Ok let's get solution oriented here. We all know what the problems with hunts are.
1. They don't live through more than 10 people beating on them long enough for everyone to get credit.
2. You can steal ALL the credit by provoking it and resetting it.
3. If you pull early you get blacklisted
4. If you don't pull early you might lose render due to overcrowding.
5. Every single player in the game is assigned the same hunts.
6. GC gear has some insane damn price tags holy hell.
7. In addition to being fundamentally broken, Hunts are also the only source of Allied Seals.
So how the hell do we fix it?
Suggestions I've seen in other threads:
1. Don't give everyone on the server the same freaking mark. You should feel terrible about that decision. It should haunt you for the rest of your life.
2. Remove non-billed mark rewards. Goes hand in hand with #1. DO NOT DO THIS WITHOUT DOING #1 FIRST.
3. Make them like 1.0 faction leves, where you earn faction leve credits to spend on more advanced leves. All marks are duty bound and initiated through levequests.
4. Make them like FFXI hunts, which were basically the same thing except you used an item to summon them.
5. Make them immune to provoke. I'm going to assume this was just a genuine mistake and not a complete lack of forethought.
6. Make all bills far, far more rewarding. 20 seals is nothing. It's an A rank. 5 seals is less than nothing. There's no reason to even hunt the weekly or dailies when you can just do A ranks. Dailies should be at least 60 seals/day, weekly should be 100 seals or more.
7. Implement faction leves as a separate source of allied seals, tailored towards organized grinding, and leave hunts untouched. This should eliminate the overcrowding problem at the very least.
8. Fix the render priority problem that you've ignored since launch. Making exceptions for Odin and Behemoth does not change the fact that there is a fundamental problem with your engine that needs to be fixed.
That's all I can think of for now. Let's stick to actual suggestions, that way the devs don't have to wade through a bunch of complaints they already know about to see solutions.