/signed. It's stupid that i have to wait for the stamina bar long after the timer on the weapon skill i want to use is up and ready for use.
/signed. It's stupid that i have to wait for the stamina bar long after the timer on the weapon skill i want to use is up and ready for use.
Also, all of this^ /likesigned!
remove stamina, add auto-attack, tweak and balance HP/MP/TP useage, remove BR and add Skillchain/magicburst, delete armory system, add some sort of sub-job system, add traits, remove alot of abilitys, remove action points. probably missed something.
/wave
edit: yeah forgot.. DONT make my character jump back and forth when attacking, its annoying as hell, and destroys future plans for positioning tactics!
Stamina bar would be reasonable if there was no cooldown time for each ability. It would prevent spamming one action over and over. But since there are cooldown times for every action, all that stamina bar is doing, is prevent using regular attack too frequently. When we will get auto-attack, such a limitation will be no longer needed. Im pretty sure, SE will get rid of stamina when they'll finally implement auto-attack.



I still think there will be a place for stamina even after auto attack in implemented. just in a reduced capacity, its currently far to pervasive and is attached to things that it does not need to be.
An Aware, Informed, and Critical community is vital for the success of a game.~ John "Totalbiscuit" Bain
ATB bar would work better than a stamina bar since people are so set into anti spam.
There are many ways to prevent spam , and none of them includes a half assed function such as the stamina bar.
Stamina does not work well especially with latency issues.

Why you hate stamina gauge so much?
Is it because of that you cant spam "atackatackatackatackatack"? It's implemented ingame for tactic creation. As Thaum i chose wise which skill i will cast next because they easy can ruin my stamina in few actions. And same for DoW. You should choose what you should do next...
It's all about tactics and strtegy
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