I think being able to op in and op out instead of mandatory is required. So as to avoid these "roaming gangs" #sonofbaldo
Ultimately, I think giving people the OPTION to create their own content is much more cost efficient and sustainable.



Opt-in open world PVP would be a good idea. It means that people who just want to go about minding their own business don't have to worry about dying in the world.
But as in everything in the game, SE has to write story for it all. The three factions have an alliance and the only reason we fight at Carteneau is because of the story. If there is open world PVP implemented, there is going to have to be a story and reason behind it. From looking at everything SE has done, they want lore and story behind things.

The story could be the along the same lines as frontlines. "fighting for honor to claim the land" something something nothing hostile just good fun.Opt-in open world PVP would be a good idea. It means that people who just want to go about minding their own business don't have to worry about dying in the world.
But as in everything in the game, SE has to write story for it all. The three factions have an alliance and the only reason we fight at Carteneau is because of the story. If there is open world PVP implemented, there is going to have to be a story and reason behind it. From looking at everything SE has done, they want lore and story behind things.
Maybe implement a relic system like Warhammer & DAoC and give FCs the ability to claim outposts for their Grand Company. The Aligan* artifacts could be held in these outposts giving a bonus to the Grand Company whom holds them. A bonus that is only active in PvP.



Yeah but it's still the same. We will have to wait for SE to be able to work this into the game. A new area would work best, maybe an area of Coerthas or Mor Dhona, since they are the most contested and you don't want to cause trouble in an allied states' land (gaol sentence/death penalty etc).The story could be the along the same lines as frontlines. "fighting for honor to claim the land" something something nothing hostile just good fun.
Maybe implement a relic system like Warhammer & DAoC and give FCs the ability to claim outposts for their Grand Company. The Aligan* artifacts could be held in these outposts giving a bonus to the Grand Company whom holds them. A bonus that is only active in PvP.



Not that I support open world PvP but I think I have another idea: making it an regional thing based on the GC or City State
Now for the set up
- Immortal Flames/Ul'Dah: It should be easy to imply that other players were bribed by the syndicate to assassinate the Warrior of Light, or conversely assassinate traitors to the sultanate
- Twin Adder/Gridania: Religious Xenophobia or punishing poachers (AKA the hunters and fate grinders), simple as that
- Maelstrom/Limsa Lominsa: General Piracy.
- Universal: being tempered, while the PC is by lore immune to this this only applies to them. It's hard to describe really but bascialy the game treates the PC as the one true Warrior of Light and any adventurers they face as plan muggles and thus susceptible to tempering.
- General primal outbreak
- Syndicate gaining traction with their plans to overthrow Nanamo
- Gridnians mishearing the Elementals and resorting to nationalist terrorism as a result
- Some of the The Lominsans fearing an invasion or general paranoia (Pirates aren't the most idealistic bunch)


Stuff like Winterspring or Tol Barad from WoW would be the best bet for this. All out world pvp is stupid though, and if done would require its own servers.
Like, PvP servers are kinda okay in WoW, even with maxes ganking lowbies (which is really annoying and drives lots of people off of them), though I don't think it would work very well in this game.
Botany/Mining/Fishing would be completely impossible, for starters.
I wish they do. PvP is the only thing I care about in the end and long term of a game. To compete against others and have fun doing it. Running dungeons a million times to farm gear can be ok... for so long, but fighting people vs cpu, is a whole different set of skills imo.
Memorizing each stage of boss fights isn't skill. Fighting unique pvp fights with different situations is.
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