So in other words:signed!
remove stamina, add auto-attack, tweak and balance HP/MP/TP useage, remove BR and add Skillchain/magicburst, delete armory system, add some sort of sub-job system, add traits, remove alot of abilitys, remove action points. probably missed something.
/wave
edit: yeah forgot.. DONT make my character jump back and forth when attacking, its annoying as hell, and destroys future plans for positioning tactics!
"Make this FFXI-2"
No thanks.
On Topic: Though I do agree I don't see much reason to have the ATB at the moment. All it really does is slow you down if the fight goes on for too long.
I hate the stamina bar please be done with it and bring back weapon delay. There is no way I should be able to attack at the same speed with a Great Axe on MRD as a PUG with knuckles. This also can provide an element of strategy when choosing weapons, do I go for less DMG but lower delay or high DMG with big delay.
Player
Player
If they implement Auto Attack it will be a toggle on/off for basic attack. With classes as they are like Archer stacking multishot and things like that a full Auto Attack system would not work unless they fully redesigned a lot of skill's and abilities.
I agree and support the OP.
I would be cool with keeping the stamina for basic/guild mark attacks like they are, but ditching the stamina costs for any thing with any kind of limiter. Tp, mp, and hard timers already keep us from acting like a meth head in battle. stamina in its current incarnation is yet another example of the over complication that this game has suffered from since testing began.
I actually like that idea even better. Then to get my weapon delay all the would have to do is increase stamina cost on weapons like G Axe and increase TP gain, then lower stamina and TP gain on thing like daggers and knuckles.I would be cool with keeping the stamina for basic/guild mark attacks like they are, but ditching the stamina costs for any thing with any kind of limiter. Tp, mp, and hard timers already keep us from acting like a meth head in battle. stamina in its current incarnation is yet another example of the over complication that this game has suffered from since testing began.
....remove stamina, add auto-attack, tweak and balance HP/MP/TP useage, remove BR and add Skillchain/magicburst, delete armory system, add some sort of sub-job system..
They already made that game and its still running. I would hope that they end up making player roles more appearant with restricting those who like the idea of combining abilities from a bunch of different classes. Or atleast i hope they can because i am leveling all 7 of them right now and I love it. i hope they don't steal it away by making me pick just 1-2 classes to draw skills from.
Last edited by Celtodeno; 03-11-2011 at 02:59 PM.
Player
Why is everyone so fixated on Auto Attack? I for one like the stamina bar not saying that it's the greatest because it could use some work,but in the end it keeps you focused and doesn't create lazy players. The stamina bar in my opinion defines your play style whether you spam actions or play conservatively. The one thing that does frustrate me is the fact that some actions that are priority such as provoke or taunt take up so much stamina and leaves GLA with little time to attack and establish Enmity. I can manage just fine even in aggro situation I can kill one mob then the other with out fail because I flow with the stamina bar and developed an overall timing my actions.. Haste is the answer please give mages or weapons with haste..
I agree with Danieldeadboy.
I would like to get rid of the Stamina Bar (I don't like it at alll), but it's true that makes the combat some more "Tactical", or at least it will if the use of stamina of Action were revised. I don't understand how with Gladiator the use of Rampart will use half of my bar, and Outmaneuver the other Half X_x
Last edited by YUGON; 03-11-2011 at 09:50 PM.
I'm The First and The Last...
I'm Alpha and Omega...
I'm the Beginning...and The End..
That's basically what it is for Allods Online, no Auto-Attack and Stamina works really well there. Stamina also serves to differentiate 1h and 2h weapon within the same class, with basically 2h weapon acts as carefully planned big hits while 1h serve as attack/skill spamming for status effect, creates different play styles within each class. They should really look at Allods combat system, it is in a way very similar to FFXIV but works better. Just don't copy F2P WoW clone Cash shop system there![]()
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