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  1. #11
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Mort View Post
    signed!

    remove stamina, add auto-attack, tweak and balance HP/MP/TP useage, remove BR and add Skillchain/magicburst, delete armory system, add some sort of sub-job system, add traits, remove alot of abilitys, remove action points. probably missed something.

    /wave

    edit: yeah forgot.. DONT make my character jump back and forth when attacking, its annoying as hell, and destroys future plans for positioning tactics!
    So in other words:

    "Make this FFXI-2"

    No thanks.


    On Topic: Though I do agree I don't see much reason to have the ATB at the moment. All it really does is slow you down if the fight goes on for too long.
    (0)

  2. #12
    Player
    AlexiaKidd's Avatar
    Join Date
    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    I hate the stamina bar please be done with it and bring back weapon delay. There is no way I should be able to attack at the same speed with a Great Axe on MRD as a PUG with knuckles. This also can provide an element of strategy when choosing weapons, do I go for less DMG but lower delay or high DMG with big delay.
    (0)

  3. 03-11-2011 02:32 PM

  4. 03-11-2011 02:33 PM

  5. #13
    Player
    AlexiaKidd's Avatar
    Join Date
    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    If they implement Auto Attack it will be a toggle on/off for basic attack. With classes as they are like Archer stacking multishot and things like that a full Auto Attack system would not work unless they fully redesigned a lot of skill's and abilities.
    (0)

  6. #14
    Player
    Amsai's Avatar
    Join Date
    Mar 2011
    Posts
    457
    Character
    Greedalox Blurflux
    World
    Hyperion
    Main Class
    Marauder Lv 50
    I agree and support the OP.
    (0)

  7. #15
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    I would be cool with keeping the stamina for basic/guild mark attacks like they are, but ditching the stamina costs for any thing with any kind of limiter. Tp, mp, and hard timers already keep us from acting like a meth head in battle. stamina in its current incarnation is yet another example of the over complication that this game has suffered from since testing began.
    (0)

  8. #16
    Player
    AlexiaKidd's Avatar
    Join Date
    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Griss View Post
    I would be cool with keeping the stamina for basic/guild mark attacks like they are, but ditching the stamina costs for any thing with any kind of limiter. Tp, mp, and hard timers already keep us from acting like a meth head in battle. stamina in its current incarnation is yet another example of the over complication that this game has suffered from since testing began.
    I actually like that idea even better. Then to get my weapon delay all the would have to do is increase stamina cost on weapons like G Axe and increase TP gain, then lower stamina and TP gain on thing like daggers and knuckles.
    (0)

  9. #17
    Player
    Celtodeno's Avatar
    Join Date
    Mar 2011
    Posts
    213
    Character
    Critin' Tarantino
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    ....remove stamina, add auto-attack, tweak and balance HP/MP/TP useage, remove BR and add Skillchain/magicburst, delete armory system, add some sort of sub-job system..

    They already made that game and its still running. I would hope that they end up making player roles more appearant with restricting those who like the idea of combining abilities from a bunch of different classes. Or atleast i hope they can because i am leveling all 7 of them right now and I love it. i hope they don't steal it away by making me pick just 1-2 classes to draw skills from.
    (0)
    Last edited by Celtodeno; 03-11-2011 at 02:59 PM.

  10. 03-11-2011 03:19 PM

  11. #18
    Player
    Danniedeadboy's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    32
    Character
    Dannie Deadboy
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Why is everyone so fixated on Auto Attack? I for one like the stamina bar not saying that it's the greatest because it could use some work,but in the end it keeps you focused and doesn't create lazy players. The stamina bar in my opinion defines your play style whether you spam actions or play conservatively. The one thing that does frustrate me is the fact that some actions that are priority such as provoke or taunt take up so much stamina and leaves GLA with little time to attack and establish Enmity. I can manage just fine even in aggro situation I can kill one mob then the other with out fail because I flow with the stamina bar and developed an overall timing my actions.. Haste is the answer please give mages or weapons with haste..
    (0)

  12. #19
    Player
    YUGON's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    164
    Character
    Kaiso Yugon
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    I agree with Danieldeadboy.

    I would like to get rid of the Stamina Bar (I don't like it at alll), but it's true that makes the combat some more "Tactical", or at least it will if the use of stamina of Action were revised. I don't understand how with Gladiator the use of Rampart will use half of my bar, and Outmaneuver the other Half X_x
    (0)
    Last edited by YUGON; 03-11-2011 at 09:50 PM.
    I'm The First and The Last...
    I'm Alpha and Omega...
    I'm the Beginning...and The End..


  13. #20
    Player
    MariyaShidou's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,111
    Character
    Mariya Shidou
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by MysteryG View Post
    At the end of the day though, the solution is simple, let melee/physical actions use Stamina, and magical actions use MP. Hybrids are happy, DoM's are happy, and DoW's pretty much remain the same.
    That's basically what it is for Allods Online, no Auto-Attack and Stamina works really well there. Stamina also serves to differentiate 1h and 2h weapon within the same class, with basically 2h weapon acts as carefully planned big hits while 1h serve as attack/skill spamming for status effect, creates different play styles within each class. They should really look at Allods combat system, it is in a way very similar to FFXIV but works better. Just don't copy F2P WoW clone Cash shop system there
    (0)

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