I agree with this completely! I remember when the game was in Alpha, and when they did away with the initial timing/attack power system, but the stamina deal remained. I was confused about it then, and I'm confused about it now. As a caster it is completely silly. For melee classes that don't use MP, I can see how it could be an acceptable alternative to MP (Think Rouge or Warrior in WoW).

At the end of the day though, the solution is simple, let melee/physical actions use Stamina, and magical actions use MP. Hybrids are happy, DoM's are happy, and DoW's pretty much remain the same.]

Great post! This is one of a few issues I feel like SE has been ignoring.