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  1. #21
    Player
    Almalexia's Avatar
    Join Date
    Mar 2011
    Posts
    856
    Character
    Almalexia Indoril
    World
    Hyperion
    Main Class
    Pugilist Lv 70
    Hullbreaker's not so bad if your tank and healer know what to watch for.

    Part 1 -
    Beware of traps, Final Sting from bees, and knockback from mantiseseseses. Monkeys will give you a hard time with ranged attacks only, so you need to group on them.

    Part 2 -
    Have ranged/healer open mimics during pulls and rally on you. Stun Hatch to avoid additional adds.

    Part 3 -
    Pull the first group to the water spout. Beware the crab's DEF down, which is brief but devastating. Do the same for the second spout.

    Stone tablet entry and jump'n'heal aren't any worse than keys at Haukkes or jumping down the mineshaft in Copperbell. Very minor interruptions.

    I'm sure we'll have tactics for all 3 within the week.
    (0)

  2. #22
    Player
    saeedaisspecial's Avatar
    Join Date
    Sep 2013
    Posts
    290
    Character
    Kool Kat
    World
    Excalibur
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Almalexia View Post
    Hullbreaker's not so bad if your tank and healer know what to watch for.

    Part 1 -
    Beware of traps, Final Sting from bees, and knockback from mantiseseseses. Monkeys will give you a hard time with ranged attacks only, so you need to group on them.

    Part 2 -
    Have ranged/healer open mimics during pulls and rally on you. Stun Hatch to avoid additional adds.

    Part 3 -
    Pull the first group to the water spout. Beware the crab's DEF down, which is brief but devastating. Do the same for the second spout.

    Stone tablet entry and jump'n'heal aren't any worse than keys at Haukkes or jumping down the mineshaft in Copperbell. Very minor interruptions.

    I'm sure we'll have tactics for all 3 within the week.
    You're forgetting that two of the three bosses have multiple long stops in their fights too where they go invincible, stopping people doing any DPS to them.
    It all adds up.
    (0)

  3. #23
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,431
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    Picking up an object = 2 seconds
    Using said object = 2 seconds
    (2)

  4. #24
    Player
    saeedaisspecial's Avatar
    Join Date
    Sep 2013
    Posts
    290
    Character
    Kool Kat
    World
    Excalibur
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Moqi View Post
    Picking up an object = 2 seconds
    Using said object = 2 seconds
    Missing the point = However long you took to type that post.
    (2)

  5. #25
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    I am not understanding the complaint to its fullest extent. I don't get the whole forced stop and standing around. It's like 2 seconds or less.
    (1)
    Last edited by Wintersandman; 07-12-2014 at 04:18 AM.

  6. #26
    Player
    saeedaisspecial's Avatar
    Join Date
    Sep 2013
    Posts
    290
    Character
    Kool Kat
    World
    Excalibur
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Wintersandman View Post
    I am not understand the complaint to its fullest extent. I don't get the whole forced stop and standing around. It's like 2 seconds or less.
    The point is one or two is fine, but being constantly forced to stop is irritating. The new dungeons go overboard with it,almost every pack or two of monsters is a stop point.
    The bosses have stops, there's forced healing stops. Pickup stops.
    No one enjoys driving and having to stop constantly for pedestrians to cross the road.
    (0)

  7. #27
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by saeedaisspecial View Post
    The point is one or two is fine, but being constantly forced to stop is irritating. The new dungeons go overboard with it,almost every pack or two of monsters is a stop point.
    The bosses have stops, there's forced healing stops. Pickup stops. It gets boring to go from combat to "welp, time to do nothing for a little while"
    I don't recall all these stops you're talking about. I had people picking up stones while i was tanking. Hitting coffers while I was bringing a group to it. Even as warrior I was able to maintain my stacks of wrath. Which would be almost impossible the way you are making it sound.
    (0)

  8. #28
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Instead of saying "speed run" it's more proper to say

    People are whining they can't go sub-15minute runs anymore...which is really...sad

    SR used to mean streamlined which is usually sub-30minute dungeon. Now SR means mob trains, to get below 15minutes.

    All the dungeons are speed run able. Just not train.

    Blame the masses for changing the definition of "Speed Run"
    (0)

  9. #29
    Player
    Sonofbaldo's Avatar
    Join Date
    Jun 2014
    Posts
    73
    Character
    Mafra Telli
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    I have to say, considering how easy and quick it is to basically max out everything I dont feel you have a leg to stand on. As a casual gamer I was at lvl 50 before my trial month was even up. The rest of my FFXIV life will be repeating dungeons until i cant stand it anymore solely for vanity purposes of upping my gear. If a dungeon isnt fast enough for you, I feel it's because of your lack of patience and SE's unending quest to keep people with short attention spans playing by assuring the least amount of effort be required to progress in their video games has made some people a tad spoiled.

    As other people have said, there are other dungeons for you to speed run. Ultimately what your quarrel boils down to is you want the premium rewards of this certain dungeon with the absolute least time involved and easiest path to victory available. It's a shame that SE is so fond of those like you. It's why they've completely abandoned any kind of engaging story lines for short bursts of fluff content designed to throw shiny new items at you like deer in headlights.

    Also, please dont take any of this as an insult. You are the majority in the gaming world. So us old school gamers who like a challenge and story driven content are the losers.
    (3)

  10. #30
    Player
    Brill_'s Avatar
    Join Date
    Jun 2014
    Posts
    531
    Character
    Squires Ailith
    World
    Siren
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by saeedaisspecial View Post
    Sure, that's your right to. The issue is that before there were opportunities for both sides.
    No there was wasn't. Before your options were speedrun or get kicked. There was never an option for non-speedruns.
    (7)

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