

was somebody in the pt gimp or something? like someone with like 13 dex playing MRD or LNC? Last night when we were doing them we maybe missed two out of 30 or 40 tries.but they do miss, Im not saying my way is the best or anything that's just what i do. If you hit all three you are not penalized for it and you can still go light+light+light+magic and get the added bonus. We were killing spitfire the other night over and over again and with only 2 of us doing the def down BR, we would get a miss here and there and have to do it again. Oh well, was just a tip, not trying to force my ideas on you.


I dont know every ones stats, but we did go from doing rank 30 leves to rank 50 classes, so there was some class switching going on. We dont really go all out for low lvl nms, so who knows. Anyways, seems as though you have a way thats working for you so thats all that matters.


anyway, you should give the combo I listed earlier a try, the one w/ two separate BRs, it's amazingI dont know every ones stats, but we did go from doing rank 30 leves to rank 50 classes, so there was some class switching going on. We dont really go all out for low lvl nms, so who knows. Anyways, seems as though you have a way thats working for you so thats all that matters.![]()



I hope so. Battle Regimens have a whole host of problems.
I outlined the problems with the current system and potential short and long term fixes to the system for a more enjoyable, cooperation-oriented battle system here: http://forum.square-enix.com/ffxiv/t...llChains2.0%29
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My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread
Aye, might be true havent been playing much lately. but well for mages in general it plain sucks, i like to duo / solo alot (now taking solo out of the equation) but in duo-mode it's almost patehticly useless trying to skill-chain using THM & CON, their limited options even at max level is plain crap.
There's no mana burn (wich imo should be there since...well..lol we are mages, we no melee's)
For mages id like to see more planned debuffs SC's, like: (just examples)
Bind + Bio = ????
Paralyze + Blind = Prolonged stunned
Gravity + Burn = Major dot, possible to kite a mob maybe. (since the current gravity is plain crap)
But ya in longer fights, boss fights i totally agree that BR is good (its more or less a planned SC in the first place) its just that its time more precisly. (wich is defenitly cool) but it lacks variety and options.
(but then again im sure it would have evloved more if the old team was still here.)
Recent changes in dev team has put alot of things on hold, BR is just one of those things.
However, i like debating new options, new ideas & hope for the best & let the Dev team read and debate
for themselves on how they like to implement this.
I used to be Noomy...then i took shiva's Hail Storm to my knee...


let me address some of your complaintsI hope so. Battle Regimens have a whole host of problems.
I outlined the problems with the current system and potential short and long term fixes to the system for a more enjoyable, cooperation-oriented battle system here: http://forum.square-enix.com/ffxiv/t...llChains2.0%29
This isn't true for the reasons I posted earlier, there is less emphasis on skill order (although it is still essential for a successfull BR) and less emphasis on timing. Both make BRs far more easy to pull off with regularity.
Practice make perfect. There is no reason that party members should be standing around waiting to start a BR for more than a few seconds. Good communication helps.
parties as a whole do more damage with more members. it doesn't make BRs useless in a party of 4 or even 3.
if you believe this, your not doing them correctly
there are visual cues all over the place, pay attention and communicate, and this shouldn't be an issue.
why you say skillchains are better
the same can be said for BRs
this isn't true, there were tons of combination in XI that did nothing at all
? skill order matters in BRs too



Wait what? o_O BR doesnt have much problem except that is a bit slow on our player side to do so, a coordinate party are able to inflict BR in a swift moments, and is pretty cool actually to use BR as the attack bonus climbs up to a person able to deal up to 2.4k-2.8k damage


If Battle Regimens has stylish effects when the debuff was applied to the mob... would they be Skill chains then?



I think the fact that the people who are outspokenly in favor of the BR system are having such a heated debate about how they even work speaks volumes for the state of BRs in the game.
The debate that should be going on is what can they do to the BR system to make it more accessible to everyone. Right now they are needlessly complicated, awkward to use, difficult to even learn how to use, and clearly not everyone has a good idea of how they even work. (even the people who are in favor of the system.)
Whether you can find merit in the system at this point is not a valid argument. And until they can be used by everyone with a clear understanding of what is required to make them work, and until we can learn to use them in an intuitive manner the system is bad.
Not because the effects aren't worth using, but because the system as a whole is largely inaccessible to the community.
I don't think that anyone is demanding they switch it for ffxi's skill chain system verbatim. But they could just as easily add something that works in close to the same way, but gives similar effects to what the BRs do now. Or they could look into completely different alternatives...
But in the Blueprint for battle reform they stated that they didn't write up any plans for the BR system because they think they will have to scrap the system entirely to implement something similar that is more accessible.
So for those in favor of BRs, instead of calling the rest of us idiots because we haven't experienced the need to learn how to use BRs... maybe you should start brainstorming about ideas that can keep what you like about BRs but make it more accessible to the community as a whole.Battle Regimens
We are afraid to inform you that work on the Battle Regimen system has been postponed, as adjustments and additions alone will not suffice to address problems. There is a need to rework the system from the ground up, and we will lay the foundation stones after other changes have been seen to completion.

The current BR system is completely useless.
Granted the mob does receive stat debuffs if you invest the time in trying to execute one and you pick the right moves to use you will debuff your mob and or do more damage. Great. BUT, the time and effort isn't even worth it.
The mobs don't even last that long for you to even have a decent fight. They are either zerged down by your party within seconds and or zerged down yourself solo within seconds because of your TP spam. BR will only prolong your fight to maybe see some stat effect take affect and then die shortly after.
BR also needs flashier animations! We need to be visually satisfied just like we were the Skill Chains. We need to see some bad ass animations be manifested out of using WS -> WS -> BOOM {{insert epic animation here}} *mob now is paralyed*
BR should not have to be queued. Why spend 30 seconds queuing up BR to have the same result as if you did not have to wait
IE:
wait wait wait wait BR wait wait wait wait Skill wait wait wait wait Skill wait wait wait wait BRwait Execution -> Animation / Status Effect
or
Skill wait wait Skill -> Animation / Status Effect
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