Not wrong at all. They used PS2 limitations as an excuse for the longest. If the PS2 limits their ability to increase inventory space and they still did it years later while XI is still a PS2 game as of 2014, that means the limitation wasn't what held it back, just them not wanting to do the work around needed to get it, hence "no current plans" Anyone who's played XI knows they used quite a lot of excuses to not give us what we wanted at the time. They said they couldn't take inventories past 70 because of "PS2 limitations" and "we can't offer any other inventory systems due to it", yet they introduced Mog Sack, Satchel and Mog Case.
Then again I've learned not to take things as face value when it comes to business, perk of working with them I guess.
It's funny though - whenever someone asks about why PC Only MMOs never really do much beyond "the safe route" no one has an answer - If consoles hold back MMOs, what's holding back MMOs on a platform with virtually no limits as the technology improves basically every couple of months? Pretty sure having access to more than 16gb ram and terabytes upon terabytes of drive space ontop of 6+ core processors can lead to some pretty amazing things....
Yet most PC only MMOs are still designed like 2004 PC MMOs with prettier graphics. You can try to argue "to allow everyone to play", but in reality, if you're rocking a Dual Core or Core Duo PC/Laptop in 2014..they really shouldn't be designing with that in mind, because that means console based MMOs are technically better at that point.
So since you can see the future and believes SE tells no lies - What's the PS3 and PS4 holding back? What couldn't they do in the first Expansion due to the system that held back a system? I mean, if SE can introduce new systems to a PS2 era MMO in a monthly update, what can they not do with a game developed on the PC and later ported to consoles?



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