Page 3 of 8 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 73

Hybrid View

  1. 03-17-2011 02:19 PM

  2. #2
    Player
    Vanguard319's Avatar
    Join Date
    Mar 2011
    Location
    I've returned! First I find pants, then Louisoix dies for sending me to the void.
    Posts
    1,272
    Character
    Uni Neko
    World
    Hyperion
    Main Class
    Archer Lv 72
    Quote Originally Posted by Bloody View Post
    They could at least reduce the cost of all actions' stamina usage, since it is so easily depleted. One spell using a third of the bar is kinda silly, and four or five attacks can wipe it out.
    yeah, there are good reasons to keep the stamina gauge, tweaking it by adjusting the rate it recovers, or adjusting the stamina cost of each ability wuld be easier than trying to redesign the battle system from scratch. In addition, if SE adds spells like haste, that would also directly affect the rate at which the gauge would recover
    (0)

  3. 03-11-2011 01:52 PM

  4. #4
    Player
    AlexiaKidd's Avatar
    Join Date
    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    I hate the stamina bar please be done with it and bring back weapon delay. There is no way I should be able to attack at the same speed with a Great Axe on MRD as a PUG with knuckles. This also can provide an element of strategy when choosing weapons, do I go for less DMG but lower delay or high DMG with big delay.
    (0)

  5. 03-11-2011 02:33 PM

  6. #6
    Player
    AlexiaKidd's Avatar
    Join Date
    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    If they implement Auto Attack it will be a toggle on/off for basic attack. With classes as they are like Archer stacking multishot and things like that a full Auto Attack system would not work unless they fully redesigned a lot of skill's and abilities.
    (0)

  7. #7
    Player
    Amsai's Avatar
    Join Date
    Mar 2011
    Posts
    457
    Character
    Greedalox Blurflux
    World
    Hyperion
    Main Class
    Marauder Lv 50
    I agree and support the OP.
    (0)

  8. #8
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    I would be cool with keeping the stamina for basic/guild mark attacks like they are, but ditching the stamina costs for any thing with any kind of limiter. Tp, mp, and hard timers already keep us from acting like a meth head in battle. stamina in its current incarnation is yet another example of the over complication that this game has suffered from since testing began.
    (0)

  9. #9
    Player
    AlexiaKidd's Avatar
    Join Date
    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Griss View Post
    I would be cool with keeping the stamina for basic/guild mark attacks like they are, but ditching the stamina costs for any thing with any kind of limiter. Tp, mp, and hard timers already keep us from acting like a meth head in battle. stamina in its current incarnation is yet another example of the over complication that this game has suffered from since testing began.
    I actually like that idea even better. Then to get my weapon delay all the would have to do is increase stamina cost on weapons like G Axe and increase TP gain, then lower stamina and TP gain on thing like daggers and knuckles.
    (0)

  10. 03-11-2011 03:19 PM

Page 3 of 8 FirstFirst 1 2 3 4 5 ... LastLast

Tags for this Thread