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  1. #1
    Player
    Colino's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,327
    Character
    Colino Nyea
    World
    Omega
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Alkimi View Post
    Any "difficulty" 1.0 had was tied to the input lag and animation lock. Remove those and the fights would all be incredibly easy.
    Now that's a lie and you know it. There was not much content in 1.0 but there were challenging and interesting fights.

    Yes input lag was a problem but don't come and tell me none of it had any depth just because you think so.
    (7)

  2. #2
    Player
    Alkimi's Avatar
    Join Date
    Jan 2012
    Posts
    713
    Character
    Alkimi Asura
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Colino View Post
    Now that's a lie and you know it. There was not much content in 1.0 but there were challenging and interesting fights.

    Yes input lag was a problem but don't come and tell me none of it had any depth just because you think so.
    OK I'll give Ifrit Extreme as an example. All 1.0 had was eruptions, plumes, dashes and nails. There was no healer debuff, no tethers, no explosion damage from nails, no multiple incinerates and no tank swapping. All it had was the horn breaking thing and the fact that he used his abilities at random. You can't tell me that with this current game's architecture that 1.0's Ifrit Ex would be anything less than a walkover.
    (4)

  3. #3
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Alkimi View Post
    OK I'll give Ifrit Extreme as an example. All 1.0 had
    Less scripted attacks - targetable body parts which completely changed a monster's move rotation, proper combo system and so on.
    (7)