Page 2 of 9 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 99

Hybrid View

  1. #1
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Shioban View Post
    Job Quests - In 1.23 almost EVERY job quest relied on you finding other people to come help you defeat the challenge set to obtain either a new ability or your AF gear.
    Only the lv 45 and 50 jobquest.
    And in the lv 45 jobquests you needed only a party to enter a dungeon for 5 minutes. As example in Aurun Vale the AF chests were near the entrace.
    The required group number for the endlevel dungeons got changed from 8 to 4-8 because you didn't need a full party for just getting the AF chests.
    (0)
    Last edited by Felis; 07-14-2014 at 09:31 PM.

  2. #2
    Player
    Pandastirfry's Avatar
    Join Date
    Aug 2011
    Location
    Under a pile of rubble that was Ul'dah
    Posts
    586
    Character
    Meneyota Kunyaa
    World
    Hyperion
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Shioban View Post

    • 1.23 had a better community (undeniable, I can vouch for this through and through and can expand on why with ease)
    yeah, this gets said a lot(and not just about XIV 1.0 but every MMO ever made, particularly XI), however....It's complete bullpucky.

    The forums were the same quagmire of whinging, accusations of elitism, and claims that content was "too easy and made for the lowest common denominator".

    There were the same "do this content this way/use this strategy/watch the guide on youtube or be called a n00b" and be drowned in a sea of verbal abuse after 1 wipe with a PUG

    The only true difference was there was no DF/PF so all the "Seeking party for X, BE GEARED, KNOW THE FIGHT" all occured in /sh, with the same advice for avoiding all this nonsense being "Find a good LS/make some friends and run with them".

    Long story short, when it comes to the community, the more things changed, the more they stayed the same.
    (1)
    Last edited by Pandastirfry; 07-14-2014 at 10:03 PM.

  3. #3
    Player
    Colino's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,327
    Character
    Colino Nyea
    World
    Omega
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Alkimi View Post
    Any "difficulty" 1.0 had was tied to the input lag and animation lock. Remove those and the fights would all be incredibly easy.
    Now that's a lie and you know it. There was not much content in 1.0 but there were challenging and interesting fights.

    Yes input lag was a problem but don't come and tell me none of it had any depth just because you think so.
    (7)

  4. #4
    Player
    Alkimi's Avatar
    Join Date
    Jan 2012
    Posts
    713
    Character
    Alkimi Asura
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Colino View Post
    Now that's a lie and you know it. There was not much content in 1.0 but there were challenging and interesting fights.

    Yes input lag was a problem but don't come and tell me none of it had any depth just because you think so.
    OK I'll give Ifrit Extreme as an example. All 1.0 had was eruptions, plumes, dashes and nails. There was no healer debuff, no tethers, no explosion damage from nails, no multiple incinerates and no tank swapping. All it had was the horn breaking thing and the fact that he used his abilities at random. You can't tell me that with this current game's architecture that 1.0's Ifrit Ex would be anything less than a walkover.
    (4)

  5. #5
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Alkimi View Post
    OK I'll give Ifrit Extreme as an example. All 1.0 had
    Less scripted attacks - targetable body parts which completely changed a monster's move rotation, proper combo system and so on.
    (7)

  6. #6
    Player
    Orca's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    81
    Character
    Misha Evans
    World
    Balmung
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Alkimi View Post
    Any "difficulty" 1.0 had was tied to the input lag and animation lock. Remove those and the fights would all be incredibly easy.
    I'm sorry, this absolutely isn't true. :/ Whilst I'm not going to sit here and say anything was better or worse, the difficulty of many 1.0 versions was vastly higher than what we have in ARR, the largest difference being that ARR has faaaar more endgame scenarios whilst 1.0 had none until Ifrit and darkhold. I'd like to point out on 1.0's release week, people ran out in to the fields first day and were absolutely slaughtered left and right by dodos of all things, so much trial and error and you didn't know something was too strong for you until you were lying in a crumpled heap on the floor. I was a tank and always got the best gear for my level, id take a whole party of my LS with me and venture in to the open dungeons. Generic levelling mobs would hit me for 60% of my health every 2-3 seconds (god help me if something aggroed or broke sleep) and we needed so much support magic to get through that crap, we'd level for hours, tons of death and sometimes I didnt even get a single sword or shield level. This was with about 7 people too i believe.

    The NM's were outrageously strong until they were patched later, I once had a battle against Phaia that took my party of three 27 minutes of frantic healing and defending, adapting to his behaviors, knowing our cooldowns and we were only 5-6 levels below him and very well geared, he would hit me for about 80% of my health per attack. It was quite a while before people could tackle higher NMs solo because levelling was slow for a long time. Some parts of the map were nearly inaccessible due to lv 99 enemies protecting them that couldn't be roflchoco'd past. Most generic roaming enemies had behaviors or quirks. Body parts needed to be broken off them to prevent special moves, they'd AoE if you stepped on them, follow you around, run if you took your weapon out or readied a special attack, enter a nearly impenetrable defensive mode until you cracked their shell. They hit like a train, took little damage and aggro'd like hell and you were damn lucky if you escaped a botched fight. if you looked away from the screen during a levequest or encounter, chances were you'd die, second wind was basically mandatory for every class. I would frequent across so many dead bodies asking for help on my travels but in ARR its usually because someone went afk in the wrong place. You couldn't sit there tapping 1,2,3 for 10 seconds whilst you watch tv until quite a few patches later when everyone caught on to how OP thaumaturge, stoneskin 2 and marauder were, and things got much easier in open world once Yoshida came in.

    I'm not saying this is better but god damn it was harder and the lag was really only a huge problem once things like Ifrit came in to existence, believe it or not, stuff can be (and was) difficult outside of level cap. Everyone whined and whined that it was simply TOO hard, the forums were littered with constant complaints about this, the word 'easy' was never used until Yoshida took over. For the most part SE was like well, just deal with it cuz its not changing. I dont need to recount anything that happened after that as we all know, but it is what it is. 1.0, 1.23 and ARR were all incredibly different from eachother, but Tanaka's era was brutal compared to Yoshida's. A flawed tragedy for many reasons, but brutal none the less.
    (7)

  7. #7
    Player
    Altimis's Avatar
    Join Date
    Apr 2012
    Location
    Unknow
    Posts
    423
    Character
    Altimis Farron
    World
    Aegis
    Main Class
    Arcanist Lv 50
    Did OP mentioned 1.0 animations is alot realistic than 2.0 yet? (higher quality)
    (6)

  8. #8
    Player
    saeedaisspecial's Avatar
    Join Date
    Sep 2013
    Posts
    290
    Character
    Kool Kat
    World
    Excalibur
    Main Class
    Alchemist Lv 50
    They're right though.
    The way certain things worked in 1.23 are flat out better than the way they work in ARR. I wouldn't go as far as the OP is saying, but some of the good things were definitely thrown out with the bad.
    Just look at the new hunts, mindless zergs. NMs in 1.23 were at least kinda neat.
    (16)

  9. #9
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by saeedaisspecial View Post
    They're right though.
    The way certain things worked in 1.23 are flat out better than the way they work in ARR. I wouldn't go as far as the OP is saying, but some of the good things were definitely thrown out with the bad.
    Just look at the new hunts, mindless zergs. NMs in 1.23 were at least kinda neat.
    Complaints about the mob AI are sadly not new...

    But he called Dynasty Warriors stupid! That's not cool.

    Though I do understand where he is coming from with the comparison, the AI there (at least as far as DW7E) isn't too stellar. (I think either 3 or 4 tried making the peons' ai like officers on the highest difficulty, damndest thing I ever saw.)
    (0)
    Last edited by Kallera; 07-11-2014 at 07:45 AM.

  10. #10
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Kallera View Post
    Complaints about the mob AI are sadly not new...

    But he called Dynasty Warriors stupid! That's not cool.
    That's an opinion. Try looking beyond it and towards the greater points OP is trying to make. Analyze and consider them. Draw your own conclusion and respond fairly.
    (11)

Page 2 of 9 FirstFirst 1 2 3 4 ... LastLast