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  1. #1
    Player
    Nukocafe's Avatar
    Join Date
    Aug 2013
    Posts
    743
    Character
    Yurika Huin
    World
    Gilgamesh
    Main Class
    Fisher Lv 80
    I have a couple suggestions:

    1. Make sands and oils limited to 1 per week. After all, CT limits you to 1 oil and coil you can only get maybe 2. It seems ridiculous to have unlimited amounts.
    2. Make it that once you've killed 1 A/S rank per week, you can not kill it again until the following week. This way everyone gets a chance at every S rank weekly without all the fighting over the same guy over & over.
    (0)

  2. #2
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Nukocafe View Post
    1. Make sands and oils limited to 1 per week. After all, CT limits you to 1 oil and coil you can only get maybe 2. It seems ridiculous to have unlimited amounts.
    Or maybe just purchase sands/oil with allied seals?
    (0)

  3. #3
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Dyvid View Post
    Or maybe just purchase sands/oil with allied seals?
    You're not paying attention to what he's saying, he's saying because of lockouts in CT and Coil, that there should also be a one week lockout for Hunts, since it is a bit ridiculous how "easy" it is to obtain oils/sands from content which is easy compared to something like coil.

    With 51 hunts, 17 of each rank the numbers are simple
    B=5x17=85
    A=20x17=340
    S=50x17=850

    One rotation of S rank mobs is enough to obtain a sands of time, and about 2/3 of that is enough for the oil.

    S ranks do appear to spawn on a daily or at least 2 day basis, with that in mind gaining 850 really isn't that tough but the aspect of it becomes more hostile because of the potential reward from allied seals. It was a mistake for them to add a concept which had no limit to the amount you could gain in one day and offered a reward to allow you to obtain il110 gear with the least amount of resistance.

    Since this is another thing to keep in mind, obtaining allied seals, 500 and 750, goes across the bored, so with the time that use to be spent doing coil to give 1-2 people a chance at a sand/oil now those same groups can just spam hunting to gear up and everyone can recieve a sand/oil in pretty much the same time frame.

    It kinda makes coil content useless and it's understandable why comments like "should remove the limit in coil/CT now" are there because it is true, when you pretty much offer the best item through an open world event, that has no restrictions and in that time you can also gain mythos/soldier seals, what reason do you have to do the other content.

    In a way, Hunts in their current form are dealing with the same exact issue that Retainer ventures had when they were first introduced. They offered a reward, which made doing other content feel less rewarding and trivial cause hey why fight levi Extreme if the furniture can just drop from the sky and into a retainer inventory.
    (1)

  4. #4
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Airget View Post
    snip
    Then you're just going to have to deal with another group of people complaining about lockouts. Fact is you can't please everyone. I'm doing hunts for GC specific gear so I need to kill a lot of elite marks. By putting a limit on how many I can fell in a week, you place a negative impact on that goal. If Oil/Sand is the issue then charge 500 seals for them.
    (0)