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Thread: atma drop rates

  1. #321
    Player
    YanDere's Avatar
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    Gridania
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    Parry Lyndon
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    Ragnarok
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    Conjurer Lv 60
    Quote Originally Posted by Avarghaladion View Post
    .
    I don't think the question was made to you, Avarghaladion-kun, I'll answer it.
    Axlle10, let's suppose you are camping a 30-minute spawn FATE. You just do it and wait for it to respawn: that's a roll every 30 minutes.
    Now, let's say you kill that FATE boss, go to another zone do another FATE, take another gold. That's already 2 rolls in 30 minutes, which means higher overall chance.
    Doing more than one FATE during one another requires good coordination, you can deal good damage to a FATE boss, then go deliver all the items required to that FATE NPC and go kill some of those FATE mobs near each other, so that you get 3 gold FATEs in the time you could do 1.
    It's just about thinking ahead and farming efficiently.
    I told you, there's luck in it, but your actions impact on your rewards.
    Yes, you could still do 500 FATEs without dropping at all, but the more FATEs you do, the more unlikely it is for you not to drop.

    EDIT: Avarghaladion, I'm not saying you are playing at an inferior level, I'm saying you are THINKING at an inferior level. Discussing like a hungry ape. Stop just trying to insult me without a reason and maybe try to discuss intelligently, like others (to whom I answered) did.
    (0)
    Last edited by YanDere; 07-20-2014 at 12:38 PM.

  2. #322
    Player Axlle10's Avatar
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    Axle Ten
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    Cerberus
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    Gladiator Lv 50
    Quote Originally Posted by YanDere View Post
    I don't think the question was made to you, Avarghaladion-kun, I'll answer it.
    Axlle10, let's suppose you are camping a 30-minute spawn FATE. You just do it and wait for it to respawn: that's a roll every 30 minutes.
    Now, let's say you kill that FATE boss, go to another zone do another FATE, take another gold. That's already 2 rolls in 30 minutes, which means higher overall chance.
    Doing more than one FATE during one another requires good coordination, you can deal good damage to a FATE boss, then go deliver all the items required to that FATE NPC and go kill some of those FATE mobs near each other, so that you get 3 gold FATEs in the time you could do 1.
    It's just about thinking ahead and farming efficiently.
    I told you, there's luck in it, but your actions impact on your rewards.
    Yes, you could still do 500 FATEs without dropping at all, but the more FATEs you do, the more unlikely it is for you not to drop.

    EDIT: Avarghaladion, I'm not saying you are playing at an inferior level, I'm saying you are THINKING at an inferior level. Discussing like a hungry ape. Stop just trying to insult me without a reason and maybe try to discuss intelligently, like others (to whom I answered) did.
    Alright, i understand the point you are trying to make,but that is in no way what people are concerned about with the nature of the atma drops. Its the drop rate per fate that has people concerned. Its not always possible to farm efficiently at every single hour of the day (non-prime time people) that causes them to be the brunt of this ill-prepared system for dropping. You are basing your theory off of two things. One - there must always be XX number of players fating and Two - There must be multiple fates up at XX time.

    Now if reason 1 fails since its non-prime time or its just a bad day for farming, you cannot move between fates due to no one being there to finish the fate.
    And if reason 2 fails, i have seen lots of times when there is only one fate up in a zone, and teleporting to multiple zones trying to find another fate only works if you have not already gotten that atma stone (unless ofc you are going for multiples)

    So when you think about it, it really is ALL about luck. All the stars must be aligned just right, enough players doing the fates, enough fates up to farm efficiently, and most important, that you sacrificed enough lalas to the RNG gods to get you in their good graces.
    (1)

  3. #323
    Player
    Avarghaladion's Avatar
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    Avarghaladion Thaliiavas
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    Sargatanas
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    Goldsmith Lv 50
    Yep... pretty much anyone who'd spent more than a few hours over the course of three days farming is well aware of how to farm efficiently. However, if anyone ever resets a boss FATE you don't get credit. If anyone fails to complete a FATE you don't get credit. RNG is RNG. Just because we all aim for the amoral low hanging fruit the game has doesn't fix that and it certainly doesn't improve the anti-content. If anything, it makes it worse by rewarding people for letting others do more work and still getting credit.
    (0)
    Last edited by Avarghaladion; 07-20-2014 at 01:56 PM.

  4. #324
    Player
    oORoyalBlueOo's Avatar
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    Lilira Hime
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    Sephirot
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    Archer Lv 70
    Keep trying, because Novus is rly good thing at secondery stat u can change it aswell
    (0)

  5. #325
    Player
    oORoyalBlueOo's Avatar
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    Lilira Hime
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    Sephirot
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    Archer Lv 70
    Still, check the Bis for ur class
    Ex:Mnk wep Sol is litterly useless secondery stats is :Acc and Det

    And collecting atma deserves Cuz Novus can be changed from the second stat as u want so Sol .
    OR if ur aiming to the highallagan wep thats another thing
    (0)

  6. #326
    Player Axlle10's Avatar
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    Axle Ten
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    Cerberus
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    Gladiator Lv 50
    Quote Originally Posted by oORoyalBlueOo View Post
    Still, check the Bis for ur class
    Ex:Mnk wep Sol is litterly useless secondery stats is :Acc and Det

    And collecting atma deserves Cuz Novus can be changed from the second stat as u want so Sol .
    OR if ur aiming to the highallagan wep thats another thing
    actually monks can build off of determ or crit. either one is viable. so the determ is actually not all that bad as you might think. And the raw upgrade in damage is far better than the secondary stats anyways.
    (0)

  7. #327
    Player
    YanDere's Avatar
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    Character
    Parry Lyndon
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    Ragnarok
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    Conjurer Lv 60
    Don't worry, I completed the Omnilex Atma and I can tell you that 99% of the FATEs in this game can be entirely made in solo, especially by Summoners, Bards, White Mages and Warriors.
    If there's no one in the FATE (which for me happened only with "Sharknado"), obviously you'll have to do it alone 0-100%, and this makes you unable to go to other FATEs, but if you stay, in Western la Noscea for example, between Aleport and Swiftperch, you'll get plenty of crowded FATEs at any time of the day and you'll be able to farm more efficiently.
    The drop rate per FATE isn't that low for an RPG, if you remember FXII, the Tournesol sword required lots of ingredients much more difficult to get, like the Hellgate's Flames from Cerberus's in Feywood, which couldn't be stolen and just dropped with a 3-6% probability (6% with tier 4 killchain), or the Wargod's Bands from Leynirs, they were 3 in all the game and you had to move through 3 enormous zones to make them respawn, and they dropped at a 5% probability.
    Atmas are definitely easier than a tournesol, which requires the time of an Animus at least to complete. And a Danjuro requires the time of a Novus (at least).
    You just have to accept a game as it is, and know that if you want a grind weapon, you have to grind. If they made the drop rate higher, it wouldn't even be a grind or farm, you'd get a weapon in a day just FATEing casually. I'm gonna do another Animus after this, and I'm happy to grind again atmas, I like spending my time like that.
    One thing I've never understood is why people play for the rewards. No one in this game is enjoying a grind or a dungeon, everyone just wants to get to the loot and go in another raid to get other loot: everyone should know that this is a game, and the purpose of a game is spending some time having fun and chilling out. If you're not having fun grinding atmas, don't grind them, SE can't make something easier just because people can't get the loot.
    No offense huh, it's just a fact.
    (0)

  8. #328
    Player
    The_Juggler's Avatar
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    Dianne Zelphar
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    Diabolos
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    I finally got one!

    After over 1000 FATEs and an unfathomable number of hours, I finally got an Atma for the first time.
    Atma of the Goat - I'll cherish it deeply.
    It was about a month ago that I started messing with Atma, so just 12 more months to go!

    More seriously though, this confirms that there's nothing wrong with my character and I'm not doing it wrong, which is something I've worried about for a long time. I had thought that maybe there's some game bug or that I'm missing something really stupid.
    Nope, it's not me, Atma is just incredibly stupid and unfair.
    (1)

  9. #329
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    RiceisNice's Avatar
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    Flo Fyloord
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    Famfrit
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    Machinist Lv 80
    Clearly I must be playing on a vastly higher level of player skill if I managed to get 3 Atmas in one day... all of which by doing one FATE at a time and moving onto the next one after the current one finishes.

    There's no diminishing returns or pseudo RNG from what I've experienced here; a 3% drop is a 3% drop, nothing else to say about that. I don't see how "rolling 3 dices at the same time" is any different from "rolling 3 dices after each other", considering you only need one of them to hit that 3%

    I also feel that the concept of Atma just offhands the design of the game; you're not really helping lowbies or doing well in FATEs if you're swarming them with a party or simply tagging it and running off.

    I can't help but see the same problem being repeated in the future; There's always an alternative which is both more accessible and more-or-less the same stats (ST and hunts giving tomestones and allied seals for unweathered weapons)
    (1)

  10. #330
    Player
    Avarghaladion's Avatar
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    Avarghaladion Thaliiavas
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    Sargatanas
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    Goldsmith Lv 50
    Quote Originally Posted by The_Juggler View Post
    More seriously though, this confirms that there's nothing wrong with my character and I'm not doing it wrong, which is something I've worried about for a long time. I had thought that maybe there's some game bug or that I'm missing something really stupid.
    Nope, it's not me, Atma is just incredibly stupid and unfair.
    I had the same concern during my last dry spell. I finally got another Atma to drop after about 80 hours of nothing. During that time it felt like my character was glitched or something. I submitted a bug report and got an Atma a few days later. This doesn't confirm that there was anything wrong with my character but it does highlight another major problem with the Atma system: the absolute lack of transparency. You have no way of knowing if you're falling victim to a bug of some kind unless you actually get the Atma drop. This is true of most RNG except Atma is so incredibly rare that it's difficult to verify.

    An effective solution would be to do something like they did for DoH/DoL i70 grinds. Make an item called "Atma" or "Uninfused Atma" drop every single time you complete a FATE with a Zenith on. The sole purpose of the item would be to trade it in to the quest-giver for a food that can bolster your Atma drop rate. This solves the problem of transparency by showing players that there isn't anything wrong with the programming or their character and it would actually make it semi-bearable by ameliorating the system overall through a Lore based boost.

    Quote Originally Posted by RiceisNice View Post
    I can't help but see the same problem being repeated in the future; There's always an alternative which is both more accessible and more-or-less the same stats (ST and hunts giving tomestones and allied seals for unweathered weapons)
    This is a major concern of mine. The implementation feels very F2P-esque. I want to say that at some point SE is going to have to stop screwing around with relic, given that with each stage it becomes, increasingly, the most difficult weapon option to acquire. I don't have a lot of faith in SE right now when it comes to content balance though.
    (0)
    Last edited by Avarghaladion; 07-22-2014 at 02:35 AM.

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