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  1. #11
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Sleigh View Post
    ToD is 270 potency with crit potential, Bootshine is 225 (247ish adjusted from Dragon Kick) potency flat without crit potential. Thus, if given the choice between ToD and Bootshine, ToD takes priority. Basically it takes priority over everything but Demolish, skill for skill, unless there's a reason not to use ToD at all due to duration or GL3 upkeep or buff upkeep.
    But ToD is a dot, that means you are delayed further ToDs, where boot is frontloaded and thus moves through your rotation. (especially depending when you buff).

    Boot will do more damage then ToD, because Tod isn't a damage lost due to it's DoT push where Boot is, because boot has a tougher requirement.

    Again ToD can be done at anytime and "locks" you into it. Boot has no locking mechanism but, harsher requirements. Thus most of the time Boot is a piority given the 2 overlaps.

    Not doing boot means:
    Holding your IR back
    Holding your rear position back
    Holding your dot rotation back.

    Losing 3 seconds on ToD isn't loosing 270pot. That's the fallacy. you are really loosing a tiny pot.

    It's more or less related to clipping issue. ToD is not straight up damage. It's by it's very nature clippable due to how low it ticks.
    (0)
    Last edited by kukurumei; 07-12-2014 at 01:54 AM.

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