If I'm in T8, and there's another MNK pulling much higher than me, of course that's going to inspire competition, but that's not what this thread is talking about. This thread is talking about random casual people who don't raid getting i110 gear, and why that's a "problem."
If there are two monks in one run, it's going to inspire competition. But, here's the thing - we're not talking about two raiders in a raid. We're talking about raiders, and casual people who get their gear from hunts. They are two entirely seperate groups.
I fully support being competitive if there's another DRG you know, doing more DPS than you, and that inspires you to get better. But what on *earth* does that have to do with some random guy standing around in Mor'dhona in full Soldiery gear that he got from hunts?
This is a huge huge fallacy... Most of the players who are successful at hunts are doing well because they've studied the patterns not because of some silly program.
Actually, the respawn timers of elite's are common knowledge at this point, so all it takes is having a few people in a zone around the time they're going to spawn to find one.
Namely, that the system is defenseless against client side programs that can tell them when and where these NMs spawn. I have a feeling that if the system were working as Yoshi intended it to, this would not be happening, but because people were clamouring for unrestricted, open world end-game content, Yoshi is now dealing with the brave new world (or old world, depending on your view point) of open world content.
Exactly, the best way to be successful at hunts is to record when hunts die and when they're going to respawn. If you know a monster is going to spawn, you just keep 5-10 people in that zone during that time and you don't need a radar to find it.
That and the hunts all have a limited number of spawn locations spread throughout the map. After a while you figure out what those are. It's much quicker to check known spawn points as opposed to doing a full sweep of the map.
I found the interview I was referring to, the part I mentioned is near the middle of the page:Seems different interview. I saw one when YoshiP said that they were surpised how fast SCoB got downed and they expected it to last longer. But than they look how broader population progress and it was within their expectation range.
There are actually a lot of ppl that are actively raiding but still not downed T9, in our FC only 1 static did it (and quite some time ago) and at least 3 other still trying it on various phases.
http://www.novacrystallis.com/2014/0...naoki-yoshida/
The bolded part is what I feel right now is even though you are correct, most people just can't do it which is why Yoshida has already confirmed nerfs coming to the Twintania encounters.Echo is the same as gear upgrade - just plain improvements of your stats. 10 levels of ilvl upgrade is about the same as 15% echo buff. Echo buff was just given to further decrease difficulty of certain encounters without having impact on the new content.
Tell the truth T6, T8-T9 are scales nicely with gear, becoming easier and easier, especially if you go through certain thresholds. Same was with Coil1 where overgear (and later echo) allowed to use simpler mechanics. Twintania with ilvl110 and 20%echo is really a joke, there are just no places where hp/healing/dps could lack even if the players are "not best" of the crowd. Just know what to do on divebombs and twisters - and you are safe.
While I had done really quick napkin map during break at work so it seems my numbers were way off, so thanks to you and everyone who did actual calculation!It's pretty much impossible to fully deck out two different jobs in full soldiery as there haven't been enough weeks since 2.2 to actually buy all pieces for two.
Find me someone that have two jobs fully decked out in different soldiery tome gear. Zero overlap.
Unless I calculated wrong, it has so far been possible to obtain 8550 soldiery tomestones.
Fully decking out one job takes 5010 tomestones if you can only get one ring, and this is not counting weapon.
Fully decking out two jobs with no overlap in gear would take a minimum of 10020 tomestones, or 4 more weeks of capping soldiery.
Though the argument that soldiery caps works as a soft cap for sands is pretty irrelevant when it's still possible to use so many at once before it actually becomes a soft cap.
Not my problem if you and others in this thread lack basic reading comprehension.
To a degree, pretty much. While a lot of people enjoy their experience for the first few times, the motivation after becomes gear.
Last edited by Dwill; 07-19-2014 at 10:39 AM.
So I have a hunting question, would I have to dedicate my life to hunting once I join an ls and abandon all other activity? Id hate to get kicked because my girlfriend wanted some quality time.
If I designed this game I would do the exact same thing they did and offer different upgrade paths for different skill levels. I wouldn't be thinking about just the hard-core gamer I would be thinking the casual gamers and older players and new players and solo etc. Then I would give other tools for people to get better if they wanted like FC or that kind player that helped me in the dungeon and gave me tips. I also would understand that some peoples goals are rewarding just by upgrading gear and not being able to clear Scob. But that seemingly sounds unrealistic lolz.
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