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  1. #11
    Player
    Alcide's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    502
    Character
    Apathy Emerald
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Jaide View Post
    I've used it quite a bit, and from what I understand there is a damage bonus applied to additional attacks added to the BR. It only really seems to be worth it if everyone is coordinated and the BR is joined up to and executed right away. Otherwise you stand around doing nothing, unable to even heal yourself, while you're waiting for everyone else to get in.

    Oh yeah, and I prefer the skill chain system. I wish they'd implement that in this game.
    Actually it's a bit more elaborate than that.

    There are different type of BR depending on the skill combination: physical def down, magical def down, TP generation down, boost class affinity and boost damage. Note that if you put the skills in a certain order you can add more than one debuff on the mob with a single BR.

    Also there are some rules on the boost damage BR:
    1- in order to get the max boost you can't put two skills of the same class next to each other: Moonrise>Punture>Moonrise daes A LOT more damage than Moonrise>Moonrise>Puncture.
    2- If you change type of BR in the middle of the queue the damage boost stops: Moonrise>Puncture>Pummel>Moonrise the boost stops at Puncture, because the BR is boost damage typ at Moonrise>Punture and TP down type at Pummel>Moonrise.
    Moonrise>Puncure>Moonrise>Twisting Vice(performed by an archer) the boost stops at Puncture, because Moonrise>Twisting done by an archer turn the BR into a class affinity type.
    3- if you have good timing and good communication (aka voice chat) you can join the BR even if you don't queue you're skill: when the BR is released there's a short window where every skill performed is boosted. This means that the healer can join the BR by throwing a nuke at the right time and also that those opening the BR can throw in another WS at the end doing really massive damage (usually it's lancers or archers since they can build TP quite quickly)

    I don't think the BR system is perfect, it has many flaws, being unintuitive, definitely not casual friendly and quite bland talking about the different types of debuffs, but I think it is much more interesting than the SC system, I'd rather seeing it improved into a combo system rather than going back to FFXI. It has much more potential and is much more versatile than the SC system.
    (2)

  2. #12
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Quote Originally Posted by Alcide View Post
    And that's why people still think SC is better than BR >.> go play the game before asking for changes.

    However, how can you do a combo in solo? o.O that sounds odd.
    Sorry but I play duo with my wife mainly and we tried battle regimen many times in the past and with that stupid queue system where you can't do shit while waiting for other (my wife) to choose the action and I'm getting hit and we don't even really see what happened. I read up on it in the past where doing different combination adds effect to the mobs but I haven't really seen much difference with or without it; reason why I am asking is it even worth it? And I have been playing since alpha, c/o beta (solo mostly) and started playing on CE edition with wife.

    Solo Combo stuff was mentioned in this interview: http://forum.square-enix.com/ffxiv/t...mbo#post199281
    (1)

  3. #13
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    BR will work better with auto attack, as long as your character continues to attack. That being said i still dont like BR in the current form but i do think the system could be salvaged.
    (4)
    Last edited by syntaxlies; 07-14-2011 at 01:56 AM.

  4. #14
    Player
    Laughlyn's Avatar
    Join Date
    Mar 2011
    Posts
    1,350
    Character
    Hale Storm
    World
    Masamune
    Main Class
    Archer Lv 70
    Combo mode solo / even party sounds like a nice idea, being able to cast " Fire + Fire 2" would make "Fire 3" for example, possible ending with a massive pillar of flame / lava...etc w/e.

    Sort of like "Blue Mage" in FFXI soloing "Skillchains", but i'd reccomend giving all actions (for all classes)
    an option to skillchain, wheter it's debuffing, enhance, dot or plain mana burst.
    (1)
    Last edited by Laughlyn; 07-14-2011 at 02:20 AM. Reason: typo

    I used to be Noomy...then i took shiva's Hail Storm to my knee...

  5. #15
    Player
    Anima's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    519
    Character
    Blazel Nox
    World
    Masamune
    Main Class
    Lancer Lv 60
    In my opinion, BR is good in theory, but I agree wholeheartedly that It needs some Major Fixing.

    On a sidenote, Dia/bio>Dia/bio>Maim is a very good Combo for Damage, Light Strike> Heavy Swing inflicts Status effects(you can see below the Target's HP Bar that there will be a red Icon with the appropriate sign)Physical Def. down.

    I also hope SE would give a sign for those who stacked up for BR coz It's really crucial to know who does what. Maybe put like Glowing Aura around the players who've stacked ws.
    (1)
    Last edited by Anima; 07-14-2011 at 02:23 AM.

  6. #16
    Player
    Laughlyn's Avatar
    Join Date
    Mar 2011
    Posts
    1,350
    Character
    Hale Storm
    World
    Masamune
    Main Class
    Archer Lv 70
    Quote Originally Posted by Anima View Post
    In my opinion, BR is good in theory, but I agree wholeheartedly that It needs some Major Fixing. On a sidenote, Dia/bio>Dia/bio>Maim is a very good Combo for Damage, Light Strike> Heavy Swing inflicts Status effects(you can see below the Target's HP Bar that there will be a red Icon with the appropriate sign)Physical Def. down. I also hope SE would give a sign for those who stacked up for BR coz It's really crucial to know who does what. Maybe put like Glowing Aura around the players who've stacked ws.
    I like this idea, maybe even have their name-tag in the party-list window glow-pulsing slowly.
    (1)

    I used to be Noomy...then i took shiva's Hail Storm to my knee...

  7. #17
    Player
    Anima's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    519
    Character
    Blazel Nox
    World
    Masamune
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Laughlyn View Post
    I like this idea, maybe even have their name-tag in the party-list window glow-pulsing slowly.
    That sounds nice too Glowing Aura around the Party Name tag and The player itself.
    (0)

  8. #18
    Player
    Ferth's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    1,329
    Character
    Ferth Fontaine
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Chardrizard View Post
    SC belongs to slow paced battle. nobody used it post-ToAU when everyone melee burns.
    And the overall skill level of the general population of FFXI suffered because of it. Near the end of my tenure in Vana'diel I did hardly anything with a group larger than 6 people (a few dynamises with 10-12.)

    And for 6 people to take down things like Byakko, or to do Salvage skill chains were a big asset.

    Hell, we even did some samurai soboro parties where we did three part chains to speed the killing along. No, it wasn't ideal to sit and wait for everyone to have tp. But all it took was one person who knew the mechanic for skill chains to make them effective.

    It wasn't the skill chains themselves that made them inefficient for exp parties, it was the nature of tp, and the tremendously different rate of growth every body had in FFXI.
    (0)

  9. #19
    Player
    Alcide's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    502
    Character
    Apathy Emerald
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    Guys there's already something like that o.O There's a big red dot next to the name of those in queue for BR in the party list
    (1)

  10. #20
    Player
    Jaide's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    144
    Character
    Jaide Lynx
    World
    Balmung
    Main Class
    Botanist Lv 52
    Quote Originally Posted by Alcide View Post
    Actually it's a bit more elaborate than that.

    There are different type of BR depending on the skill combination: physical def down, magical def down, TP generation down, boost class affinity and boost damage. Note that if you put the skills in a certain order you can add more than one debuff on the mob with a single BR.

    Also there are some rules on the boost damage BR:
    1- in order to get the max boost you can't put two skills of the same class next to each other: Moonrise>Punture>Moonrise daes A LOT more damage than Moonrise>Moonrise>Puncture.
    2- If you change type of BR in the middle of the queue the damage boost stops: Moonrise>Puncture>Pummel>Moonrise the boost stops at Puncture, because the BR is boost damage typ at Moonrise>Punture and TP down type at Pummel>Moonrise.
    Moonrise>Puncure>Moonrise>Twisting Vice(performed by an archer) the boost stops at Puncture, because Moonrise>Twisting done by an archer turn the BR into a class affinity type.
    3- if you have good timing and good communication (aka voice chat) you can join the BR even if you don't queue you're skill: when the BR is released there's a short window where every skill performed is boosted. This means that the healer can join the BR by throwing a nuke at the right time and also that those opening the BR can throw in another WS at the end doing really massive damage (usually it's lancers or archers since they can build TP quite quickly)

    I don't think the BR system is perfect, it has many flaws, being unintuitive, definitely not casual friendly and quite bland talking about the different types of debuffs, but I think it is much more interesting than the SC system, I'd rather seeing it improved into a combo system rather than going back to FFXI. It has much more potential and is much more versatile than the SC system.
    Thanks for all the information Alcide. I don't know that I would have ever caught all these rules and nuances by just trying out BR's in the game.

    What I liked about the skill chain system was that I could choose to set up a chain myself by just watching what my other party members were doing and executing the right skill based on their actions. Sometimes I could even anticipate their moves and launch an opening weapon skill at just the right time which I knew they would chain with. With skill chains, a skilled player can still use them to benefit the party without requiring everyone to be on top of their game.

    Pick up parties are rarely coordinated enough to use the current BR system, and if I try I end up standing around for so long that any damage bonus I received would be far less than what I could have done without being locked into BR mode. Sometimes I nearly die even as I'm unable to act while other people are joining in.
    (1)

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