    Mar 2011
    Posts
    901
    Character
    Odintius Baelsar
    World
    Coeurl
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Eekiki View Post
    FFXI is that way. --->*FFXIV*<----and wow is this way
    Fixed that for you.
    (5)

  7. #7
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    I can't wait to be ilvl 525! -.-

    I really want horizontal progression to be the norm for this game It's annoying playing multiple jobs, and then being behind on most of them as soon as the ilvl increases..yet again. I get this keeps playing people playing longer in theory, but it would be awesome to be able to ADD to your gear sets with expansions, not have to replace them in full each time.
    (1)

  8. #8
    Player
    Genz's Avatar
    Join Date
    Mar 2011
    Posts
    1,039
    Character
    Genz Kawakami
    World
    Louisoix
    Main Class
    White Mage Lv 100
    I'm all for horizontal progression (it's the only true "system". Vertical progression is just glamour with numbers) but, to work in FFXIV, it would ask more than just adding new bonus types to equipments.

    The jobs "system" (again, it's not a "system" in its current form. It's just glorified fan service) would need a lot of rework. A good equipment system is complementary to a good progression system.

    Then, the battles design would need to change too. Horizontal progression allows players to come up with their own solution to win battles. FFXIV doesnt work like this : to win, we only need to guess the developpers' shenanigans.
    (2)

  9. #9
    Player Taruranto's Avatar
    Join Date
    Aug 2013
    Posts
    697
    Character
    Archs Crysta
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    That would also require interesting stats, though.

    Righ now it would be pretty useless though, as most job only get 1 decent secondary stat.
    (0)

  10. #10
    Player
    Codek's Avatar
    Join Date
    Sep 2013
    Posts
    511
    Character
    Dalek Codex
    World
    Leviathan
    Main Class
    Astrologian Lv 60
    Horizontal progression done right -> high development time -> less content successfully released on a regular basis.

    Horizontal progress done wrong (rushed/un-balanced) -> BIS builds come out and large amount of content becomes ignored immediately, everyone picks and chooses their fights.

    Horizontal progress done wrong (elemental resistance gimmick) -> Simply a handful of barriers/gear checks with no added benefit towards game play, basically what we already have.

    Choose your poison...
    (2)
    Always remember the Silver Rule:
    "Treat others as they treat you!" ...or something like that.

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