Page 2 of 4 FirstFirst 1 2 3 4 LastLast
Results 11 to 20 of 40
  1. #11
    Player
    Chiramu's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Rubicant View Post
    The story could be the along the same lines as frontlines. "fighting for honor to claim the land" something something nothing hostile just good fun.
    Maybe implement a relic system like Warhammer & DAoC and give FCs the ability to claim outposts for their Grand Company. The Aligan* artifacts could be held in these outposts giving a bonus to the Grand Company whom holds them. A bonus that is only active in PvP.
    Yeah but it's still the same. We will have to wait for SE to be able to work this into the game. A new area would work best, maybe an area of Coerthas or Mor Dhona, since they are the most contested and you don't want to cause trouble in an allied states' land (gaol sentence/death penalty etc).
    (0)

  2. #12
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Rubicant View Post
    snip
    Not that I support open world PvP but I think I have another idea: making it an regional thing based on the GC or City State

    • Immortal Flames/Ul'Dah: It should be easy to imply that other players were bribed by the syndicate to assassinate the Warrior of Light, or conversely assassinate traitors to the sultanate
    • Twin Adder/Gridania: Religious Xenophobia or punishing poachers (AKA the hunters and fate grinders), simple as that
    • Maelstrom/Limsa Lominsa: General Piracy.
    • Universal: being tempered, while the PC is by lore immune to this this only applies to them. It's hard to describe really but bascialy the game treates the PC as the one true Warrior of Light and any adventurers they face as plan muggles and thus susceptible to tempering.
    Now for the set up
    • General primal outbreak
    • Syndicate gaining traction with their plans to overthrow Nanamo
    • Gridnians mishearing the Elementals and resorting to nationalist terrorism as a result
    • Some of the The Lominsans fearing an invasion or general paranoia (Pirates aren't the most idealistic bunch)
    (0)

  3. #13
    Player
    skho01's Avatar
    Join Date
    Sep 2013
    Posts
    73
    Character
    Skho Damascus
    World
    Adamantoise
    Main Class
    Archer Lv 50
    Quote Originally Posted by Rubicant View Post
    Or make specific zones where this can happen.
    DAoC, Warhammer, and several other games do that. You have the "Frontier" zones where there is PvP and PvP objectives, and then the rest of the world where there is no PvP.
    FFXIV would be a lot like the DAoC servers that were "co-op" where all three realms could go anywhere, join any guild etc... but out in the frontier it was Guild vs Guild, or realm vs realm. Those who didn not wish to participate could simple just no go to the PvP area and there was tons of stuff for them to do.
    I think an addition of an zone or two that is like that would be awesome.
    This would be a good compromise. A zone specific to PVP. However, for the incentive to truly work (up drop rates for things like ATMA, Alexandrites, etc), a worldwide approach is the best case scenario. Unless they actually make those things drop at a reasonable rate. Then zone specific to open world PVP could work too.
    (0)

  4. #14
    Player
    skho01's Avatar
    Join Date
    Sep 2013
    Posts
    73
    Character
    Skho Damascus
    World
    Adamantoise
    Main Class
    Archer Lv 50
    Quote Originally Posted by Baneus View Post
    Nope. That type of community needs to stay exactly where it is - not in FF14.
    What type of community? An OPTION for people to participate in objective based world PVP beyond the set cap of 72 players in an instanced fight? The logic here is voluntary op in. You can still do all the things you want to do now if you choose to. Nothing changed. In its current state, people that enjoyed open world PVP do not even have the option.

    Player driven content drives the narrative of the game. If everything is caged and heavily restricted in small scale instances, we'll only get more FATE grinds like Hunt/ATMA chain.
    (0)

  5. #15
    Player Divinemight's Avatar
    Join Date
    Aug 2013
    Location
    Windurst
    Posts
    606
    Character
    Saviour Divinemight
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by skho01 View Post
    What type of community?
    You have a beautiful statement. Did you also option out the hard cold truth about "World PvP"? World PvP is just a decoration of ganking. There is no fairness, no competition. It will always end up a group of people sweeping around the map to kill those solo option in.
    (0)
    Last edited by Divinemight; 07-19-2014 at 02:18 AM.

  6. #16
    Player
    skho01's Avatar
    Join Date
    Sep 2013
    Posts
    73
    Character
    Skho Damascus
    World
    Adamantoise
    Main Class
    Archer Lv 50
    Quote Originally Posted by Divinemight View Post
    You have a beautiful statement. Did you also option out the hard cold truth about "World PvP"? World PvP is just a decoration of ganking. There is no fairness, no competition. It will always end up a group of people sweeping around the map to kill those solo option in.
    Cold hard truth of "World PVP" is player driven experience. Sure there will be roaming ganks on solo op-ins. But that's an option a player choose to be a part of. That's the risk the player took when they opted in. I argue that anyone should still be able to do all the things they're doing now if they choose to. But if someone wants to take the risk and opt in on getting gank, they have that option.

    Whereas currently, that is not even an option. Everyone is opt-ed out by default.
    (0)

  7. #17
    Player Divinemight's Avatar
    Join Date
    Aug 2013
    Location
    Windurst
    Posts
    606
    Character
    Saviour Divinemight
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by skho01 View Post
    Everyone is opt-ed out by default.
    You might as well just to request a PvP server instead of installing a mechanic on a player community origin from PvE. The truth is you are not even going to see a lot of people option in for PvP. This can be reference to WoW's PvE server. It is simply pointless.
    (0)

  8. #18
    Player
    skho01's Avatar
    Join Date
    Sep 2013
    Posts
    73
    Character
    Skho Damascus
    World
    Adamantoise
    Main Class
    Archer Lv 50
    Quote Originally Posted by Divinemight View Post
    You might as well just to request a PvP server instead of installing a mechanic on a player community origin from PvE. The truth is you are not even going to see a lot of people option in for PvP. This can be reference to WoW's PvE server. It is simply pointless.
    WoW's PVE servers were moot because there were no tangible open world objectives nor incentives beyond honor kill. If a component of the mechanic drives gear, story, and/or server wide progression. The incentive to organize and participate would be much more significant.
    (0)

  9. #19
    Player
    Sonofbaldo's Avatar
    Join Date
    Jun 2014
    Posts
    73
    Character
    Mafra Telli
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    You keep speaking of a player driven experience, please elaborate. Do you really think players will band together to make it an actual experience other than run around ganking each other and turning a world that is supposed to be visually stunning into non-combatants using dances and emotes to pervertedly (albeit creatively) show their dominance upon a kill?

    The PvP isnt even the part I have a problem with. Its the fact that you want to be rewarded for doing PvP by having better drop rates on things. If you want to do PvP thats all well and good, go for it...But why exactly should you be rewarded for it?

    Especially considering I'd imagine only a small amount of people would actually take part in a disorganized, pointless gank-fest. Even if you have each faction get an advantage, people are just going to jump to the side that regularly wins.

    Allowing people free reign to massacre each other adds nothing to the world. If its some sort of player driven experience other than you're driven to prove your internet connection and expensive computer are better than everyone elses....I'm just not seeing it, but I'm open to hearing some examples as to how this would improve the game.
    (2)

  10. #20
    Player
    Seoulstar's Avatar
    Join Date
    Apr 2014
    Posts
    1,177
    Character
    Suzuko Seki
    World
    Balmung
    Main Class
    Dancer Lv 90
    Apparently people don't know that there is a little thing called switching to pvp and pve mode...no one is being forced to. Unless you're talking about making a zone where you're instantly in pvp mode the moment you step in it. Now that would be a bad idea.
    (0)

Page 2 of 4 FirstFirst 1 2 3 4 LastLast