I tap a green and hit you in the throat.
I have no interest in Coil, yet I still want to progress my character horizontally. This current gearing system allows me to do so.
And evidently the non raid crowd will be upset if they can't be snowflakes too.
Funny how that statement works both ways isn't it?
^ see above or I'll make it easy.
"I have a simple solutions (there shouldn't be an "s" there btw) for crying casuals: Stop being so entitled and envious to (of) others who have put in the time and energy to complete the raid(s) and instead get the gear for the level of play you are at = profit for everyone"
Hardcore or no-lifer? Raiding is literally the least time consuming activity in this game. Takes more time to cap soldiery than it does to raid since we get NO CONTENT.The term raider in this game is more a catch-all for someone who lives on the game so you could equally use "hardcore" or "no-lifer" as a tag although I appreciate that is a slight over-generalisation because there are people who raid and do so on a restricted timeframe but let's not delude ourselves, most hardcores spend every available waking hour on this game. For them to then suddenly have the one defining aspect of their lives trivialised by "filthy entitled casuals" is the continually burning core of this whole thread.
The sad fact is, ever since Blizzard opened up MMOs to the globe the clock started ticking down on the genre's demise. The current state of this game only evidences that fact. Which is why, all poking fun aside, I struggle to get as bent out of shape by these games now as I once did when I can see the direction they're all heading inexorably toward.
You know who I see spending every available waking hour on this game? The people doing hunts. I'm in 2 (I know of 4) full 128 man linkshells. 90% of them are casuals who suddenly can get raid gear by clicking on a <pos> and following the crowd.
S ranks dieing at 5 am on a week day? Damn sure it isn't any of the raiders I know.. we have these things called jobs.
Your 2nd paragraph is interesting. Because you agree but your just going to lay down and die? How about actively trying to help make a change so MMOs aren't dead in the next 10 years. The Wildstar guys are trying (I think the game looks dumb as hell graphically but at least they are trying to change the MMO's current design of "pander to the lowest common denominator at every turn")
Except hunts DROP the logs (worth 250 seals) so this wouldn't actually solve anything.
Then tell the people crying they can't get ilvl 110 without raiding that. Because that's the only reason were in this situation and why were going down the road where they may as well just remove raid content and call it a day.
Have you looked at the screen shots or read anything about it or are you just following propoganda? That addon shows nothing more than what is within draw distance (aka if your in a flat expanse the furthest mob you can see anyway). I have found plenty of hunts simply by running around doing my animus book killing. And when there are 500+ people running circles....... Yea it isn't hard.
Last edited by Zarzak; 07-22-2014 at 03:56 AM.
no, it doesn't.
non-raid people are okay if everyone is i110.
only people like you are not okay with everyone being i110.
a snowflake implies uniqueness, if the non-raid people is okay with everyone being the same, they are not upset that they can't be snowflakes. they are upset they can't be the same as everyone else who plays.
being upset at not being equal is not the same as being upset at not being different.
your logic is so bad.
I think it is implied they want to be special too, being clad i110 gear.
no, it doesn't.
non-raid people are okay if everyone is i110.
only people like you are not okay with everyone being i110.
a snowflake implies uniqueness, if the non-raid people is okay with everyone being the same, they are not upset that they can't be snowflakes. they are upset they can't be the same as everyone else who plays.
being upset at not being equal is not the same as being upset at not being different.
your logic is so bad.
^ Apparently this concept was too hard to grasp.
Crying you can't be in raid gear without raiding.
Also I'm not 110 nor do I raid currently. Haven't in a couple months. But I am yet to go through the devolution that makes me suddenly believe I should get raid loot without raiding. I have a gun ready for that day... I don't want to turn into some illogical soulless monster that kills genres.
Face it man, its the number, not the stats. If the ilevel was listed as 111 or 115 you'd be all smiles.^ Apparently this concept was too hard to grasp.
Crying you can't be in raid gear without raiding.
Also I'm not 110 nor do I raid currently. Haven't in a couple months. But I am yet to go through the devolution that makes me suddenly believe I should get raid loot without raiding. I have a gun ready for that day... I don't want to turn into some illogical soulless monster that kills genres.
I don't see what the problem is with having some cut-off to reward people for actually playing through end-game content. Why is it not ok to have a wall that you challenge people to get over? Why do we need to nerf Twintania again when the people who failed to clear that are just going to get stuck on SCOB anyway?
We get it, you have a job, you have responsibilities that force you to do other things which prevent you from clearing end game. People keep saying that this is content for 5-10% of the playerbase, you already have 90% of the game available to you by that logic so why not let that remaining percentage enjoy the other 10%?
It's not about being a snowflake, or whatever the term is these days, it's about having a reward for people who actually clear the content.
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