You should take care to not loose your buffs and debuufs. That is you should not apply ToD and Fracture in the same two stances cycles.
It's pretty hard to guess given the huge fluctuation in skill speeds that mnks have depending on selene, equipment and greaseness.
Fractures in general just suck given the fluctuations unless you're in a bad position since it's now the only mnk skill that has no positional requirements.
I can see opening up with fractures or breaking off with fractures given it's 200pot, but otherwise...it'll just one more thing to screw with your head for almost no tangible gain.
The real difference in fracture and thus the rotation is because of the brute forcefulness of t8 that basically put skill speed fluctation out of the equation to simplfy things, and now people want to put it back?
Last edited by kukurumei; 07-04-2014 at 07:43 PM.
I agree that using Fracture is quite error prone. However I was talking about a rotation, that tis a steady state situation. Again, the idea is to not loose buff and debuff.
By the way, if he/she wants to test Fracture, why would you tell him not to? It is great if he wants to try it by himself/herself. Or maybe, he/she is on T8? And heck, he/she can also give a feedback on this. That is totally fine!
T8 is probably the worse place to test fracture since the TP requirement is suicidal. Better fights to test fractures would be something that causes prolong idle times that ensures one never runs out of TP.I agree that using Fracture is quite error prone. However I was talking about a rotation, that tis a steady state situation. Again, the idea is to not loose buff and debuff.
By the way, if he/she wants to test Fracture, why would you tell him not to? It is great if he wants to try it by himself/herself. Or maybe, he/she is on T8? And heck, he/she can also give a feedback on this. That is totally fine!
There is just no room for fracture when you are up against the TP barrier, this goes back as far as 2.0. Worse with selene, you're dry in seconds.
Hey fellow Monks,
I just did turn 8 for the first time in about a month and pulled 377. I am i105 with 110 fists. The only mechanic I did was landmines.
My priorities are DK, TS, Demo, and ToD up at all times and then use the more potent moves in between. I also popped my cds as they came up.
Can anyone help me out I've been told I should be around 450
Sounds weird if you do that. Do you use legacy control (when u press S you don't face target = you lose AA's) etc? Remember AA for MNKs are a huge chunk of our dps. That's the only thing i can think off if you are doing all that right.
yeah I use standard. I might just need to make my rotation tighter
377 isn't terrible. You could probably do 400+ though. Sounds like your priorities are right so the only thing i could think is that maybe you're not attacking if you're the target for ballistic? Or maybe you're not using pots? I don't think many people are pulling 450 without pots.
450 is too high an expectation with i105 + i110 fists IMO, especially if you don't have a Dragon Kick giver. That being said, 377 is a bit low for your gear and duties. From a MNK standpoint about the only things you can really do to beef up your damage over a training dummy is to milk the Dreads with multi-DoTs on both the Avatar and Dread. Also, try to make sure you can Howling Fist both of them even if it means throttling it slightly since the added downtime is always made up for by it doing double damage.
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