Results 1 to 10 of 72

Hybrid View

  1. #1
    Player
    Almalexia's Avatar
    Join Date
    Mar 2011
    Posts
    856
    Character
    Almalexia Indoril
    World
    Hyperion
    Main Class
    Pugilist Lv 70
    Hullbreaker's not so bad if your tank and healer know what to watch for.

    Part 1 -
    Beware of traps, Final Sting from bees, and knockback from mantiseseseses. Monkeys will give you a hard time with ranged attacks only, so you need to group on them.

    Part 2 -
    Have ranged/healer open mimics during pulls and rally on you. Stun Hatch to avoid additional adds.

    Part 3 -
    Pull the first group to the water spout. Beware the crab's DEF down, which is brief but devastating. Do the same for the second spout.

    Stone tablet entry and jump'n'heal aren't any worse than keys at Haukkes or jumping down the mineshaft in Copperbell. Very minor interruptions.

    I'm sure we'll have tactics for all 3 within the week.
    (0)

  2. #2
    Player
    saeedaisspecial's Avatar
    Join Date
    Sep 2013
    Posts
    290
    Character
    Kool Kat
    World
    Excalibur
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Almalexia View Post
    Hullbreaker's not so bad if your tank and healer know what to watch for.

    Part 1 -
    Beware of traps, Final Sting from bees, and knockback from mantiseseseses. Monkeys will give you a hard time with ranged attacks only, so you need to group on them.

    Part 2 -
    Have ranged/healer open mimics during pulls and rally on you. Stun Hatch to avoid additional adds.

    Part 3 -
    Pull the first group to the water spout. Beware the crab's DEF down, which is brief but devastating. Do the same for the second spout.

    Stone tablet entry and jump'n'heal aren't any worse than keys at Haukkes or jumping down the mineshaft in Copperbell. Very minor interruptions.

    I'm sure we'll have tactics for all 3 within the week.
    You're forgetting that two of the three bosses have multiple long stops in their fights too where they go invincible, stopping people doing any DPS to them.
    It all adds up.
    (0)

  3. #3
    Player
    Almalexia's Avatar
    Join Date
    Mar 2011
    Posts
    856
    Character
    Almalexia Indoril
    World
    Hyperion
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by saeedaisspecial View Post
    You're forgetting that two of the three bosses have multiple long stops in their fights too where they go invincible, stopping people doing any DPS to them.
    It all adds up.
    Ape has damage reduction, but you can bust him up after one banana. Worm has have, what? 30s of downtime total if you use LB? The stop-and-go will become invisible as people master multitasking; the real concern in speed run is how much time it takes, rather than how much time you feel like you're wasting.

    That said, I think we should use this thread to share strategies to make speed runs in the new dungeons more efficient in spite of these forced stops. Tamtara seems like a good candidate for speediest run, but I keep getting Hullbreaker in roulette.
    (0)